Commit Graph
337 Commits
Author SHA1 Message Date
Treeku e67fc1235f Added attack script 2014-06-06 09:55:36 +01:00
CharonInferar 2d8836e1b6 Loot icon disappears now after all items have been looted 2014-06-06 00:28:49 +02:00
Seefo 0fe051021e RLS light beam now shows on the corpse instead of yourself like it did on Live 2014-06-05 14:17:50 -04:00
Waverunner bac9d43593 Added Inside Information Smuggler ability, null check for sending tells 2014-05-30 09:19:26 -04:00
Waverunner 45c91104e0 Added more guild features, fixed re-joining chat channels on relog
Changed guilds to be saved to a TreeMap instead of solely the SWGSet.
Fixed uses string
Added UnknownAbilityPacket (was sent for every new ability, doesnt seem
to do anything)
Lots of guild improvement/features added.
2014-05-29 13:51:40 -04:00
Waverunner 32d2b18725 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-26 18:58:33 -04:00
Waverunner 6d28ac9cd5 Fixed mission strings, fixed multiple bounty hunting bugs, added stacks for tracking droids from CBT
Fixed bugs for BHing include:
Bounty not being removed from bountyMap (they were still removed from
the db though)
Bounty success/defeat messages were wrong
Seeker not being destroyed from world
Completing bounty mission would not remove it from log (Allowing you to
keep on killing the player and potentially collecting the reward)
Fixed conversation messages on Arakyd Droid to use new ProsePackage
format
2014-05-26 18:58:16 -04:00
Light2 b21b40ab98 more work on vendors 2014-05-26 20:41:51 +02:00
Waverunner 38441e069e Refactored guild creation, enabled access to guild creation device, guild disband, guild kick, guild members, moved server motd to motd.txt 2014-05-26 12:43:06 -04:00
Light2 c7e41a83e9 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/services/bazaar/BazaarService.java
2014-05-21 19:16:21 +02:00
Light2 4e8a9ae47c bit more work on vendors 2014-05-21 19:02:12 +02:00
Waverunner 8b5e3100fb Fixed attribute error, added missing guildchat scripts from last commit 2014-05-20 19:01:50 -04:00
Light b3ae56e37d Added Group Kick command 2014-05-18 01:09:38 +02:00
Light c990690726 Implemented PvP Zones 2014-05-18 00:40:45 +02:00
Treeku f25055710d Corrected mistake 2014-05-17 09:59:53 +01:00
Treeku 2f7ffd634f Merge pull request #671 from xbang21/master
Fixed some buffs and commands
2014-05-16 08:55:30 +01:00
xbang21 5ebfaa6759 Fixed minor bug in stasis 2014-05-15 23:17:00 -04:00
xbang21 3585889208 Fixed minor type error 2014-05-15 23:15:50 -04:00
xbang21 ff004e8848 Fixed some buffs and commands
- Fixed all buffs and commands to work with proper format.
2014-05-15 23:08:50 -04:00
Treeku ecd5a54ea9 Fixed error with transferring items 2014-05-15 04:57:11 +01:00
Treeku 7f88fefe2e Fixed force run 2014-05-13 09:22:30 +01:00
Light2 b8927c9677 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-12 17:35:30 +02:00
Light2 119e58318c More work on vendors 2014-05-12 17:35:19 +02:00
Seefo c47ddf77df Fixed a container limit bug 2014-05-11 12:42:40 -04:00
Seefo 3218803ecb Updated lightsaber system messages, changed EquipmentService.canEquip to report why the actor cannot equip the item 2014-05-11 01:45:00 -04:00
Seefo d182fea6eb Loot System changes, see extended
* Added /setgodmode genloot <lootTemplate> command
* Added the option to have a 'custom setup' of a looted object template
(see scripts/loot/lootItems/veryrareloot/rare_ankarres_sapphire.py),
procedure is same as object scripts
* Looted items no longer need custom names in order to not have an empty
name (most scripts containing a custom name can now have that method
removed)
2014-05-07 22:11:18 -04:00
Seefo 2285378ad7 Fixed a bug where people could spam-equip items with bonus sets and obtain a bonus buff without wearing the required number of items 2014-05-07 22:08:20 -04:00
tacef ca5134bf13 Fixed Forcethrow exception 2014-05-07 21:54:16 +02:00
Seefo bd9db1c0c8 Added container limit checks 2014-05-06 18:40:19 -04:00
Waverunner 7b14c94d40 Fixed #621, added missing sys message for tracking droids, fixed bounties db null error & wp null error 2014-05-06 17:27:06 -04:00
Seefo f394dd6e19 Fixed loot system message, added functions to TangibleObject to obtain different variants of the object's name 2014-05-06 13:03:54 -04:00
Seefo b4d7b1c95a Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-05 20:19:22 -04:00
Seefo 8dd5f5d053 Initial commit of lightsaber customization - see extended
The majority of lightsaber customization now works.

All that I can think of that needs to be done is:

* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
Light2 61bfc193ec Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-06 00:55:19 +02:00
Light2 ce15656ff3 begin work on vendors, fixed highestid sql query(might fix crash bug) 2014-05-06 00:55:02 +02:00
Treeku 70bd83a6f3 Merge pull request #609 from zingzing175/master
Fixed some commands not firing unless targeting self.
2014-05-05 02:06:41 +01:00
zingzing175 b532798a0c Fixed some commands not firing unless targeting self 2014-05-04 18:01:57 -07:00
CharonInferar fabeaed919 Armor loot fix, stat loot fix
fixed numeric errors
Loot client command response coded
2014-05-04 23:06:27 +02:00
Treeku dba74a6ebc Fixed calculatePvpStatus 2014-05-03 15:32:07 +01:00
Waverunner 66002081ea Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/resources/common/BountyListItem.java
2014-04-30 15:57:30 -04:00
Waverunner 6e9be7e610 Setting bounties now accounts for all of your available funds 2014-04-30 15:54:44 -04:00
CharonInferar 4f2b50fa97 merge conflict 2014-04-30 19:58:18 +02:00
Waverunner ea9a1fdd82 Added setting of player bounties
Mission for bounties still needs to be ironed out so you won't see them
in the bounty mission terminal, however you can now set bounties for
players.
2014-04-29 17:49:03 -04:00
Treeku af64aae9f1 Fixed merge clashes 2014-04-29 05:33:16 +01:00
Treeku 02ff93312e Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/houses/player_house_corellia_large_style_01.py
	scripts/houses/player_house_corellia_large_style_02.py
	src/resources/objects/tangible/Deed.java
	src/resources/objects/tangible/Harvester_Deed.java
	src/resources/objects/tangible/Player_House_Deed.java
	src/services/PlayerService.java
	src/services/object/ObjectService.java
2014-04-29 05:04:23 +01:00
Treeku de296b4db2 More removed DeedObject stuff
Also changed attachments to use ids instead of objects.  Best to use Ids
otherwise issues such as objects not deleting successfully occur, if not
outright causing persistence errors during saving.
2014-04-29 03:48:32 +01:00
Waverunner b0e2a490f6 Changes to MissionObjective, started working on player bounties 2014-04-28 17:37:23 -04:00
Treeku 9fc30d10c4 Removed DeedObject, made buildings simpler 2014-04-28 22:07:32 +01:00
CharonInferar 76f9ff6be8 Merge remote-tracking branch 'origin/master' into PlayerCityUpdate 2014-04-26 01:30:41 +02:00
CharonInferar 0c2f4b29a0 Grant zoning added
test with 2 player chars to increase population to 2 citizens after
zoning and declare residence.
2014-04-26 01:18:18 +02:00