Commit Graph
14 Commits
Author SHA1 Message Date
Treeku e5d4a633bf Merge remote-tracking branch 'origin/master' into CreatureObjectRefactor
Conflicts:
	src/resources/objects/creature/CreatureMessageBuilder.java
	src/resources/objects/creature/CreatureObject.java
	src/services/PlayerService.java
	src/services/ai/AIActor.java
	src/services/ai/states/AttackState.java
2014-08-16 22:19:19 +01:00
Treeku 0175a6716e Refactored CreatureObject 2014-08-16 20:35:06 +01:00
CharonInferar 30b521c8bf Cleaned up classes 2014-08-10 15:17:01 +02:00
CharonInferar 0f8466bf44 Merge conflict resolve 2014-08-09 18:17:01 +02:00
CharonInferar d3a7d47b1a Added Lair template overloads and Boss spawns for lairs
- Content devs can now add lairCRC vectors and bosses
- The boss spawns will only work after the invasion commit because then
lairs will get health bars and the lair will spawn more waves
2014-08-08 18:25:57 +02:00
CharonInferar db036574b7 Added TurretAI
- Added vehicles
- Tweaked AI to consider opposite faction-aligned Installationobjects
enemies
- Added turret shooting at NPCs
- Debugged actors
2014-07-16 16:52:36 +02:00
Treeku 7e1d0b99a9 Fixed warnings 2014-07-15 06:16:26 +01:00
CharonInferar 81a811a425 Fixed several AI bugs, added log system
- Fixes 0000031: Incap is not working correctly
- NPC AI now considers deathblow values correctly
- AI state transition further debugged
- Pet now follows owner after killing attacker
- Added debug log system
- Cleaned up system console from system.out messages
2014-07-06 23:47:56 +02:00
CharonInferar 0985451d7d Fix for #958, #959
- Added a way to obtain a pet without BEing
- Attempted to figure out how to bring up the pet tool bar
2014-07-05 18:10:39 +02:00
CharonInferar 16f82b50a6 Dantooine-wide spawns added with Planetary Spawn Tool
Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
2014-05-19 15:52:57 +02:00
Treeku 865db149ad Fixed loads of warnings 2014-05-14 15:51:25 +01:00
Light2 807025ec0b more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs 2014-03-10 00:33:34 +01:00
Light2 b22b1d818d More work on AI and spawns 2013-12-04 19:05:02 +01:00
Light2 30e1e1c8ec Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine 2013-12-02 23:58:22 +01:00