Commit Graph
136 Commits
Author SHA1 Message Date
Treeku 6ac946eae7 NPCs now face player when starting conversations. 2014-05-06 03:11:42 +01:00
Treeku 8b2aa2a46e Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-06 02:35:22 +01:00
Treeku 66f0571584 Container transfers shouldn't say CantSeeTarget 2014-05-06 02:35:00 +01:00
Light2 61bfc193ec Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-06 00:55:19 +02:00
Light2 ce15656ff3 begin work on vendors, fixed highestid sql query(might fix crash bug) 2014-05-06 00:55:02 +02:00
CharonInferar fabeaed919 Armor loot fix, stat loot fix
fixed numeric errors
Loot client command response coded
2014-05-04 23:06:27 +02:00
CharonInferar 41d6aa9db8 upstream merge 2014-05-04 12:38:39 +02:00
CharonInferar 43d1bd5ea4 Attempts to fix loot bugs 2014-05-04 01:31:00 +02:00
Treeku 7e1e0bb4ec Corrected y to z, altered how chars disappear 2014-05-03 20:19:57 +01:00
Treeku 78569244b8 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-02 21:15:57 +01:00
Treeku cdbf244b27 Reset pvp bitmask on disconnect 2014-05-02 21:14:49 +01:00
Light2 5d4bf6a0a2 odb fix 2014-05-02 20:51:44 +02:00
CharonInferar 5e4062ae38 Fixed some bugs 2014-05-02 01:18:50 +02:00
Light2 7d457101f3 Refactored odb system (read extended), added implementation of Dynamic World Spawns
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
Treeku 50e88d2300 Cut down a few warnings 2014-04-18 22:38:07 +01:00
Treeku e8a1959f9d Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/radial/vehicle.py
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/resources/objects/player/PlayerObject.java
	src/resources/objects/tangible/TangibleObject.java
	src/services/SimulationService.java
	src/services/combat/CombatService.java
	src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
Treeku f58b7b6a5b Overhauled Mounts (still buggy) 2014-04-18 19:09:45 +01:00
Waverunner ff6c2d7d4c Added GroupChat, PlanetChat, and basic chat channels 2014-04-16 16:52:11 -04:00
Seefo b0a4204a49 Fixed an issue where saber reflect would not be granted upon speccing it in expertise - fixed a vehicle radial bug 2014-04-16 13:27:12 -04:00
Seefo 1b1294136a Fixed a bunch of vehicle bugs - will probably change the way vehicles are being handled soon to account for other vehicle templates 2014-04-13 13:37:54 -04:00
CharonInferar fa00c85290 Swoop is mountable for further tests 2014-04-13 03:50:45 +02:00
Treeku 60972655dd Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/services/command/CommandService.java
	src/services/object/ObjectService.java
2014-04-13 00:49:58 +01:00
Treeku eeb1ea54af Flytext, System, Comms now use ProsePackages 2014-04-13 00:27:02 +01:00
Waverunner 3ccbfcc3c9 Added SWG, Server, and other parent channels 2014-04-10 20:03:48 -04:00
Seefo 68d5acb687 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-09 19:53:24 -04:00
Seefo 70b7507bb0 Added /movefurniture & /rotatefurniture, see ext.
The permission system thing I'm doing needs to be adjusted to the
Container permission system in the Engine.

To Light:  Please contact me in regards to this
2014-04-09 19:53:11 -04:00
Waverunner 931404bf3f Organized chat packets, disabled chat channels temporarily 2014-04-09 18:50:14 -04:00
Treeku 10e8c40507 checkLOS checks if obj1 is container of obj2 2014-04-08 05:53:01 +01:00
Treeku caca57b9b0 checkLineOfSight now checks if obj is in inventory 2014-04-08 05:42:19 +01:00
Waverunner d5c9d226e3 Fixed #255: Evasion not exiting combat 2014-04-07 16:22:36 -04:00
Waverunner 494bd4a8ad GMs can now get the accountId of the target (getplayerid) 2014-04-06 17:42:08 -04:00
Light2 b245efdce6 Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check 2014-04-02 18:12:08 +02:00
Seefo a811512212 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-30 22:25:18 -04:00
Seefo d02ab358cd Temp fix for being stuck in combat 2014-03-30 22:25:06 -04:00
Light2 8a0bc99eb5 fixed #325, fixed ai warping to 0 0 0 2014-03-31 02:58:29 +02:00
Seefo 523e409e99 Temp fix for being stuck in combat 2014-03-30 15:37:00 -04:00
Light2 7bb65bb0bf Added /teleporttarget GM command 2014-03-30 21:02:45 +02:00
Light2 10e42e31d8 Small fix 2014-03-30 20:09:06 +02:00
Light2 a744deb07f optimised collision detection 2014-03-30 20:02:35 +02:00
Waverunner 00d8f277f1 Cloning Window sent on zone-in if dead 2014-03-29 17:47:06 -04:00
Waverunner 352cc1cd5e Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-29 16:48:01 -04:00
Waverunner dfab6ac265 Fixed #308 and added foundation work for chat channels 2014-03-29 16:47:05 -04:00
Seefo 85582bdd29 Fixed a trade bug and a /open bug 2014-03-29 16:11:10 -04:00
Seefo 8268359ec2 Reverted temporary fix for #295 b/c #295 is fixed 2014-03-29 14:09:54 -04:00
Light2 dfd7f1e9a9 Fixed bug where group wouldnt show up when player loaded a new scene 2014-03-29 18:32:29 +01:00
Seefo 20da16ace0 Decreased LD time before removal (5->1 min) 2014-03-28 21:22:42 -04:00
Seefo 39a9e78ef6 Temporary fix for #295 2014-03-28 21:20:11 -04:00
Light2 2cc846eb29 fixed two errors 2014-03-28 19:49:12 +01:00
Light2 932302d1e9 Refactored loading a bit to fix an issue where objects "steal" fixed client object ids before the client object can be loaded,fixed 2 errors 2014-03-28 18:22:21 +01:00
Light2 eece94c7cb fixed AI dmg bug, fixed crash bug related to stf names 2014-03-28 02:23:07 +01:00