Commit Graph
20 Commits
Author SHA1 Message Date
CharonInferar 1cd1e95783 Fixes NPC respawn and more
- Static NPCs now respawn with a cloned AI behaviour
- Setgodmode toinvasion teleports to the current invasion city
- Clean up of classes
2014-08-10 14:22:15 +02:00
CharonInferar 0f8466bf44 Merge conflict resolve 2014-08-09 18:17:01 +02:00
CharonInferar 79d56ca4ef Fixed a few bugs
- Fixed KBT90
- Added simulationService method for nearby players
- Fixed an AI State issue
2014-08-06 22:26:24 +02:00
CharonInferar 5981efda9f Added more content, tweaked AI resources and buffs
- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates
2014-08-02 00:06:22 +02:00
CharonInferar 4fe9270a69 Added invasion NPCs, debugged AI lockups and more
- Added barrier and tower plus the according buffs
- Added defender NPCs
- Fixed enemy NPCs not showing hostile after faction change
- Added ally function implementation to rebel and imperial scripts
- AI does not lock up in a state anymore
- AI seeks better position if LOS is blocked
- AI resumes previous states better now
2014-07-22 23:46:17 +02:00
CharonInferar db036574b7 Added TurretAI
- Added vehicles
- Tweaked AI to consider opposite faction-aligned Installationobjects
enemies
- Added turret shooting at NPCs
- Debugged actors
2014-07-16 16:52:36 +02:00
Treeku 7e1d0b99a9 Fixed warnings 2014-07-15 06:16:26 +01:00
CharonInferar becca491b4 Added Invasion Service
Added soldier and vehicle pylons
2014-07-14 03:25:47 +02:00
CharonInferar 0e33ad7c22 Added 2 Pets for AI Tests
- Added Follow State to AI
- Pets get attacked by enemies and do attack damaging enemies
- Some QA fixes
2014-06-29 16:51:35 +02:00
CharonInferar bbbc26177f Implementation of AI Patrol and AI Loiter states
Applied to Dantooine Imp OP to get it alive.
2014-06-27 03:35:29 +02:00
Light2 dd48daaca1 Refactored Building and Harvester Permission Lists, fixed AI pathing into cells 2014-06-09 19:05:58 +02:00
Treeku b01811e43d Possible fix for XP for NPCs 2014-06-04 13:00:28 +01:00
Treeku eddcf01202 Implemented gcwPoints and gcwRanks 2014-05-18 19:07:13 +01:00
Treeku e91362a12f Fixed most warnings 2014-04-10 11:52:09 +01:00
Light2 c3772e3246 Added xp gain on killing NPCs, fixed some bugs, added 2 new config options 2014-03-26 23:37:10 +01:00
Light2 3e265ed6c5 some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8 2014-03-25 20:08:01 +01:00
Light2 807025ec0b more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs 2014-03-10 00:33:34 +01:00
Light2 2c66ab67d8 More work on lairs 2013-12-05 17:33:26 +01:00
Light2 b22b1d818d More work on AI and spawns 2013-12-04 19:05:02 +01:00
Light2 30e1e1c8ec Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine 2013-12-02 23:58:22 +01:00