Commit Graph
5 Commits
Author SHA1 Message Date
Treeku 10ac4984a6 SnapshotObjs configurable (my laptop cant handle)
Not sure if this is necessary but it stops me running out of heap memory
for now
2013-08-16 17:24:36 +01:00
Light2 aab87280d2 See extended.
[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
2013-08-15 21:45:50 +02:00
Light2 1078331b60 Added preliminary terrain collision detection, added some combat functions, changed CreatureObjects superclass to Tangible Object
Updated engine
Delete all files in odb/creature (creature superclass was changed so db
wipe is needed)
2013-07-30 21:29:35 +02:00
Light2 1d8c8c0898 Added Planetary Map 2013-07-09 23:42:03 +02:00
Light2 7d66690c49 NGECore2 Code 2013-07-07 21:07:06 +02:00