CharonInferar
fabeaed919
Armor loot fix, stat loot fix
...
fixed numeric errors
Loot client command response coded
2014-05-04 23:06:27 +02:00
CharonInferar
43d1bd5ea4
Attempts to fix loot bugs
2014-05-04 01:31:00 +02:00
Waverunner
b0e2a490f6
Changes to MissionObjective, started working on player bounties
2014-04-28 17:37:23 -04:00
CharonInferar
2e30b791bf
Measures to stabilize Surveyservice
...
Transformed apparent non-entity-connected object-relational dependencies
into looser coupled ID-keyed relations to ensure referential integrity
Added null pointer checks
Removal of null elements out of survey tool collection
2014-04-16 19:25:07 +02:00
Light2 and CharonInferar
5594515cb4
Cleanup + persistence fix
2014-04-12 21:52:09 +02:00
CharonInferar
a5ba92cbf1
Bug fix
...
Picking up sampling a previously sampled resource, will add the stack to
the according container.
2014-04-06 14:27:55 +02:00
CharonInferar
c62d89f1fa
Delegation of methods to associated objects
...
More object-oriented method placement. SurveyService class had methods
that could be put to object classes.
Attributes now set from constructor.
2014-04-02 04:08:20 +02:00
CharonInferar
438017efcc
ResourceMessenger removed
2014-04-01 16:26:35 +02:00
CharonInferar
5345e8c031
Work on bikes
...
Further work will be in another branch
2014-03-31 19:53:55 +02:00
CharonInferar
4b2f15db05
Resource Spawn System
...
Persistence to object database implemented
2014-03-30 23:35:48 +02:00
Waverunner
dfab6ac265
Fixed #308 and added foundation work for chat channels
2014-03-29 16:47:05 -04:00
Treeku
94ae856f6f
Made duplicate ID handling more efficient
...
Shouldn't create a new objectId each server run, by using a duplicateId
database that takes other things (such as planetcrc, templatecrc,
building, container, cell, coordinates)
Currently best solution I can see that doesn't consume a brand new lot
of 20,000 objectids each bootup.
2014-03-24 19:20:06 +00:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Light2
1e68c71177
Fixed spawning in the buildout buildings, fixed gm permissions, added command to lock and unlock server for gms
2013-12-15 01:31:15 +01:00
darkk1138
9cefd424ce
need object version change
2013-12-07 16:45:12 +01:00
Treeku
90f2eec454
Added leveling/roadmap, skillService
2013-11-05 05:36:37 +00:00
Light2
7d66690c49
NGECore2 Code
2013-07-07 21:07:06 +02:00