Light
f1096094d0
fixed some mobile bugs
2014-05-17 19:56:00 +02:00
tacef
4f2a9e4aba
Updated some NPC scripts
...
Updated some NPC scripts to reflect the latest changed to OPtionBitmask
2014-05-16 21:59:44 +02:00
tacef
2d76c23ac3
Updated Tatooine NPC scripts
...
Updated their Bitmask so they are aggressive if they have to be
2014-05-16 19:37:41 +02:00
tacef
063b430956
Revert "Updated Tatooine creatures with their respective attacks"
...
This reverts commit 6421efcce2 .
2014-05-16 18:19:31 +02:00
tacef
6421efcce2
Updated Tatooine creatures with their respective attacks
2014-05-16 15:52:37 +02:00
tacef
15104c7355
Continued on NPC Spawns around Mos Eisley
...
Added Waterthief NPC Script
Updated some NPC scripts the NPC's are agressive
Populated Shinn bunker
Populated shuttle crash site
Populated Gunrunners camp
Populated Waterthiefs camp
Populated Error Prone Droids crashsite
2014-05-15 18:30:54 +02:00
tacef
8a48caa159
More work on Tatooine NPC Spawns
...
Added Desert Swoopers
Changed Swoopers to be Agressive
Added Scavenger Spawns
Changed Scavengers to be agressive.
2014-05-15 14:52:54 +02:00
tacef
495542a1e7
Updated swoop gang to be agressive
2014-05-15 14:05:45 +02:00
tacef
5ea075cc47
Fixed another Typo in NPC Script
2014-05-14 17:43:19 +02:00
tacef
00b54f4f4e
Fixed Deathblow error in some of the NPC Scripts
2014-05-14 17:38:36 +02:00
tacef
b251e81512
Added more Tatooine NPC scripts
2014-05-14 17:21:24 +02:00
tacef
3acbece6b3
Fixed Typos in NPC scripts
2014-05-14 16:14:55 +02:00
tacef
9d48edec20
More NPC Scripts added for tatooine
2014-05-14 15:54:56 +02:00
tacef
c6e05be869
Added mor NPC scripts to Tatooine
...
Fixed wrong weapontypes for bomarr monks
2014-05-14 15:27:01 +02:00
tacef
b05cb0b0e6
More work on Tatooine NPC Scripts
...
Fixed typo's in jawa scripts
Added more NPC scripts to Tatooine.
2014-05-14 10:57:01 +02:00
tacef
27f17e0fc2
More work on Tatooine NPC Scripts
2014-05-14 09:30:13 +02:00
tacef
37f20d56b6
Continued work on Tatooine NPC scripts
2014-05-14 08:00:48 +02:00
tacef
b370a560af
Added more NPC Scripts to tatooine
2014-05-13 20:48:15 +02:00
tacef
b66a518a55
Added more NPC scripts for Tatooine
2014-05-13 18:04:31 +02:00
tacef
c9729ea8d4
Updated Spawns around Mos Eisley
...
Reduced amount of spawns
Added Respawntimer
Updated Tusken spawns to fire their rifle
2014-05-13 15:02:25 +02:00
tacef
50ba277662
Added Emperor's Hand NPC
...
Added Emperor's Hand spawn at Restuss SP including respawntimer.No
schematic loot yet.
2014-05-13 13:19:30 +02:00
tacef
c0965ef2d4
Updated remaining Creature scripts
...
Fixed some Typos
Fixed some Levels
2014-05-12 22:21:47 +02:00
tacef
aafcff958b
Updated more Creatures
...
Fixed Typos in some Creatures
2014-05-12 19:41:23 +02:00
tacef
fc40e04e99
Updated more Creatures
2014-05-12 19:12:27 +02:00
tacef
b06b08890a
Updated Creatures
...
Updated Creatures to support Harvesting and to fit actual settings for
AI
2014-05-12 18:56:12 +02:00
tacef
aa87d6e529
Fixed a Bug with Tempest rills being above ground
...
Added Tusken Raider Soldier
Added Tusken Raider Warrior
Added Tusken Raider Zealot
2014-05-11 21:03:53 +02:00
tacef
82d2955db4
Started on NPC spawn's around Moseisley
...
Fixed some minor NPC problems
2014-05-11 17:29:16 +02:00
Light2
1676e42132
Merge pull request #615 from tacef/master
...
Removed Dynamic Spawns around Mos Eisley
2014-05-06 14:36:32 +02:00
tacef
414eb6f2c3
Removed Dynamic Spawns around Mos Eisley
...
Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
Treeku
44d45c236a
Merge pull request #595 from tacef/master
...
Updated Krayt Spawns to be more accurate to live
2014-05-04 18:47:46 +01:00
tacef
1ecdb6ac14
Updated Krayt Spawns to be more accurate to live
2014-05-04 19:45:33 +02:00
Light2
8f660e92ba
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-04 17:38:22 +02:00
Light2
e78f1ec8fa
Added harvesting and milking of creatures, fixed odb save bug
2014-05-04 17:37:58 +02:00
tacef
11407142c5
Updated Mobiles to use new Spawnsystem
...
Needs testing
2014-05-04 09:33:37 +02:00
tacef
e3dc65a791
Populated Areas around Mos Eisley
...
Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
2014-05-04 09:15:55 +02:00
tacef
d16eef9e44
Populated Krayt Graveyard
...
Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
2014-05-04 08:30:49 +02:00
CharonInferar
22d0699db9
Social groups and assist ranges added to FS
...
Social groups added
FS NPCs' Weapons changed to how they were on live
2014-05-04 04:14:31 +02:00
CharonInferar
05034b4d83
group spawn distances added
...
Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00
CharonInferar
488e669290
More work on parameters of group members
2014-05-03 04:52:52 +02:00
CharonInferar
1833f821fa
Taking into account fixed member groups
2014-05-03 00:42:25 +02:00
CharonInferar
081a30b7da
dynamic spawn scripts added
...
Commit frequency caused by ongoing odb refactoring
2014-05-02 22:19:30 +02:00
Light2
6cd794a6c3
minor fix
2014-05-01 21:25:35 +02:00
Light2
536b51d953
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
.gitignore
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/mission/MissionObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/chat/Mail.java
src/services/mission/MissionObjective.java
src/services/object/ObjectService.java
src/services/playercities/PlayerCity.java
2014-05-01 21:08:20 +02:00
Light2
7d457101f3
Refactored odb system (read extended), added implementation of Dynamic World Spawns
...
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
Treeku
63d0c5020d
Merge pull request #559 from tacef/master
...
Updated Creature scripts to have correct Weapontype
2014-04-28 23:33:26 +01:00
tacef
0adff108a8
Updated Creature scripts again
...
- Ranged creatures now have correct distance
- fixed name problems with creatures
- dragonet now doesn´t spawn a krayt dragon anymore
2014-04-28 22:05:00 +02:00
tacef
ba0b2476a6
Updated Ranged Creatures to play an effect
2014-04-28 21:16:52 +02:00
tacef
355700ae78
Updated Creature scripts to have correct Weapontype
...
Also changed template for some creatures
2014-04-28 20:59:35 +02:00
Light2
251ce17612
Merge pull request #558 from tacef/master
...
Added Preliminary Creature scripts for Tatooine
2014-04-28 20:54:51 +02:00
tacef
a8894d57c0
Added Creature scripts for Tatooine(needs more testing)
...
Also altered existing scripts to support weapontemplate(needs more
testing)
2014-04-28 20:38:57 +02:00