Treeku
e67fc1235f
Added attack script
2014-06-06 09:55:36 +01:00
CharonInferar
2d8836e1b6
Loot icon disappears now after all items have been looted
2014-06-06 00:28:49 +02:00
Seefo
0fe051021e
RLS light beam now shows on the corpse instead of yourself like it did on Live
2014-06-05 14:17:50 -04:00
Waverunner
bac9d43593
Added Inside Information Smuggler ability, null check for sending tells
2014-05-30 09:19:26 -04:00
Waverunner
45c91104e0
Added more guild features, fixed re-joining chat channels on relog
...
Changed guilds to be saved to a TreeMap instead of solely the SWGSet.
Fixed uses string
Added UnknownAbilityPacket (was sent for every new ability, doesnt seem
to do anything)
Lots of guild improvement/features added.
2014-05-29 13:51:40 -04:00
Waverunner
32d2b18725
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-26 18:58:33 -04:00
Waverunner
6d28ac9cd5
Fixed mission strings, fixed multiple bounty hunting bugs, added stacks for tracking droids from CBT
...
Fixed bugs for BHing include:
Bounty not being removed from bountyMap (they were still removed from
the db though)
Bounty success/defeat messages were wrong
Seeker not being destroyed from world
Completing bounty mission would not remove it from log (Allowing you to
keep on killing the player and potentially collecting the reward)
Fixed conversation messages on Arakyd Droid to use new ProsePackage
format
2014-05-26 18:58:16 -04:00
Light2
b21b40ab98
more work on vendors
2014-05-26 20:41:51 +02:00
Waverunner
38441e069e
Refactored guild creation, enabled access to guild creation device, guild disband, guild kick, guild members, moved server motd to motd.txt
2014-05-26 12:43:06 -04:00
Light2
c7e41a83e9
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/services/bazaar/BazaarService.java
2014-05-21 19:16:21 +02:00
Light2
4e8a9ae47c
bit more work on vendors
2014-05-21 19:02:12 +02:00
Waverunner
8b5e3100fb
Fixed attribute error, added missing guildchat scripts from last commit
2014-05-20 19:01:50 -04:00
Light
b3ae56e37d
Added Group Kick command
2014-05-18 01:09:38 +02:00
Light
c990690726
Implemented PvP Zones
2014-05-18 00:40:45 +02:00
Treeku
f25055710d
Corrected mistake
2014-05-17 09:59:53 +01:00
Treeku
2f7ffd634f
Merge pull request #671 from xbang21/master
...
Fixed some buffs and commands
2014-05-16 08:55:30 +01:00
xbang21
5ebfaa6759
Fixed minor bug in stasis
2014-05-15 23:17:00 -04:00
xbang21
3585889208
Fixed minor type error
2014-05-15 23:15:50 -04:00
xbang21
ff004e8848
Fixed some buffs and commands
...
- Fixed all buffs and commands to work with proper format.
2014-05-15 23:08:50 -04:00
Treeku
ecd5a54ea9
Fixed error with transferring items
2014-05-15 04:57:11 +01:00
Treeku
7f88fefe2e
Fixed force run
2014-05-13 09:22:30 +01:00
Light2
b8927c9677
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-12 17:35:30 +02:00
Light2
119e58318c
More work on vendors
2014-05-12 17:35:19 +02:00
Seefo
c47ddf77df
Fixed a container limit bug
2014-05-11 12:42:40 -04:00
Seefo
3218803ecb
Updated lightsaber system messages, changed EquipmentService.canEquip to report why the actor cannot equip the item
2014-05-11 01:45:00 -04:00
Seefo
d182fea6eb
Loot System changes, see extended
...
* Added /setgodmode genloot <lootTemplate> command
* Added the option to have a 'custom setup' of a looted object template
(see scripts/loot/lootItems/veryrareloot/rare_ankarres_sapphire.py),
procedure is same as object scripts
* Looted items no longer need custom names in order to not have an empty
name (most scripts containing a custom name can now have that method
removed)
2014-05-07 22:11:18 -04:00
Seefo
2285378ad7
Fixed a bug where people could spam-equip items with bonus sets and obtain a bonus buff without wearing the required number of items
2014-05-07 22:08:20 -04:00
tacef
ca5134bf13
Fixed Forcethrow exception
2014-05-07 21:54:16 +02:00
Seefo
bd9db1c0c8
Added container limit checks
2014-05-06 18:40:19 -04:00
Waverunner
7b14c94d40
Fixed #621 , added missing sys message for tracking droids, fixed bounties db null error & wp null error
2014-05-06 17:27:06 -04:00
Seefo
f394dd6e19
Fixed loot system message, added functions to TangibleObject to obtain different variants of the object's name
2014-05-06 13:03:54 -04:00
Seefo
b4d7b1c95a
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-05 20:19:22 -04:00
Seefo
8dd5f5d053
Initial commit of lightsaber customization - see extended
...
The majority of lightsaber customization now works.
All that I can think of that needs to be done is:
* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
Light2
61bfc193ec
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-06 00:55:19 +02:00
Light2
ce15656ff3
begin work on vendors, fixed highestid sql query(might fix crash bug)
2014-05-06 00:55:02 +02:00
Treeku
70bd83a6f3
Merge pull request #609 from zingzing175/master
...
Fixed some commands not firing unless targeting self.
2014-05-05 02:06:41 +01:00
zingzing175
b532798a0c
Fixed some commands not firing unless targeting self
2014-05-04 18:01:57 -07:00
CharonInferar
fabeaed919
Armor loot fix, stat loot fix
...
fixed numeric errors
Loot client command response coded
2014-05-04 23:06:27 +02:00
Treeku
dba74a6ebc
Fixed calculatePvpStatus
2014-05-03 15:32:07 +01:00
Waverunner
66002081ea
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/common/BountyListItem.java
2014-04-30 15:57:30 -04:00
Waverunner
6e9be7e610
Setting bounties now accounts for all of your available funds
2014-04-30 15:54:44 -04:00
CharonInferar
4f2b50fa97
merge conflict
2014-04-30 19:58:18 +02:00
Waverunner
ea9a1fdd82
Added setting of player bounties
...
Mission for bounties still needs to be ironed out so you won't see them
in the bounty mission terminal, however you can now set bounties for
players.
2014-04-29 17:49:03 -04:00
Treeku
af64aae9f1
Fixed merge clashes
2014-04-29 05:33:16 +01:00
Treeku
02ff93312e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/houses/player_house_corellia_large_style_01.py
scripts/houses/player_house_corellia_large_style_02.py
src/resources/objects/tangible/Deed.java
src/resources/objects/tangible/Harvester_Deed.java
src/resources/objects/tangible/Player_House_Deed.java
src/services/PlayerService.java
src/services/object/ObjectService.java
2014-04-29 05:04:23 +01:00
Treeku
de296b4db2
More removed DeedObject stuff
...
Also changed attachments to use ids instead of objects. Best to use Ids
otherwise issues such as objects not deleting successfully occur, if not
outright causing persistence errors during saving.
2014-04-29 03:48:32 +01:00
Waverunner
b0e2a490f6
Changes to MissionObjective, started working on player bounties
2014-04-28 17:37:23 -04:00
Treeku
9fc30d10c4
Removed DeedObject, made buildings simpler
2014-04-28 22:07:32 +01:00
CharonInferar
76f9ff6be8
Merge remote-tracking branch 'origin/master' into PlayerCityUpdate
2014-04-26 01:30:41 +02:00
CharonInferar
0c2f4b29a0
Grant zoning added
...
test with 2 player chars to increase population to 2 citizens after
zoning and declare residence.
2014-04-26 01:18:18 +02:00