CharonInferar
164ed38fc4
Added imperial outpost, fixed visibility issue
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- Added force crystal hunter's cave
- Added imperial outpost NPCs
- Fixed creature visibility while mounted
- Tweaked some spawn areas
- Debugged some spawn issues
2014-05-21 18:50:02 +02:00
Waverunner
ff6c2d7d4c
Added GroupChat, PlanetChat, and basic chat channels
2014-04-16 16:52:11 -04:00
Waverunner
3ccbfcc3c9
Added SWG, Server, and other parent channels
2014-04-10 20:03:48 -04:00
Waverunner
f7bac13377
Added chat channels for all planets (system and planetary chat)
2014-04-10 18:13:45 -04:00
Treeku
e91362a12f
Fixed most warnings
2014-04-10 11:52:09 +01:00
Light2
c3772e3246
Added xp gain on killing NPCs, fixed some bugs, added 2 new config options
2014-03-26 23:37:10 +01:00
Light2
3e265ed6c5
some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8
2014-03-25 20:08:01 +01:00
Light2
31b7413c88
fixed startup crash
2014-03-10 03:44:51 +01:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Light2
1e68c71177
Fixed spawning in the buildout buildings, fixed gm permissions, added command to lock and unlock server for gms
2013-12-15 01:31:15 +01:00
Treeku
44422ffb42
Added buildout option (may clash, PM if need help)
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If you have snapshot objects disabled, I recommend setting the option in
options.cfg to 1 before syncing, then setting it back afterwards, to
avoid a merge clash.
2013-12-14 10:25:56 +00:00
Light2
93195f7d5f
Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine
2013-12-08 18:17:01 +01:00
Light2
b22b1d818d
More work on AI and spawns
2013-12-04 19:05:02 +01:00
Light2
0a040424f6
Added loading of objects from datatables/buildout, added building and cell baseline packets, fixed crash on spawning of static objects....
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...updated engine, added restuss shuttleport and theed starport spawns,
increased view range for large objects loaded from buildout datatables
like jabbas/theed palace etc.
2013-11-26 22:28:38 +01:00
Light2
3f721f876f
Fixed loading of new scenes for travel
2013-11-21 01:26:09 +01:00
Treeku
10ac4984a6
SnapshotObjs configurable (my laptop cant handle)
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Not sure if this is necessary but it stops me running out of heap memory
for now
2013-08-16 17:24:36 +01:00
Light2
aab87280d2
See extended.
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[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
2013-08-15 21:45:50 +02:00
Light2
1078331b60
Added preliminary terrain collision detection, added some combat functions, changed CreatureObjects superclass to Tangible Object
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Updated engine
Delete all files in odb/creature (creature superclass was changed so db
wipe is needed)
2013-07-30 21:29:35 +02:00
Light2
1d8c8c0898
Added Planetary Map
2013-07-09 23:42:03 +02:00
Light2
7d66690c49
NGECore2 Code
2013-07-07 21:07:06 +02:00