Commit Graph
87 Commits
Author SHA1 Message Date
Light f1096094d0 fixed some mobile bugs 2014-05-17 19:56:00 +02:00
tacef 4f2a9e4aba Updated some NPC scripts
Updated some NPC scripts to reflect the latest changed to OPtionBitmask
2014-05-16 21:59:44 +02:00
tacef 2d76c23ac3 Updated Tatooine NPC scripts
Updated their Bitmask so they are aggressive if they have to be
2014-05-16 19:37:41 +02:00
tacef 063b430956 Revert "Updated Tatooine creatures with their respective attacks"
This reverts commit 6421efcce2.
2014-05-16 18:19:31 +02:00
tacef 6421efcce2 Updated Tatooine creatures with their respective attacks 2014-05-16 15:52:37 +02:00
tacef 15104c7355 Continued on NPC Spawns around Mos Eisley
Added Waterthief NPC Script
Updated some NPC scripts the NPC's are agressive
Populated Shinn bunker
Populated shuttle crash site
Populated Gunrunners camp
Populated Waterthiefs camp
Populated Error Prone Droids crashsite
2014-05-15 18:30:54 +02:00
tacef 8a48caa159 More work on Tatooine NPC Spawns
Added Desert Swoopers
Changed Swoopers to be Agressive
Added Scavenger Spawns
Changed Scavengers to be agressive.
2014-05-15 14:52:54 +02:00
tacef 495542a1e7 Updated swoop gang to be agressive 2014-05-15 14:05:45 +02:00
tacef 5ea075cc47 Fixed another Typo in NPC Script 2014-05-14 17:43:19 +02:00
tacef 00b54f4f4e Fixed Deathblow error in some of the NPC Scripts 2014-05-14 17:38:36 +02:00
tacef b251e81512 Added more Tatooine NPC scripts 2014-05-14 17:21:24 +02:00
tacef 3acbece6b3 Fixed Typos in NPC scripts 2014-05-14 16:14:55 +02:00
tacef 9d48edec20 More NPC Scripts added for tatooine 2014-05-14 15:54:56 +02:00
tacef c6e05be869 Added mor NPC scripts to Tatooine
Fixed wrong weapontypes for bomarr monks
2014-05-14 15:27:01 +02:00
tacef b05cb0b0e6 More work on Tatooine NPC Scripts
Fixed typo's in jawa scripts
Added more NPC scripts to Tatooine.
2014-05-14 10:57:01 +02:00
tacef 27f17e0fc2 More work on Tatooine NPC Scripts 2014-05-14 09:30:13 +02:00
tacef 37f20d56b6 Continued work on Tatooine NPC scripts 2014-05-14 08:00:48 +02:00
tacef b370a560af Added more NPC Scripts to tatooine 2014-05-13 20:48:15 +02:00
tacef b66a518a55 Added more NPC scripts for Tatooine 2014-05-13 18:04:31 +02:00
tacef c9729ea8d4 Updated Spawns around Mos Eisley
Reduced amount of spawns
Added Respawntimer
Updated Tusken spawns to fire their rifle
2014-05-13 15:02:25 +02:00
tacef 50ba277662 Added Emperor's Hand NPC
Added Emperor's Hand spawn at Restuss SP including respawntimer.No
schematic loot yet.
2014-05-13 13:19:30 +02:00
tacef c0965ef2d4 Updated remaining Creature scripts
Fixed some Typos
Fixed some Levels
2014-05-12 22:21:47 +02:00
tacef aafcff958b Updated more Creatures
Fixed Typos in some Creatures
2014-05-12 19:41:23 +02:00
tacef fc40e04e99 Updated more Creatures 2014-05-12 19:12:27 +02:00
tacef b06b08890a Updated Creatures
Updated Creatures to support Harvesting and to fit actual settings for
AI
2014-05-12 18:56:12 +02:00
tacef aa87d6e529 Fixed a Bug with Tempest rills being above ground
Added Tusken Raider Soldier
Added Tusken Raider Warrior
Added Tusken Raider Zealot
2014-05-11 21:03:53 +02:00
tacef 82d2955db4 Started on NPC spawn's around Moseisley
Fixed some minor NPC problems
2014-05-11 17:29:16 +02:00
Light2 1676e42132 Merge pull request #615 from tacef/master
Removed Dynamic Spawns around Mos Eisley
2014-05-06 14:36:32 +02:00
tacef 414eb6f2c3 Removed Dynamic Spawns around Mos Eisley
Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
Treeku 44d45c236a Merge pull request #595 from tacef/master
Updated Krayt Spawns to be more accurate to live
2014-05-04 18:47:46 +01:00
tacef 1ecdb6ac14 Updated Krayt Spawns to be more accurate to live 2014-05-04 19:45:33 +02:00
Light2 8f660e92ba Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-04 17:38:22 +02:00
Light2 e78f1ec8fa Added harvesting and milking of creatures, fixed odb save bug 2014-05-04 17:37:58 +02:00
tacef 11407142c5 Updated Mobiles to use new Spawnsystem
Needs testing
2014-05-04 09:33:37 +02:00
tacef e3dc65a791 Populated Areas around Mos Eisley
Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
2014-05-04 09:15:55 +02:00
tacef d16eef9e44 Populated Krayt Graveyard
Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
2014-05-04 08:30:49 +02:00
CharonInferar 22d0699db9 Social groups and assist ranges added to FS
Social groups added
FS NPCs' Weapons changed to how they were on live
2014-05-04 04:14:31 +02:00
CharonInferar 05034b4d83 group spawn distances added
Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00
CharonInferar 488e669290 More work on parameters of group members 2014-05-03 04:52:52 +02:00
CharonInferar 1833f821fa Taking into account fixed member groups 2014-05-03 00:42:25 +02:00
CharonInferar 081a30b7da dynamic spawn scripts added
Commit frequency caused by ongoing odb refactoring
2014-05-02 22:19:30 +02:00
Light2 6cd794a6c3 minor fix 2014-05-01 21:25:35 +02:00
Light2 536b51d953 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	.gitignore
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/resources/objects/mission/MissionObject.java
	src/resources/objects/tangible/TangibleObject.java
	src/services/chat/Mail.java
	src/services/mission/MissionObjective.java
	src/services/object/ObjectService.java
	src/services/playercities/PlayerCity.java
2014-05-01 21:08:20 +02:00
Light2 7d457101f3 Refactored odb system (read extended), added implementation of Dynamic World Spawns
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
Treeku 63d0c5020d Merge pull request #559 from tacef/master
Updated Creature scripts to have correct Weapontype
2014-04-28 23:33:26 +01:00
tacef 0adff108a8 Updated Creature scripts again
- Ranged creatures now have correct distance
- fixed name problems with creatures
- dragonet now doesn´t spawn a krayt dragon anymore
2014-04-28 22:05:00 +02:00
tacef ba0b2476a6 Updated Ranged Creatures to play an effect 2014-04-28 21:16:52 +02:00
tacef 355700ae78 Updated Creature scripts to have correct Weapontype
Also changed template for some creatures
2014-04-28 20:59:35 +02:00
Light2 251ce17612 Merge pull request #558 from tacef/master
Added Preliminary Creature scripts for Tatooine
2014-04-28 20:54:51 +02:00
tacef a8894d57c0 Added Creature scripts for Tatooine(needs more testing)
Also altered existing scripts to support weapontemplate(needs more
testing)
2014-04-28 20:38:57 +02:00