Files
NGECore2/src/services/ai/states/DeathState.java
T
CharonInferar fabeaed919 Armor loot fix, stat loot fix
fixed numeric errors
Loot client command response coded
2014-05-04 23:06:27 +02:00

63 lines
2.2 KiB
Java

/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package services.ai.states;
import java.util.Vector;
import main.NGECore;
import resources.common.RadialOptions;
import resources.objects.creature.CreatureObject;
import resources.objects.tangible.TangibleObject;
import services.ai.AIActor;
public class DeathState extends AIState {
@Override
public byte onEnter(AIActor actor) {
NGECore.getInstance().aiService.awardExperience(actor);
actor.getCreature().setAttachment("radial_filename", "npc/corpse");
//NGECore.getInstance().scriptService.callScript("scripts/radial/npc/corpse", "", "createRadial", NGECore.getInstance(), actor.getCreature().getKiller(), actor.getCreature(), new Vector<RadialOptions>());
NGECore.getInstance().lootService.DropLoot((CreatureObject)(actor.getCreature().getKiller()),(TangibleObject)(actor.getCreature()));
actor.scheduleDespawn();
return 0;
}
@Override
public byte onExit(AIActor actor) {
// TODO Auto-generated method stub
return 0;
}
@Override
public byte move(AIActor actor) {
// TODO Auto-generated method stub
return 0;
}
@Override
public byte recover(AIActor actor) {
// TODO Auto-generated method stub
return 0;
}
}