Light2
5d0bf76727
Fixed null pointer
2014-06-17 21:10:07 +02:00
Zing
05e405b2d5
Loot Collections!
...
Started. Working.
2014-06-15 19:06:42 -07:00
Light2
4871a071d6
Added city voting terminal radials and SUI windows, fixed lots of city bugs
2014-06-15 02:27:15 +02:00
Light2
9b5677420b
Begin work on city elections
2014-06-14 20:55:17 +02:00
Light2
f59e42f940
Merge pull request #875 from zingzing175/master
...
Correct poweup templates
2014-06-14 20:49:37 +02:00
Zing
f1205d5053
Correct poweup templates
...
http://www.projectswg.com/showthread.php?t=32203
https://www.youtube.com/watch?v=H2LqCrgmGoQ
templates according to these links. Good RE info shown in these also.
2014-06-14 11:44:51 -07:00
Light2
8b0bc0c9b0
Merge pull request #874 from zingzing175/master
...
Junk loot color naming and small template fix for Re ing.
2014-06-14 20:27:09 +02:00
Light2
a0cd4df053
Making a treasury deposit will now inform the mayor of the depositor name and amount by mail.
2014-06-14 20:24:06 +02:00
Light2
9fff30c9f2
Added revoke citizenship
2014-06-14 20:15:42 +02:00
Light2
8148f398b7
Added structure report, treasury report and manage militia to city management terminal
2014-06-14 18:57:55 +02:00
Zing
30a6e229dd
small template fix for RE attachments
2014-06-14 09:16:12 -07:00
Waverunner
fe00eb2230
forgot to delete debug line from prior commit
2014-06-14 08:27:24 -04:00
Waverunner
97d4f5b761
Fixed #872
...
Fixed missions not being displayed in the mission terminal listing
sometimes.
Fixed wrong locations being displayed for missions.
2014-06-14 08:22:47 -04:00
Ziggeh
89632f4259
Moved GCW officer collection scripts
...
Moved the scripts to the collections directory
2014-06-14 08:57:20 +02:00
Waverunner
9797a21a3b
Refactored MissionObject to use Baseline class
2014-06-13 16:09:28 -04:00
Light2
6eea20bf36
More work on cities
...
Fixed some bugs, more work on city management terminal
2014-06-13 03:41:07 +02:00
Waverunner
7b7f1ed5bc
Fixed #740 - Mission on wrong planets, Fixed delivery mission conversations
2014-06-12 19:03:05 -04:00
Light2
df82035f66
Added player city persistence, fixed city bugs, fixed mail string attachment error
2014-06-12 03:09:50 +02:00
Light2
c4b83a10cc
fixed city bugs
2014-06-12 01:55:57 +02:00
Light2
9290ff2f13
fixed startup error
2014-06-12 01:15:39 +02:00
Light2
968438bbef
Added city update process, added city fixup process,
2014-06-12 01:10:35 +02:00
Seefo
51a9239889
Fixed several housing issues, see extended
...
Fixed an issue where players who weren't admins could access the
structure management terminal
Fixed an issue a person requesting the housing status page would see
their own name as the owner even if they weren't
Fixed an issue where the object service would encounter an error when
attempting to view child objects via an attachment
Added getFirstName and getLastName methods to the CreatureObject class
Possibly fixed an issue where items that were moveable would be picked
up via double-clicking
2014-06-11 18:41:14 -04:00
Light2
6aa4229994
Refactored creation of player cities
2014-06-11 23:37:49 +02:00
Light2
2b885b7a0a
More work on cities
2014-06-11 18:47:19 +02:00
Light2
165adda20d
Added preliminary maintenance deduction to cities and civic structure decay
2014-06-11 17:57:53 +02:00
CharonInferar
5836699b41
merge conflict resolved
2014-06-11 16:50:29 +02:00
CharonInferar
755e9659fd
master merge
2014-06-11 16:47:59 +02:00
CharonInferar
5e8180c5fd
Advancement towards PUP Application
...
A few PUPS can now be applied.
Some effect names do not match the buff.iff table yet
2014-06-11 16:44:29 +02:00
Light2
6123505005
more work on residency
2014-06-11 15:44:35 +02:00
Light2
73b53ead09
some more fixes, optimised collidable circle
2014-06-11 02:46:45 +02:00
Light2
06a086508e
more residency fixes
2014-06-11 01:54:11 +02:00
Light2
4b594c574f
fixed declare residency bugs
2014-06-11 01:54:10 +02:00
CharonInferar
66b180970b
Fix for #861
2014-06-11 01:54:07 +02:00
Light2
408e6f8f71
Randomised Powerup formula
2014-06-11 01:54:05 +02:00
CharonInferar
3e6654cd30
Fix to #862
2014-06-11 01:54:04 +02:00
Light2
1580cc9bee
more residency fixes
2014-06-10 23:39:35 +02:00
Light2
721634b406
fixed declare residency bugs
2014-06-10 23:34:17 +02:00
CharonInferar
18c09a7b7e
Fix for #861
2014-06-10 23:07:17 +02:00
Light2
f4bc4a1360
Randomised Powerup formula
2014-06-10 22:28:58 +02:00
CharonInferar
0d38ad8c33
Fix to #862
2014-06-10 16:13:15 +02:00
CharonInferar
927cd9c6f0
Added prof restriction
2014-06-10 15:10:38 +02:00
CharonInferar
be06751035
Merge remote-tracking branch 'origin/master' into ReverseEngineering
2014-06-10 14:40:44 +02:00
CharonInferar
b4ef2e42d4
SEA stacking disabled
...
SEA modifiers can't be stacked.
2014-06-10 14:38:39 +02:00
CharonInferar
08e2ac69a3
RE Factory Crates, PUP procs, Multi-color junk
...
- Factory crate correctly implemented for REing
- PUPs proc initial steps, needs to be further developed
- Multi-colored junk items name handling added
2014-06-10 02:53:49 +02:00
Light2
f663fc952a
Fixed quality string for ancient krayt pearls
2014-06-09 20:50:41 +02:00
Light2
60ff7e519f
changed powercrystal loottable to live values, changed tune values to live values
...
Flawless power crystal was rare loot too according to official forums
guide, however no screenshot proof could be found.
2014-06-09 20:40:44 +02:00
Light2
e25ddf6cd9
fixed #812
2014-06-09 19:35:40 +02:00
Light2
bc370bb263
fixed #839
2014-06-09 19:32:38 +02:00
Light2
d315e359f1
fixed? #841
2014-06-09 19:28:47 +02:00
Light2
bd596c0fce
Added building privacy toggle
2014-06-09 19:16:23 +02:00