CharonInferar
1886b6ca93
Fixed animal hide rack, added Bio-Linking for all objects
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Dropping schematics is prevented by :
https://github.com/projectswg/engine/blob/master/src/engine/resources/objects/Baseline.java#L446
All objects can be bio-linked now
2014-06-03 20:48:53 +02:00
CharonInferar
b768272ef2
Biolinking and buff item procs added
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Rare buff items now have a working proc
2014-06-01 20:29:36 +02:00
CharonInferar
b19cb4c6db
rare loot chest contents added
2014-05-30 03:12:57 +02:00
CharonInferar
9146576061
Loot chest filling attempts
2014-05-29 22:28:36 +02:00
Treeku
bf472ae6b6
Fixed minor issue with previous engine binary
2014-05-12 14:15:02 +01:00
Treeku
4fe246975c
Fixed various bugs
2014-05-12 04:56:29 +01:00
Seefo
cfe65a9613
Fixed crystal name after tuning
2014-05-06 14:04:20 -04:00
Seefo
16a05bd73c
Fixed tuning of color crystals
2014-05-06 13:30:31 -04:00
CharonInferar
76b2f81ee0
Tuning process continued
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messages added
Tre file specs added
attributes corrected
2014-05-06 16:12:27 +02:00
CharonInferar
112194be87
Tuning process implemented
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According to swgwikia, the stats have been considered
2014-05-06 04:37:44 +02:00
Seefo
8dd5f5d053
Initial commit of lightsaber customization - see extended
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The majority of lightsaber customization now works.
All that I can think of that needs to be done is:
* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
Treeku
6d38e2badc
Tidied radials
2014-04-13 21:46:51 +01:00