CharonInferar
7e8d5e256b
Added invasion enable option
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Invasions can be toggled in options.cfg for users with
low-end machines that are not suited for calculation-intense server
operation.
2014-08-11 00:13:52 +02:00
CharonInferar
31403931e1
Added Isolation Test Option
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Set to 1 in options.cfg to have all players spawn at 0,0,0 in the desert
and disable NPC/Lair spawns server-wide.
Useful to reduce clutter in packet captures for debugging purposes
2014-08-10 23:54:16 +02:00
Waverunner
8e27031fe4
Fixed profession skills not being given when creating character
2014-08-10 16:03:44 -04:00
Waverunner
71763ede3d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-08-10 13:57:28 -04:00
Waverunner
53f08b1952
Fixed bug that removed clothes when loading in for first time
2014-08-10 13:57:13 -04:00
Waverunner
2e11b9e509
Merge pull request #1128 from Treeku/WaypointObjectRefactor
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Waypoint object refactor
2014-08-10 13:16:16 -04:00
CharonInferar
92057107b0
Respawn fix
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- Disabled respawn for static NPCs for now
2014-08-10 17:57:13 +02:00
CharonInferar
724ab44bfb
Extended clean up
2014-08-10 15:32:16 +02:00
Treeku
52355c31ad
Merge remote-tracking branch 'origin/master' into WaypointObjectRefactor
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Conflicts:
src/resources/objects/waypoint/WaypointObject.java
2014-08-10 14:20:28 +01:00
CharonInferar
30b521c8bf
Cleaned up classes
2014-08-10 15:17:01 +02:00
Treeku
f8e5d0105d
Refactored WaypointObject
2014-08-10 13:58:17 +01:00
CharonInferar
058a3549e7
Merge remote-tracking branch 'origin/master' into Invasions
2014-08-10 14:28:41 +02:00
CharonInferar
1cd1e95783
Fixes NPC respawn and more
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- Static NPCs now respawn with a cloned AI behaviour
- Setgodmode toinvasion teleports to the current invasion city
- Clean up of classes
2014-08-10 14:22:15 +02:00
Obique
d8272b925a
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-08-09 17:20:38 -05:00
Obique
55998f3dc4
Changed ObjectService so that 'SelectCharacter' only outputs when there is an issue
2014-08-09 17:17:06 -05:00
Waverunner
2e75847600
Changed it so new players granted level 5
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This fixes problem that prevents players not being able to level up
since they are technically considered -1 when they are first created
which is why setgodmode level 1 would allow exp gains.
2014-08-09 17:43:26 -04:00
Obique
ca7d0f1751
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-08-09 14:47:29 -05:00
Waverunner
dd2d4cfe93
Fixed wrong directory location from commit #e16e037
2014-08-09 13:15:57 -04:00
Obique
2ae903285d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-08-09 11:32:09 -05:00
CharonInferar
0f8466bf44
Merge conflict resolve
2014-08-09 18:17:01 +02:00
CharonInferar
4af373b44e
Fixed RifleBug preliminarily
2014-08-09 17:52:54 +02:00
tacef
1113012ef1
Merge pull request #1117 from tacef/master
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Added Standard Issued Clothing box
2014-08-09 09:11:30 +02:00
tacef
f03b39cc7e
Added Standard Issued Clothing box
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Todo: Custom scripts for some items.
2014-08-09 09:09:43 +02:00
Obique
61d699010b
Fixed loading issue for SWGObject ODB, and removed the Creature ODB
2014-08-08 20:53:11 -05:00
CharonInferar
0ce705ec8a
Commit to kick pull request (Github bug)
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self-explanatory
2014-08-09 02:53:02 +02:00
CharonInferar
73180b5f83
Removed rifles from frog temorarily to prevent client-lockups
2014-08-09 02:48:14 +02:00
CharonInferar
d010a6b3f3
Analyzed rifle bug
2014-08-09 02:20:58 +02:00
CharonInferar
cda47597a9
Merge pull request #1112 from CharonInferar/LairUpdate
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Added Lair template overloads and Boss spawns for lairs
2014-08-08 18:32:24 +02:00
CharonInferar
d3a7d47b1a
Added Lair template overloads and Boss spawns for lairs
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- Content devs can now add lairCRC vectors and bosses
- The boss spawns will only work after the invasion commit because then
lairs will get health bars and the lair will spawn more waves
2014-08-08 18:25:57 +02:00
Waverunner
79de1c89ce
Fixed group decline message being sent to invited instead of leader
2014-08-07 17:21:52 -04:00
tacef
cdd85219e8
Merge pull request #1101 from tacef/master
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Changed Removed Frogbuilding placed Frog only
2014-08-07 20:17:26 +02:00
tacef
83d97679a7
Changed Removed Frogbuilding placed Frog only
2014-08-07 20:16:41 +02:00
Obique
bc8f2544ee
Fixed some server crashes with some engine changes; also added a creature ODB
2014-08-07 12:43:27 -05:00
tacef
25d301d406
Merge pull request #1100 from tacef/master
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Fixed Readded Frogbuilding in Mos Espa
2014-08-07 19:35:53 +02:00
tacef
aabe5c5b9a
Fixed Readded Frogbuilding in Mos Espa
2014-08-07 19:34:45 +02:00
Waverunner
544b8194fe
Merge pull request #1087 from voronius/master
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Fix for 139 - bug of inspiration buff stacking
2014-08-07 10:29:57 -04:00
CharonInferar
79d56ca4ef
Fixed a few bugs
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- Fixed KBT90
- Added simulationService method for nearby players
- Fixed an AI State issue
2014-08-06 22:26:24 +02:00
voronius
76b552bc29
Fix for 139 part 2
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Inspiration buffs should no longer stack -
https://www.youtube.com/upload . Removed a new file I shouldn't have
commited.
2014-08-06 20:20:29 +03:00
voronius
3b1568339d
Fix for issue 136
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Fix for issue 136. Inspiration buffs should no longer stack.
2014-08-06 20:05:04 +03:00
Waverunner
1959110961
Merge pull request #1078 from voronius/master
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Fix for inspiration buff
2014-08-05 13:59:54 -04:00
Obique
5df6aec213
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-08-05 00:20:32 -05:00
voronius
4d99a84935
Fix for inspiration buff
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Buff is now properly applied, stat mods are properly computed and
changes to stats are clearly visible . Sample test at
https://www.youtube.com/watch?v=KOV2C4z5VAw
2014-08-05 04:14:13 +03:00
Waverunner
413a89e924
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-08-04 16:40:15 -04:00
Waverunner
e16e0373d6
Added system err print for combat commands being considered regular scripted commands
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Removed loading of buildout objects temporarily to help make it easier
to resolve major loading crashes
Commands that are considered combat commands by the client but are using
regular command format will work, it'll just give an error. They should
be moved to the proper combat command format.
2014-08-04 16:39:43 -04:00
Waverunner
cb91738fd1
Merge pull request #1077 from voronius/master
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2 Small fixes, one for a query and the other for the inspiration buffs
2014-08-04 15:35:42 -04:00
CharonInferar
1b6f522480
Added Sui functionality for GCW Objects
2014-08-04 17:23:24 +02:00
CharonInferar
c2342c0d7b
Added GCW tokens and rank progression
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- GCW tokens are now granted for invasions
- GCW points correctly translate to GCW rank progression
- Temp fixed GCW next update timer
- Ensured thread termination of spawners
- Prepared InvasionService in terms of timing for TestServer-deployment
2014-08-02 23:25:23 +02:00
voronius
ca004a162c
fix for not being able to reuse or delete char
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Fix for not being able to reuse or delete char after creation. All chars
were only available once as the query to the result set used wrong field
name to get the char id.
2014-08-02 11:01:16 +03:00
voronius
48a1014fb0
Fix for inspiration and group buffs
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Fix for inspiration and group buffs, they used distance check with
different coordinate systems. Now watching and inspiration buff is
possible.
2014-08-02 10:45:03 +03:00
CharonInferar
5981efda9f
Added more content, tweaked AI resources and buffs
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- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates
2014-08-02 00:06:22 +02:00