Light2
c7bfc890bd
Cloning works now, changed object list to hash map (significant performance increase)
2013-09-21 19:02:35 +02:00
Light2
ee43b34757
Fixed character creation script, more work on cloning, added java sui callbacks
2013-09-17 15:30:32 +02:00
Light2
7025811b9b
Groups are working now
2013-08-25 17:44:44 +02:00
Light2
aab87280d2
See extended.
...
[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
2013-08-15 21:45:50 +02:00
Light2
fa79a8b41c
Added buffs, added total play time to character sheet
2013-08-11 18:18:12 +02:00
Light2
8c6d56bef3
More work on combat, added 2 obj Controller packets, added /setspeed, fixed object permissions
2013-08-03 23:23:35 +02:00
Light2
1078331b60
Added preliminary terrain collision detection, added some combat functions, changed CreatureObjects superclass to Tangible Object
...
Updated engine
Delete all files in odb/creature (creature superclass was changed so db
wipe is needed)
2013-07-30 21:29:35 +02:00
Treeku
8a22768942
Fixed warnings
2013-07-11 19:43:54 +01:00
Treeku
a62024e17e
More checks for duplicate names in char creation
2013-07-11 19:03:07 +01:00
Light2
7d66690c49
NGECore2 Code
2013-07-07 21:07:06 +02:00