CharonInferar
7ec3c26ead
Placed more Lair areas on dantooine
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Replaced most dynamic mob spawn areas on dantooine with mixed spawn
areas that spawn lairs and dnamic groups.
2014-05-23 17:31:36 +02:00
CharonInferar
9b0986521e
Edits to some mobiles
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Corrections
2014-05-20 18:40:57 +02:00
CharonInferar
16f82b50a6
Dantooine-wide spawns added with Planetary Spawn Tool
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Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
2014-05-19 15:52:57 +02:00
tacef
b77d99328a
Added more creatures to mos eisley
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Added Worrts
Added Rills
2014-04-27 22:16:59 +02:00
Light2
3e265ed6c5
some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8
2014-03-25 20:08:01 +01:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Light2
93195f7d5f
Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine
2013-12-08 18:17:01 +01:00