Commit Graph
119 Commits
Author SHA1 Message Date
Treeku a2f74f550d Deleted unneeded file 2013-12-09 20:26:18 +00:00
darkk1138 93ba62cd4f fix note bubbles for dance (both for starting and stopping) 2013-12-09 10:36:21 +01:00
Treeku 9453b85477 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-12-09 08:45:41 +00:00
Treeku 09beefe817 FactionService fixes 2013-12-09 08:43:06 +00:00
darkk1138 3ec7223773 Merge branch 'darkk_login'
Conflicts:
	src/main/NGECore.java
2013-12-08 18:51:22 +01:00
Light2 f2200711cf Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/services/SimulationService.java
2013-12-08 18:21:50 +01:00
Light2 93195f7d5f Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine 2013-12-08 18:17:01 +01:00
darkk1138 6471d7e118 add /groupdance command 2013-12-08 17:25:04 +01:00
Waverunner 576c03db14 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-12-07 17:59:03 -05:00
Waverunner ae0b06f917 Fixed MissionObject Delta's, Synchronized MissionObject, Fixed MissionListRequest Opcode 2013-12-07 17:58:49 -05:00
darkk1138 9cefd424ce need object version change 2013-12-07 16:45:12 +01:00
darkk1138 131092de60 Merge branch 'master' into darkk_ent
Conflicts:
	src/resources/objects/creature/CreatureMessageBuilder.java
	src/resources/objects/creature/CreatureObject.java
2013-12-07 16:37:52 +01:00
darkk1138 9683f4c164 add startdance, stopdance, flourish and bandflourish commands 2013-12-07 16:34:19 +01:00
Treeku 23731091c8 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-12-06 12:15:32 +00:00
Treeku e94fc930ce FactionService, helper funcs, factionResponseMsg 2013-12-06 12:14:13 +00:00
Waverunner ff772a1f79 MissionObject Delta's added, Debug print to try and fix Travel Points showing on other planets 2013-12-05 18:48:58 -05:00
Treeku 3bb0d0534c setDifficulty(Difficulty.NORMAL/ELITE/BOSS) 2013-12-05 12:53:34 +00:00
Treeku 82e513363e Fixed use() in object scripts. It should work now 2013-12-05 04:17:06 +00:00
Waverunner ca807ae5ae Added MissionObject Baselines, Waypoints can be added via Planetary Map now 2013-12-04 19:10:15 -05:00
darkk1138 c4dc69fd92 Merge branch 'master' into darkk_ent 2013-12-04 22:43:41 +01:00
darkk1138 6bd1c7b02c temp commit before merge 2013-12-04 22:43:34 +01:00
Light2 470215c05d Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/resources/objects/tangible/TangibleObject.java
2013-12-04 19:13:08 +01:00
Light2 b22b1d818d More work on AI and spawns 2013-12-04 19:05:02 +01:00
Treeku 2bb9d4e42e Fixed minor PlayerObject persistent error 2013-12-04 03:43:07 +00:00
Treeku befd10c98f Condition attribute updates when condition is set 2013-12-03 22:47:18 +00:00
Treeku 8bfad21de1 Add buff callbacks (buff effcts can be removed)
If the buff as a callback field, define it as a function in the buff
script and do whatever it's supposed to do.  It uses the same params as
the other functions in there do.  For example:

def handleClearBuffEffect(core, actor, buff):
2013-12-03 22:32:38 +00:00
Treeku 9cbbc71e84 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/services/object/ObjectService.java
2013-12-03 17:02:35 +00:00
Treeku 0edf9610df Start of FactionStanding, Custom Object Scripts 2013-12-03 16:43:01 +00:00
Treeku 0809361349 PvP & OptionsBitmask refactor
These will need to be used in scripts to make NPCs invulnerable,
conversable, always aggressive, etc.
2013-12-03 16:29:17 +00:00
Light2 30e1e1c8ec Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine 2013-12-02 23:58:22 +01:00
Waverunner f61b2f761a Added Ignore List & cleaned up code in TravelService 2013-11-27 10:28:02 -05:00
Light2 f2b156cb61 Added group buffs 2013-11-27 00:11:48 +01:00
Light2 3ee31a9825 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/static_travel_points.py
2013-11-26 22:31:08 +01:00
Light2 0a040424f6 Added loading of objects from datatables/buildout, added building and cell baseline packets, fixed crash on spawning of static objects....
...updated engine, added restuss shuttleport and theed starport spawns,
increased view range for large objects loaded from buildout datatables
like jabbas/theed palace etc.
2013-11-26 22:28:38 +01:00
Waverunner 4f94664584 Added ent skillmods, fixed attribute points in buff workshop 2013-11-25 17:00:32 -05:00
Light2 bb085477c4 Added Heal Over Time buffs, finished most of commando except kill meter and some abilities 2013-11-25 22:10:33 +01:00
Treeku a68e679ebb Weapon Objects now have "Volume: 1" attribute 2013-11-25 19:44:24 +00:00
Treeku 831ec2bced Tangible Objects now have "Volume: 1" attribute 2013-11-25 19:14:38 +00:00
Treeku de3d5f0ecf ShowFlyText has customText (ie. for ent ticks) 2013-11-25 19:11:29 +00:00
Treeku ab75312e47 Added Collections 2013-11-25 16:20:33 +00:00
Light2 23aeb02249 Updated engine, added bank terminals to bank buildings 2013-11-25 16:29:01 +01:00
Waverunner 4d66b33344 Inspire Buff applies to Buff Recipient now
Don't know how to resolve these issues:
Stat's aren't updating in character sheet correctly
Time is not showing for buff.
2013-11-21 18:54:01 -05:00
Light2 a6ecdcd225 Combat fixes, radial bug fix, tatooine shuttleport travel terminal is no longer stuck in wall 2013-11-22 00:02:46 +01:00
Waverunner b6921a7dc9 BuffRecipient window now updates properly 2013-11-17 13:21:09 -05:00
Waverunner a5385ce4da Skills now grant appropriate title
Added a title list to PlayerObject as well for server purposes (mainly
for /setcurrentskilltitle)
2013-11-15 17:03:42 -05:00
Waverunner 330c06c93c Fixed animation & buff window shows for recipient 2013-11-11 18:46:59 -05:00
Waverunner 34d0ce25b6 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/resources/objects/creature/CreatureObject.java
2013-11-10 08:39:54 -05:00
Waverunner b05e106a50 Added Animation ObjectController 2013-11-10 08:30:18 -05:00
Treeku 43923c9878 currentAnimation now notifies observers 2013-11-10 10:29:27 +00:00
Treeku 7addf47a99 Added setCustomName2() to creatures (for lifeday) 2013-11-10 08:51:42 +00:00