Commit Graph
10 Commits
Author SHA1 Message Date
Light2 c7bfc890bd Cloning works now, changed object list to hash map (significant performance increase) 2013-09-21 19:02:35 +02:00
Light2 ee43b34757 Fixed character creation script, more work on cloning, added java sui callbacks 2013-09-17 15:30:32 +02:00
Light2 7025811b9b Groups are working now 2013-08-25 17:44:44 +02:00
Light2 aab87280d2 See extended.
[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
2013-08-15 21:45:50 +02:00
Light2 fa79a8b41c Added buffs, added total play time to character sheet 2013-08-11 18:18:12 +02:00
Light2 8c6d56bef3 More work on combat, added 2 obj Controller packets, added /setspeed, fixed object permissions 2013-08-03 23:23:35 +02:00
Light2 1078331b60 Added preliminary terrain collision detection, added some combat functions, changed CreatureObjects superclass to Tangible Object
Updated engine
Delete all files in odb/creature (creature superclass was changed so db
wipe is needed)
2013-07-30 21:29:35 +02:00
Treeku 8a22768942 Fixed warnings 2013-07-11 19:43:54 +01:00
Treeku a62024e17e More checks for duplicate names in char creation 2013-07-11 19:03:07 +01:00
Light2 7d66690c49 NGECore2 Code 2013-07-07 21:07:06 +02:00