Ziggeh
aa0fe46fba
Fixed Supply Drop command for officers.
...
The Tactical Supply Drop command was removed from the game and was
merged with the Medical Supply Drop and then became Supply Drop.
The script can properly check if the actor has the tactical serum
expertise box or not.
2013-12-06 23:21:31 +01:00
Treeku
23731091c8
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-06 12:15:32 +00:00
Treeku
e94fc930ce
FactionService, helper funcs, factionResponseMsg
2013-12-06 12:14:13 +00:00
Waverunner
ff772a1f79
MissionObject Delta's added, Debug print to try and fix Travel Points showing on other planets
2013-12-05 18:48:58 -05:00
Light2
7af18344bc
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-05 17:33:43 +01:00
Light2
2c66ab67d8
More work on lairs
2013-12-05 17:33:26 +01:00
Treeku
3bb0d0534c
setDifficulty(Difficulty.NORMAL/ELITE/BOSS)
2013-12-05 12:53:34 +00:00
Treeku
42fca91fa5
Objects with no radial file given default options
2013-12-05 05:22:06 +00:00
Treeku
82e513363e
Fixed use() in object scripts. It should work now
2013-12-05 04:17:06 +00:00
Waverunner
ca807ae5ae
Added MissionObject Baselines, Waypoints can be added via Planetary Map now
2013-12-04 19:10:15 -05:00
Light2
470215c05d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/objects/tangible/TangibleObject.java
2013-12-04 19:13:08 +01:00
Light2
b22b1d818d
More work on AI and spawns
2013-12-04 19:05:02 +01:00
Treeku
d3d9dcc461
Fixed factonService ordering
2013-12-04 09:59:33 +00:00
Treeku
bbf1c7c99d
Added quick GM commands for QA
...
We can put permissions on these or whatever is needed later
2013-12-04 08:22:37 +00:00
Treeku
2bb9d4e42e
Fixed minor PlayerObject persistent error
2013-12-04 03:43:07 +00:00
Treeku
befd10c98f
Condition attribute updates when condition is set
2013-12-03 22:47:18 +00:00
Treeku
8bfad21de1
Add buff callbacks (buff effcts can be removed)
...
If the buff as a callback field, define it as a function in the buff
script and do whatever it's supposed to do. It uses the same params as
the other functions in there do. For example:
def handleClearBuffEffect(core, actor, buff):
2013-12-03 22:32:38 +00:00
Treeku
9cbbc71e84
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/services/object/ObjectService.java
2013-12-03 17:02:35 +00:00
Treeku
0edf9610df
Start of FactionStanding, Custom Object Scripts
2013-12-03 16:43:01 +00:00
Treeku
0809361349
PvP & OptionsBitmask refactor
...
These will need to be used in scripts to make NPCs invulnerable,
conversable, always aggressive, etc.
2013-12-03 16:29:17 +00:00
Light2
f8362d338b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-02 23:59:28 +01:00
Light2
30e1e1c8ec
Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine
2013-12-02 23:58:22 +01:00
Treeku
890e523ba4
Buffs should now play and stop effects automatically
2013-12-02 22:55:26 +00:00
Waverunner
4245bb120a
Added Tactical Supply drops, fixed Ithorian clothing error, minor bug fixes and tweaks
2013-12-02 17:08:53 -05:00
Light2
6857bd562b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-01 19:40:41 +01:00
Light2
164ae97d82
Fixed error with conflicting object ids
2013-12-01 19:40:28 +01:00
Waverunner
f61b2f761a
Added Ignore List & cleaned up code in TravelService
2013-11-27 10:28:02 -05:00
Light2
f2b156cb61
Added group buffs
2013-11-27 00:11:48 +01:00
Light2
3ee31a9825
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/static_travel_points.py
2013-11-26 22:31:08 +01:00
Light2
0a040424f6
Added loading of objects from datatables/buildout, added building and cell baseline packets, fixed crash on spawning of static objects....
...
...updated engine, added restuss shuttleport and theed starport spawns,
increased view range for large objects loaded from buildout datatables
like jabbas/theed palace etc.
2013-11-26 22:28:38 +01:00
Levarrishawk
9fd820b93d
Commented out Kaas Entries
...
Commented out Dromund Kaas related entries for future use.
2013-11-26 07:34:18 -05:00
Levarrishawk
e4ca21ca06
Added foundation for New Planets
2013-11-26 01:00:42 -05:00
Waverunner
4f94664584
Added ent skillmods, fixed attribute points in buff workshop
2013-11-25 17:00:32 -05:00
Light2
bb085477c4
Added Heal Over Time buffs, finished most of commando except kill meter and some abilities
2013-11-25 22:10:33 +01:00
Treeku
a68e679ebb
Weapon Objects now have "Volume: 1" attribute
2013-11-25 19:44:24 +00:00
Treeku
831ec2bced
Tangible Objects now have "Volume: 1" attribute
2013-11-25 19:14:38 +00:00
Treeku
de3d5f0ecf
ShowFlyText has customText (ie. for ent ticks)
2013-11-25 19:11:29 +00:00
Treeku
ab75312e47
Added Collections
2013-11-25 16:20:33 +00:00
Light2
23aeb02249
Updated engine, added bank terminals to bank buildings
2013-11-25 16:29:01 +01:00
Light2
b2e560f989
Adjusted shuttle landing time
2013-11-25 00:11:39 +01:00
Light2
a089d6c590
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-11-25 00:09:58 +01:00
Light2
cf485b33b7
Fixed radials, refactored shuttle timer (works now), shuttleport can no longer travel to starports on other planets and vice versa...
...
...added almost all of the missing travel points
2013-11-25 00:09:41 +01:00
Waverunner
4d66b33344
Inspire Buff applies to Buff Recipient now
...
Don't know how to resolve these issues:
Stat's aren't updating in character sheet correctly
Time is not showing for buff.
2013-11-21 18:54:01 -05:00
Light2
a6ecdcd225
Combat fixes, radial bug fix, tatooine shuttleport travel terminal is no longer stuck in wall
2013-11-22 00:02:46 +01:00
Light2
f3db0818a8
Added option to spawn child objects outside cells, added all travel terminal, ticket collector and shuttle spawns
2013-11-21 21:54:43 +01:00
Light2
e7350687db
Added weather
2013-11-21 15:17:32 +01:00
Light2
3f721f876f
Fixed loading of new scenes for travel
2013-11-21 01:26:09 +01:00
Waverunner
b6921a7dc9
BuffRecipient window now updates properly
2013-11-17 13:21:09 -05:00
Treeku
138491fd0d
Static Service can use 4 Quaternions instead of 2
...
~needed for some things
~other minor changes
2013-11-16 23:49:08 +00:00
Treeku
d377ee905d
No Trade will now work
2013-11-16 23:35:33 +00:00