Light2
7d457101f3
Refactored odb system (read extended), added implementation of Dynamic World Spawns
...
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
Treeku
09a6aa05ac
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/resources/objects/creature/CreatureMessageBuilder.java
2014-04-26 00:12:22 +01:00
Treeku
565fdc20da
Refactored skillMods
2014-04-25 23:25:01 +01:00
Waverunner
5e240b00fa
Added aborting for missions, finished delivery missions, cleaned up code
2014-04-25 17:26:48 -04:00
Treeku
e8a1959f9d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/radial/vehicle.py
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/player/PlayerObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/SimulationService.java
src/services/combat/CombatService.java
src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
Treeku
f58b7b6a5b
Overhauled Mounts (still buggy)
2014-04-18 19:09:45 +01:00
Waverunner
ff6c2d7d4c
Added GroupChat, PlanetChat, and basic chat channels
2014-04-16 16:52:11 -04:00
Light2
0ec275cf7b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/services/bazaar/BazaarService.java
2014-04-15 01:12:44 +02:00
Light2
bd0a30aa96
Added basic bazaar functionality - see extended
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Categories are not working right now, Auctions and Vendors are not yet
implemented
2014-04-15 01:11:33 +02:00
Seefo
1b1294136a
Fixed a bunch of vehicle bugs - will probably change the way vehicles are being handled soon to account for other vehicle templates
2014-04-13 13:37:54 -04:00
Light2
cf9bcf66f9
Fixed vehicles
2014-04-13 17:17:25 +02:00
Treeku
432700ab20
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-13 13:19:57 +01:00
Treeku
33614f4c48
Moved factionStatus from CREO to TANO
2014-04-13 11:06:27 +01:00
CharonInferar
fa00c85290
Swoop is mountable for further tests
2014-04-13 03:50:45 +02:00
Treeku
03c5201cf4
Command fixes, command removing
2014-04-13 00:29:30 +01:00
Treeku
e91362a12f
Fixed most warnings
2014-04-10 11:52:09 +01:00
Waverunner
931404bf3f
Organized chat packets, disabled chat channels temporarily
2014-04-09 18:50:14 -04:00
Seefo
8025bc7ad0
Changes to housing, added real player lot count to character sheet
2014-04-09 11:56:56 -04:00
Treeku
615a998384
Made cooldowns more efficient
...
Isn't really necessary for them to have their own thread each.
There's an old trick from a time before thread pools were possible: System.currentTimeMillis().
2014-04-07 14:47:56 +01:00
Treeku
124fb6747f
Minor cooldown change
2014-04-06 22:52:45 +01:00
Treeku
74b1c107af
Minor cooldown fix
2014-04-06 19:36:42 +01:00
Treeku
4f56b40d84
Changed cooldowns to correctly use a float
2014-04-06 19:30:11 +01:00
Seefo
890d395e3a
Fixed an armour calculation bug
2014-04-05 14:37:42 -04:00
Treeku
abb68a74b6
Temp fix for skills crash
2014-04-04 17:01:20 +01:00
Waverunner
9e80b5eeae
Added basis for server-side cooldown checks, added warmup checks, closed #273
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Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00
Seefo
f6c03c19aa
Fixed remove skill mod error, some equipment stuff aswell
2014-04-03 13:42:53 -04:00
Treeku
0683983710
Added null check for removing skillMods
2014-04-03 18:01:52 +01:00
Treeku
977f18e533
Fixed error
2014-04-03 16:54:38 +01:00
Treeku
d187b0b3ea
Removed skillModUpdateCounter functions
2014-04-03 16:46:12 +01:00
Treeku
121ec2b408
And one other thing
2014-04-03 16:36:30 +01:00
Treeku
de21f01934
Forgot something
2014-04-03 16:35:33 +01:00
Treeku
967aba6652
Fixed skillMods
2014-04-03 16:34:30 +01:00
Light2
4c5ff93385
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-02 18:12:20 +02:00
Light2
b245efdce6
Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check
2014-04-02 18:12:08 +02:00
Waverunner
57922d6892
Fixed #336 , Fixed #320 , able to use basic dance
2014-04-01 17:26:46 -04:00
Light2
760e9726a9
more work on conversations
2014-04-01 15:31:14 +02:00
Treeku
2ac9872498
Speedbuff fix moved from java to skillMod script
2014-03-31 17:29:10 +01:00
Light2
dc03c31276
fixed #337 and removed some lock contention
2014-03-31 01:18:52 +02:00
Waverunner
f6bf134bad
Fixed #266 and added stealth for GM
2014-03-29 20:08:21 -04:00
Waverunner
75f72fe7dc
Fixed #314
2014-03-29 19:09:45 -04:00
Light2
4fe5e6614e
temp fix for /pvp
2014-03-29 21:00:51 +01:00
Treeku
9ff669832b
calculatePvpStatus() used for everything, more...
...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing. It should calculate the following:
On Leave/neutral players should be #16
Combatant players should be #35
Opposing faction SF players should be #55
Opposing Combatant NPCs should be #19
Ally SF NPCs (ie.; hoth commandos) should be #4
Enemy SF NPCs (ie. hoth resistance) should be #7
Same faction NPCs should be #0 (pink)
Attackable NPCs should be #1
Aggressive NPCs should be #2 or #3
NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Waverunner
ac2f2e1e17
Put cast for calculatePvpStatus in CreatureObject
2014-03-28 22:05:38 -04:00
Treeku
fac85f55d5
CreatureObject uses calculatePvpStatus()
2014-03-28 23:25:32 +00:00
Light2
397a35ebad
fixed null pointer at disconnect
2014-03-28 20:36:11 +01:00
Seefo
f9990a2bd5
Fixed some stuff
2014-03-28 07:09:16 -04:00
Seefo
1a0b36e8f3
Fixed #197 , #250 , and #233
2014-03-27 17:07:14 -04:00
Seefo
7970be3656
Fixed #126 , updated git ignore list
2014-03-26 22:02:19 -04:00
Waverunner
c31c24d7ec
Remove print in stopPerformance
2014-03-26 20:16:33 -04:00
Waverunner
d15b0d83e9
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/services/EntertainmentService.java
2014-03-26 20:08:30 -04:00