Waverunner
6fc258a8f8
Waypoint color can be changed now, added missing starports to planet map, player flags now work
2013-12-15 13:14:36 -05:00
Waverunner
86c202f5db
Added player flags
2013-12-14 20:02:49 -05:00
Treeku
b0e0431437
Baseline work from a few months ago for reference
2013-12-13 13:43:00 +00:00
Treeku
001bf1b390
Renamed ListObject -> Delta. Guild null fix
...
Delete your ODB for this
2013-12-12 14:17:50 +00:00
Treeku
e190bc78f6
Added ChangeRoleIcon (gold icons), fixed titles
2013-12-12 11:54:52 +00:00
Treeku
53871fcbb6
Cut warnings down
2013-12-09 11:11:18 +00:00
Treeku
ae1aa9a425
Moved enumerations somewhere tidier
2013-12-09 09:45:21 +00:00
Treeku
9453b85477
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-09 08:45:41 +00:00
Treeku
09beefe817
FactionService fixes
2013-12-09 08:43:06 +00:00
Waverunner
576c03db14
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-07 17:59:03 -05:00
Waverunner
ae0b06f917
Fixed MissionObject Delta's, Synchronized MissionObject, Fixed MissionListRequest Opcode
2013-12-07 17:58:49 -05:00
darkk1138
131092de60
Merge branch 'master' into darkk_ent
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Conflicts:
src/resources/objects/creature/CreatureMessageBuilder.java
src/resources/objects/creature/CreatureObject.java
2013-12-07 16:37:52 +01:00
Treeku
23731091c8
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-06 12:15:32 +00:00
Treeku
e94fc930ce
FactionService, helper funcs, factionResponseMsg
2013-12-06 12:14:13 +00:00
Waverunner
ff772a1f79
MissionObject Delta's added, Debug print to try and fix Travel Points showing on other planets
2013-12-05 18:48:58 -05:00
Light2
7af18344bc
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-05 17:33:43 +01:00
Light2
2c66ab67d8
More work on lairs
2013-12-05 17:33:26 +01:00
Treeku
3bb0d0534c
setDifficulty(Difficulty.NORMAL/ELITE/BOSS)
2013-12-05 12:53:34 +00:00
Treeku
82e513363e
Fixed use() in object scripts. It should work now
2013-12-05 04:17:06 +00:00
Waverunner
ca807ae5ae
Added MissionObject Baselines, Waypoints can be added via Planetary Map now
2013-12-04 19:10:15 -05:00
darkk1138
c4dc69fd92
Merge branch 'master' into darkk_ent
2013-12-04 22:43:41 +01:00
darkk1138
6bd1c7b02c
temp commit before merge
2013-12-04 22:43:34 +01:00
Light2
470215c05d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/objects/tangible/TangibleObject.java
2013-12-04 19:13:08 +01:00
Light2
b22b1d818d
More work on AI and spawns
2013-12-04 19:05:02 +01:00
Treeku
9cbbc71e84
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/services/object/ObjectService.java
2013-12-03 17:02:35 +00:00
Treeku
0edf9610df
Start of FactionStanding, Custom Object Scripts
2013-12-03 16:43:01 +00:00
Treeku
0809361349
PvP & OptionsBitmask refactor
...
These will need to be used in scripts to make NPCs invulnerable,
conversable, always aggressive, etc.
2013-12-03 16:29:17 +00:00
Light2
30e1e1c8ec
Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine
2013-12-02 23:58:22 +01:00
darkk1138
2e3879321b
temp commit for ent stuff
2013-11-30 12:32:19 +01:00
Waverunner
4f94664584
Added ent skillmods, fixed attribute points in buff workshop
2013-11-25 17:00:32 -05:00
Waverunner
4d66b33344
Inspire Buff applies to Buff Recipient now
...
Don't know how to resolve these issues:
Stat's aren't updating in character sheet correctly
Time is not showing for buff.
2013-11-21 18:54:01 -05:00
Light2
f3db0818a8
Added option to spawn child objects outside cells, added all travel terminal, ticket collector and shuttle spawns
2013-11-21 21:54:43 +01:00
Waverunner
b6921a7dc9
BuffRecipient window now updates properly
2013-11-17 13:21:09 -05:00
Treeku
138491fd0d
Static Service can use 4 Quaternions instead of 2
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~needed for some things
~other minor changes
2013-11-16 23:49:08 +00:00
Treeku
b6fc2edfe3
obj: use(core, actor, obj) & destroy(core, obj)
...
Object scripts can now define:
use(core, actor, object)
destroy(core, object)
This will be useful for, for example, making a pcd vehicle spawn in the
datapad upon the use of a deed before destroying itself, or making a
lifeday tree spawn another tree upon its destruction.
2013-11-16 23:15:26 +00:00
Waverunner
cc24adeea6
Added BuildABuff Packet
2013-11-10 16:33:41 -05:00
Waverunner
34d0ce25b6
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/resources/objects/creature/CreatureObject.java
2013-11-10 08:39:54 -05:00
Waverunner
b05e106a50
Added Animation ObjectController
2013-11-10 08:30:18 -05:00
Treeku
4a2de02212
useStaticObject(core,actor) usable in obj scripts
2013-11-10 09:59:09 +00:00
Waverunner
1c9e068f2e
Added travel fares, landing sequence for shuttles
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Also added Console resource for time stamped messages
2013-11-08 20:35:25 -05:00
Waverunner
a5eb18ab2b
Added shuttling system, can travel between points
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Only the Mos Eisley transport ship exists. Will more than likely change
how shuttles/transports are added to the game world.
2013-11-05 19:59:15 -05:00
Treeku
67e4333171
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/demo.py
src/resources/common/Opcodes.java
2013-11-05 05:44:12 +00:00
Treeku
90f2eec454
Added leveling/roadmap, skillService
2013-11-05 05:36:37 +00:00
Light2
d67b8bdc46
Added deadlock detection
2013-11-04 13:12:54 +01:00
Waverunner
b43eb93772
Most of Travel service finished
2013-10-23 16:22:25 -04:00
Light2
58b3a0490f
Added cloning spawn points to all cloning facilities, minor update to engine
2013-09-16 17:40:12 +02:00
Light2
cfa5ea5a43
Added expertise, added AoE/Cone combat, added some commando expertise boxes as an example for expertise scripts
2013-08-28 17:56:35 +02:00
Treeku
27294b5a41
GCWZones work fully, completely in their entirety
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- Correct deltas are sent
- Math is now correct
- Zone History is recorded
2013-08-23 23:29:15 +01:00
Treeku
5ac1393a30
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-08-14 17:25:37 +01:00
Treeku
cdb3823286
Refactored GCW & SWGMap, added factional presence
...
Might not work until next commit; I need to pull and commit due to an
outdated engine so I can test.
Fixed SWGList
Improved SWGMap
Added SWGMultiMap
Refactored GCWZones to be more flexible and scriptable.
Added Factional Presence.
~will have no effect in water.
Added minutely GCWZone updates.
Added 15-minutely other server GCWZone updates.
The GCWZone history should now work correctly.
Added two-daily weak GCW Zone resets.
Added a few datatables for PvpStatus and Factions.
Moved list objects to their own relevent resource folders.
2013-08-14 17:02:35 +01:00