Armor loot fix, stat loot fix

fixed numeric errors
Loot client command response coded
This commit is contained in:
CharonInferar
2014-05-04 23:06:27 +02:00
parent 41d6aa9db8
commit fabeaed919
68 changed files with 1523 additions and 347 deletions
+221 -225
View File
@@ -1,225 +1,221 @@
#################
## Eclipse
#################
*.pydevproject
.metadata
bin/
tmp/
*.tmp
*.bak
*.pkc
*.swp
*~.nib
local.properties
.settings/
.loadpath
*.ltn
*.pln
*.lsb
pt_sword_glint
*.lod
*.msh
*.mesh
*.iff
*.pob
*.ws
*.trn
*.tga
*.lmg
*.sat
*.lay
*.flr
*.apt
*.prt
*.cfg
*.spr
*.swh
*.jdb
*.lck
*.mgn
*.0
cachedir/
appearance/
clientdata/
*.class
# SWG Client Folders
footprint/
interiorlayout/
clientdata/quest/
# PSWG Object Databases
odb/building/je.info.*
odb/creature/je.info.*
odb/doids/je.info.*
odb/guild/je.info.*
odb/mails/je.info.*
odb/oids/je.info.*
odb/chatRooms/je.info.*
odb/resourcehistory/je.info.*
odb/resourceroots/je.info.*
odb/resources/je.info.*
<<<<<<< HEAD
odb/auction/je.info.*
odb/swgobjects/je.info.*
=======
odb/auction/je.info.*
odb/bounties/je.info.*
<<<<<<< HEAD
odb/swgobjects/je.info.*
=======
>>>>>>> 12ca3ae66170fcfe09d848a7eea529041b9af5ad
>>>>>>> origin/master
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.vspscc
.builds
*.dotCover
## TODO: If you have NuGet Package Restore enabled, uncomment this
#packages/
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
# Visual Studio profiler
*.psess
*.vsp
# ReSharper is a .NET coding add-in
_ReSharper*
# Installshield output folder
[Ee]xpress
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish
# Others
[Bb]in
[Oo]bj
sql
TestResults
*.Cache
ClientBin
stylecop.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
############
## Windows
############
# Windows image file caches
Thumbs.db
# Folder config file
Desktop.ini
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist
build
eggs
parts
bin
var
sdist
develop-eggs
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg
# Mac crap
.DS_Store
#############
## PyCharm
#############
.idea
#################
## Eclipse
#################
*.pydevproject
.metadata
bin/
tmp/
*.tmp
*.bak
*.pkc
*.swp
*~.nib
local.properties
.settings/
.loadpath
*.ltn
*.pln
*.lsb
pt_sword_glint
*.lod
*.msh
*.mesh
*.iff
*.pob
*.ws
*.trn
*.tga
*.lmg
*.sat
*.lay
*.flr
*.apt
*.prt
*.cfg
*.spr
*.swh
*.jdb
*.lck
*.mgn
*.0
cachedir/
appearance/
clientdata/
*.class
# SWG Client Folders
footprint/
interiorlayout/
clientdata/quest/
# PSWG Object Databases
odb/building/je.info.*
odb/creature/je.info.*
odb/doids/je.info.*
odb/guild/je.info.*
odb/mails/je.info.*
odb/oids/je.info.*
odb/chatRooms/je.info.*
odb/resourcehistory/je.info.*
odb/resourceroots/je.info.*
odb/resources/je.info.*
<<<<<<< HEAD
odb/auction/je.info.*
odb/swgobjects/je.info.*
=======
odb/auction/je.info.*
odb/bounties/je.info.*
>>>>>>> 12ca3ae66170fcfe09d848a7eea529041b9af5ad
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.vspscc
.builds
*.dotCover
## TODO: If you have NuGet Package Restore enabled, uncomment this
#packages/
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
# Visual Studio profiler
*.psess
*.vsp
# ReSharper is a .NET coding add-in
_ReSharper*
# Installshield output folder
[Ee]xpress
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish
# Others
[Bb]in
[Oo]bj
sql
TestResults
*.Cache
ClientBin
stylecop.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
############
## Windows
############
# Windows image file caches
Thumbs.db
# Folder config file
Desktop.ini
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist
build
eggs
parts
bin
var
sdist
develop-eggs
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg
# Mac crap
.DS_Store
#############
## PyCharm
#############
.idea
@@ -7,6 +7,23 @@
cls
setlocal EnableDelayedExpansion
for %%* in (.) do set CurrDirName=%%~n*
if "%CurrDirName%" == "eclipse" (
echo You are running this script from inside Eclipse ^^!
echo You must execute it via windows in the odb folder ONLY ^^!
echo Terminating for your own data safety.
pause
EXIT
)
if NOT "%CurrDirName%" == "odb" (
echo You are not executing this file from the odb folder^^!
echo Terminating for your own data safety.
pause
EXIT
)
set /a count=0
for /d %%d in (*) do (
@@ -15,5 +32,4 @@ for /d %%d in (*) do (
del "%%d\*.*" /s/q
echo. 2>%%d\placeholder.txt
)
setlocal DisableDelayedExpansion
setlocal DisableDelayedExpansion
+14
View File
@@ -0,0 +1,14 @@
import sys
def setup():
return
def run(core, actor, target, commandString):
if not target:
return
#actor.sendSystemMessage('LOOT SCRIPT COMMAND', 0)
core.lootService.handleLootRequest(actor,target)
return
+1 -1
View File
@@ -8,7 +8,7 @@ def addTemplate(core):
mobileTemplate.setCreatureName('stormtrooper')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(2)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
@@ -17,11 +17,16 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['sithholocrons']
lootPoolChances_4 = [100]
lootGroupChance_4 = 1
lootPoolNames_4 = ['armor_various','random_loot_rifles']
lootPoolChances_4 = [80,20]
lootGroupChance_4 = 35
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,31 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -17,6 +17,10 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -17,6 +17,10 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -17,6 +17,10 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -17,6 +17,10 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -17,6 +17,10 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -17,6 +17,10 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -17,6 +17,10 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -17,6 +17,10 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -17,6 +17,10 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -17,6 +17,10 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -1,4 +1,26 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -17,11 +17,16 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['jediholocrons']
lootPoolChances_4 = [100]
lootGroupChance_4 = 1
lootPoolNames_4 = ['armor_various','random_loot_rifles']
lootPoolChances_4 = [80,20]
lootGroupChance_4 = 35
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['jediholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -17,11 +17,16 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['jediholocrons']
lootPoolChances_4 = [100]
lootGroupChance_4 = 1
lootPoolNames_4 = ['armor_various','random_loot_rifles']
lootPoolChances_4 = [80,20]
lootGroupChance_4 = 35
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['jediholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -17,11 +17,16 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['jediholocrons']
lootPoolChances_4 = [100]
lootGroupChance_4 = 1
lootPoolNames_4 = ['armor_various','random_loot_rifles']
lootPoolChances_4 = [80,20]
lootGroupChance_4 = 35
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['jediholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
@@ -8,8 +8,8 @@ def setup(core, object):
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['armor_various','random_loot_rifles']
lootPoolChances_2 = [50,50]
lootGroupChance_2 = 20
lootPoolChances_2 = [99,1]
lootGroupChance_2 = 100
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['Colorcrystals']
@@ -20,7 +20,7 @@ def setup(core, object):
# just to test
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 100
lootGroupChance_4 = 10
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
return
@@ -17,11 +17,16 @@ def setup(core, object):
lootGroupChance_3 = 12
object.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['sithholocrons']
lootPoolChances_4 = [100]
lootGroupChance_4 = 1
lootPoolNames_4 = ['armor_various','random_loot_rifles']
lootPoolChances_4 = [80,20]
lootGroupChance_4 = 35
object.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 1
object.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
return
+2
View File
@@ -2,12 +2,14 @@ from resources.common import RadialOptions
import sys
def createRadial(core, owner, target, radials):
#owner.sendSystemMessage('Correct Loot Radial created', 0)
radials.clear()
radials.add(RadialOptions(0, 36, 0, 'Loot'))
return
def handleSelection(core, owner, target, option):
#owner.sendSystemMessage('Correct Loot Radial called', 0)
if option == 36 and target:
#core.lootService.handleLootRequest(owner,target)
core.lootService.handleLootRequest(owner,target)
+61 -44
View File
@@ -25,9 +25,14 @@ import java.io.File;
import java.io.IOException;
import java.nio.file.DirectoryStream;
import java.nio.file.DirectoryStream.Filter;
import java.nio.file.attribute.BasicFileAttributes;
import java.nio.file.FileSystems;
import java.nio.file.FileVisitResult;
import java.nio.file.FileVisitor;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.nio.file.SimpleFileVisitor;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.LinkedHashMap;
@@ -36,6 +41,8 @@ import java.util.Map;
import java.util.Random;
import java.util.Vector;
import org.apache.commons.lang3.ArrayUtils;
import protocol.swg.PlayClientEffectObjectTransformMessage;
import resources.loot.LootGroup;
import resources.loot.LootRollSession;
@@ -87,12 +94,8 @@ public class LootService implements INetworkDispatch {
}
SWGObject lootedObjectInventory = lootedObject.getSlottedObject("inventory");
core.simulationService.openContainer(requester, lootedObjectInventory);
System.err.println("core.simulationService.openContainer " + lootedObject.getTemplate() );
System.err.println("core.simulationService.openContainer " + lootedObjectInventory.getTemplate());
setLooted(requester,lootedObject);
}
System.err.println("NO ACCESS lootedObject.isLooted(): " + lootedObject.isLooted());
System.err.println("NO ACCESS hasAccess(requester,lootedObject): " + hasAccess(requester,lootedObject));
}
private boolean hasAccess(CreatureObject requester, TangibleObject lootedObject){
@@ -101,7 +104,6 @@ public class LootService implements INetworkDispatch {
System.err.println("LootSession null: " + lootRollSession);
if (lootRollSession!=null){
if (lootRollSession.getRequester()==requester){
System.err.println("lootRollSession.getRequester()==requester: " + (lootRollSession.getRequester()==requester));
return true;
}
}
@@ -151,7 +153,9 @@ public class LootService implements INetworkDispatch {
System.out.println("this lootGroup will drop something");
handleLootGroup(lootGroup,lootRollSession); //this lootGroup will drop something e.g. {kraytpearl_range,krayt_tissue_rare}
}
System.out.println("While Loop Stuck check");
}
System.out.println("Past while ");
// Rare Loot System Stage (Is in place for all looted creatures)
//if (lootRollSession.isAllowRareLoot()){
@@ -256,9 +260,9 @@ public class LootService implements INetworkDispatch {
Vector<Double> itemChances = (Vector<Double>)core.scriptService.fetchDoubleVector(path,"itemChances");
double randomItemFromPool = new Random().nextDouble()*100;
int remainder = 0; // [10,20,30,34,5,1]
double span = 100/itemNames.size();
double remainder = 0.0; // [10,20,30,34,5,1]
double span = 100.0/(double)itemNames.size();
for (int i=0;i<itemNames.size();i++){
if (itemChances.get(0)!=-1.0)
remainder += itemChances.get(i);
@@ -267,8 +271,9 @@ public class LootService implements INetworkDispatch {
if (randomItemFromPool<=remainder){
// this element has been chosen e.g. kraytpearl_flawless
//System.err.println("CHOSEN ITEM " + itemNames.get(i));
handleLootPoolItems(itemNames.get(i), lootRollSession);
break;
handleLootPoolItems(itemNames.get(i), lootRollSession);
//break;
return;
}
}
}
@@ -282,34 +287,34 @@ public class LootService implements INetworkDispatch {
@SuppressWarnings("unused")
private void handleLootPoolItems(String itemName,LootRollSession lootRollSession){
List<String> subfolders = new ArrayList<String>(); // Consider all sub-folders
try (DirectoryStream<Path> ds = Files.newDirectoryStream(FileSystems.getDefault().getPath("scripts/loot/lootItems/"), new DirectoriesFilter())) {
for (Path p : ds) {
subfolders.add(p.getFileName().toString());
}
} catch (IOException e) {
lootRollSession.addErrorMessage("File system check caused an error. Please contact Charon about this issue.");
return;
}
String itemPath = "scripts/loot/lootItems/"+itemName.toLowerCase()+".py";
File file = new File(itemPath);
if (!file.isFile()){
for (String subfolderName : subfolders){
itemPath = "scripts/loot/lootItems/"+ subfolderName +"/"+itemName.toLowerCase()+".py";
File subfile = new File(itemPath);
if (subfile.isFile())
break;
}
final Vector<String> foundPath = new Vector<String>();
Path p = Paths.get("scripts/loot/lootItems/");
FileVisitor<Path> fv = new SimpleFileVisitor<Path>() {
@Override
public FileVisitResult visitFile(Path file, BasicFileAttributes attrs) throws IOException {
String actualFileName = file.getFileName().toString();
actualFileName = actualFileName.substring(0, actualFileName.length()-3);
if (actualFileName.equals(itemName.toLowerCase())){
foundPath.add(file.toString());
}
return FileVisitResult.CONTINUE;
}
};
try {
Files.walkFileTree(p, fv);
} catch (IOException e) {
e.printStackTrace();
}
File checkfile = new File(itemPath);
if (!checkfile.isFile()){
if (foundPath.size()==0){
String errorMessage = "Loot item '" + itemName + "' not found in file system. Please contact Charon about this issue.";
lootRollSession.addErrorMessage(errorMessage);
return;
}
}
String itemPath = foundPath.get(0);
itemPath = itemPath.substring(0, itemPath.length()-3); // remove the file type
@@ -358,7 +363,7 @@ public class LootService implements INetworkDispatch {
if(core.scriptService.getMethod(itemPath,"","itemStats")!=null)
itemStats = (Vector<String>)core.scriptService.fetchStringVector(itemPath,"itemStats");
if(core.scriptService.getMethod(itemPath,"","itemStats")!=null)
if(core.scriptService.getMethod(itemPath,"","itemSkillMods")!=null)
itemSkillMods = (Vector<String>)core.scriptService.fetchStringVector(itemPath,"itemSkillMods");
if(core.scriptService.getMethod(itemPath,"","biolink")!=null)
@@ -448,7 +453,7 @@ public class LootService implements INetworkDispatch {
lootRollSession.addDroppedItem(droppedItem);
System.err.println("END REACHED");
System.out.println("END REACHED");
}
private void handleCustomDropName(TangibleObject droppedItem,String customName) {
@@ -954,7 +959,7 @@ public class LootService implements INetworkDispatch {
statNumber++;
int primaryAttribute = new Random().nextInt(6); // 0-6
int primaryAttribute = new Random().nextInt(7); // 0-6
int maxValue = (int) (levelOfDrop*25/90);
int minValue = (int) (0.75*maxValue);
minValue = Math.max(1, minValue);
@@ -972,15 +977,27 @@ public class LootService implements INetworkDispatch {
int attribute = primaryAttribute;
// for (int i=0;i<statNumber-1;i++){
// while (alreadyUsedStats.contains(attribute)) {
// attribute = new Random().nextInt(6);
// if (! alreadyUsedStats.contains(attribute)){
// droppedItem.setIntAttribute(getAttributeSTF(attribute), getStatValue(minValue,maxValue));
// alreadyUsedStats.add(attribute);
// }
// }
// }
List<Integer> statList = new ArrayList<Integer>();
for (int i=0;i<7;i++)
statList.add(i);
statList.remove(primaryAttribute);
for (int i=0;i<statNumber-1;i++){
while (alreadyUsedStats.contains(attribute)) {
attribute = new Random().nextInt(6);
if (! alreadyUsedStats.contains(attribute)){
droppedItem.setIntAttribute(getAttributeSTF(attribute), getStatValue(minValue,maxValue));
alreadyUsedStats.add(attribute);
}
}
int attributeIndex = new Random().nextInt(statList.size());
droppedItem.setIntAttribute(getAttributeSTF(statList.get(attributeIndex)), getStatValue(minValue,maxValue));
statList.remove(attributeIndex);
}
return itemName;
}
+3 -9
View File
@@ -923,16 +923,10 @@ public class SimulationService implements INetworkDispatch {
if(container.getPermissions().canView(requester, container)) {
OpenedContainerMessage opm = new OpenedContainerMessage(container.getObjectID());
if (!(container instanceof CreatureObject))
System.out.println("(!(container instanceof CreatureObject)");
if(requester.getClient() != null && requester.getClient().getSession() != null && !(container instanceof CreatureObject))
if(requester.getClient() != null && requester.getClient().getSession() != null && !(container instanceof CreatureObject)){
requester.getClient().getSession().write(opm.serialize());
else
System.out.println("NOT SENT");
} else {System.out.println("NO VIEW PERMISSION");}
}
}
}
public void transform(TangibleObject obj, Point3D position)
+1 -2
View File
@@ -264,8 +264,7 @@ public class AIActor {
}
public void doStateAction(byte result) {
CreatureObject creature = this.getCreature();
System.out.println("AI creature.getPosture() " + creature.getPosture() + " result " + result + " getCurrentState " + getCurrentState().getClass().getName());
switch(result) {
case StateResult.DEAD:
+5 -2
View File
@@ -21,7 +21,10 @@
******************************************************************************/
package services.ai.states;
import java.util.Vector;
import main.NGECore;
import resources.common.RadialOptions;
import resources.objects.creature.CreatureObject;
import resources.objects.tangible.TangibleObject;
import services.ai.AIActor;
@@ -32,8 +35,8 @@ public class DeathState extends AIState {
public byte onEnter(AIActor actor) {
NGECore.getInstance().aiService.awardExperience(actor);
actor.getCreature().setAttachment("radial_filename", "npc/corpse");
System.out.println("DEATH STATE!!!!");
NGECore.getInstance().lootService.DropLoot((CreatureObject)(actor.getCreature().getKiller()),(TangibleObject)(actor.getCreature()));
//NGECore.getInstance().scriptService.callScript("scripts/radial/npc/corpse", "", "createRadial", NGECore.getInstance(), actor.getCreature().getKiller(), actor.getCreature(), new Vector<RadialOptions>());
NGECore.getInstance().lootService.DropLoot((CreatureObject)(actor.getCreature().getKiller()),(TangibleObject)(actor.getCreature()));
actor.scheduleDespawn();
return 0;
}
+13 -2
View File
@@ -77,7 +77,7 @@ public class SUIService implements INetworkDispatch {
ObjectMenuRequest request = new ObjectMenuRequest();
request.deserialize(data);
SWGObject target = core.objectService.getObject(request.getTargetId());
SWGObject owner = core.objectService.getObject(request.getCharacterId());
@@ -107,6 +107,7 @@ public class SUIService implements INetworkDispatch {
}
if (target instanceof CreatureObject){
//System.out.println("SUI target is creatureobject");
CreatureObject creature = (CreatureObject) target;
if (!creature.isPlayer() && creature.isLootLock()){
LootRollSession lootRollSession = (LootRollSession )creature.getAttachment("LootSession");
@@ -114,12 +115,22 @@ public class SUIService implements INetworkDispatch {
if (lootRollSession.getRequester()!=owner){
// ToDo: RADIALS MUST BE DISABLED HERE FOR THE CORPSE, BUT HOW?
core.scriptService.callScript("scripts/radial/", "npc/noloot", "createRadial", core, owner, target, request.getRadialOptions());
target.setAttachment("radial_filename", "npc/noloot");
core.scriptService.callScript("scripts/radial/npc/noloot", "", "createRadial", core, owner, target, request.getRadialOptions());
sendRadial(owner, target, request.getRadialOptions(), request.getRadialCount());
return;
} else {
// Note: Bugged NPC corpses never make it through here, they are not sent from client at all it seems
target.setAttachment("radial_filename", "npc/corpse");
core.scriptService.callScript("scripts/radial/npc/corpse", "", "createRadial", core, owner, target, request.getRadialOptions());
sendRadial(owner, target, request.getRadialOptions(), request.getRadialCount());
//((CreatureObject)owner).sendSystemMessage("Radial set from suiservice", (byte)0);
return;
}
}
}
} else {
//System.out.println("SUI target is NOT creatureobject " + target.getTemplate());
}
if(target.getGrandparent() != null && target.getGrandparent().getAttachment("structureAdmins") != null)