This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing. It should calculate the following:
On Leave/neutral players should be #16
Combatant players should be #35
Opposing faction SF players should be #55
Opposing Combatant NPCs should be #19
Ally SF NPCs (ie.; hoth commandos) should be #4
Enemy SF NPCs (ie. hoth resistance) should be #7
Same faction NPCs should be #0 (pink)
Attackable NPCs should be #1
Aggressive NPCs should be #2 or #3
NPCs you have negative faction standing with should be #2 or #3
Line 1181 in CreatureMessageBuilder needs to be uncommented. When it is,
after a couple skill mod delta's are sent, a crash occurs. I'm unsure on
how to fix it.
(Added) Entertainers can now add Cover Charges for their performance
(Feature) Using a performance effect that has multiple effect levels
will use the highest effect for the entertainers level
(Code) Added 2 new methods (Jython and Java version) for Input Boxes
that automatically adds the input text to return list.
(Code) Moved essential spectating code from /watch script to
startSpectating
(BugFix) Fixed Null Error when trying to cancel Experience tick if
leveled with a cheat.
(BugFix) Fixed system messages error on performance abilities
(BugFix) Build-A-Buff applies correct stats now
-- NOTE: Stats that the player does not have yet may not show in
character sheet but the server will recognize still recognize their new
stats
(Added) Inspiration Ticks
(BugFix) Inspiration Buffs time corresponds to the players inspiration
ticks.
(BugFix) "Watch" on radial menu working again
(Added) Put in the effects for the multi-tiered performance abilities
(Feature) You can now type /[performance effect] [tier number] to use
that specific effect
(BugFix) showFlyText boolean for showing to observers or not (fixes
other players exp gain shown to other players)
(Code) Few minor additions/fixes
Updated target's position in the baseline.
The two unknown longs were the lookAtTarget (thing you cursor is
hovering over), which I believe probably comes before the actual target.
This could improve radial menus if the order is right, and allow them to
work even if you don't have the object targetted.
(Bug Fix) Must now wait before performing multiple flourishes
(Bug Fix) Can no longer propose to yourself (aka your hand)
(Bug Fix) Fixed some strings that didn't have variables
(Added) Posture checks before Skill Animating
(Added) Additional radial options show on players