Ziggeh
00d2b478f5
Cleaned some weapon scripts
2014-06-07 18:56:54 +02:00
Ziggeh
d20b480b3e
Fixed NumberFormatException
2014-06-07 18:49:59 +02:00
Iosnowore Kun
dae9da3dec
Added More Roadmap Rewards
2014-06-06 22:26:20 -04:00
Iosnowore Kun
96bd12a3e8
Fixed Some Weapons
2014-06-06 16:03:16 -04:00
Iosnowore Kun
76968cbc06
Revert "Scripted Legendary Weapons"
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This reverts commit 5bd1576614 .
2014-06-05 19:24:58 -04:00
Iosnowore Kun
5cd8a835cd
Revert "Changes to Legendary Weapons"
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This reverts commit 9004f6a816 .
2014-06-05 19:24:24 -04:00
Iosnowore Kun
9004f6a816
Changes to Legendary Weapons
2014-06-05 18:59:11 -04:00
Iosnowore Kun
5bd1576614
Scripted Legendary Weapons
2014-06-05 18:23:07 -04:00
Treeku
72660b87ec
Merge pull request #766 from Mesagoppinmypants/patch-94
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Added Spy Roadmap Carbine
2014-06-02 21:32:26 +01:00
Mesagoppinmypants
fd80966222
Added Spy Roadmap Carbine
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Added the Spy Carbine Roadmap reward with accurate details.
2014-06-02 16:27:30 -04:00
Mesagoppinmypants
ffeff7012b
Added Spy Roadmap Pistol
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Added the Spy Pistol Roadmap reward with accurate details.
2014-06-02 16:21:49 -04:00
tacef
0c83db335b
Finished Trader Roadmap items
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Need some testing
2014-05-07 19:49:55 +02:00
Seefo
8dd5f5d053
Initial commit of lightsaber customization - see extended
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The majority of lightsaber customization now works.
All that I can think of that needs to be done is:
* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
Ziggeh
2a5855f5ef
Updated weapons to use the WeaponType datatable
2014-04-16 18:42:25 +02:00
Ziggeh
af2f1d6dc4
Merge remote-tracking branch 'upstream/master'
2014-04-16 16:46:46 +02:00
Bronco69
4522e36821
Added Commando roadmap rewards
2014-04-15 18:10:46 +02:00
Ziggeh
1d4b530b2a
Weapons - Updated starter weapons
2014-04-14 01:23:13 +02:00
Ziggeh
cbefc25121
Refactored WeaponObject
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The scripting of weapons should be much, much easier now. See the
included examples in DevService.
Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-13 19:15:17 +02:00
Ziggeh
312dcd28f6
Items - Medic Pistol
2014-03-23 05:15:01 +01:00
Ziggeh
109a808108
Items - Modified DL-44
2014-03-23 05:13:29 +01:00
Ziggeh
8f7e47bec4
Items - Bounty Hunter Carbine
2014-03-23 05:05:23 +01:00
Ziggeh
a720e3c465
Items - Spy Carbine
2014-03-23 05:03:11 +01:00
Ziggeh
3c8886b937
Items - Jedi Training Polearm
2014-03-23 05:02:24 +01:00
Ziggeh
d6e62341ae
Items - Officer's Sidearm
2014-03-23 04:59:38 +01:00
Ziggeh
f351fee408
Items - Commando Carbine
2014-03-23 04:58:18 +01:00
Ziggeh
984ddf3acb
Items - Issued Pistol
2014-03-23 04:57:43 +01:00
Ziggeh
498b30c76a
Bounty Hunter - Fixed Range attribute on weapons
2014-03-09 01:24:09 +01:00
Ziggeh
b6f216ca41
Roadmap - Added all Bounty Hunter rewards
2014-03-03 19:20:45 +01:00
Ziggeh
491ef2c4bd
Roadmap - Jedi lightsaber
2013-12-28 15:18:22 +01:00
Ziggeh
11f100239d
Roadmap - Added some rewards
2013-12-26 19:32:51 +01:00
Light2
8f14f4e78a
Added serverside templates
2013-07-08 15:03:08 +02:00