Commit Graph
40 Commits
Author SHA1 Message Date
Light2 7e9bb7ede5 Fixed order of item attribute display 2014-04-13 01:21:47 +02:00
Light2 a744deb07f optimised collision detection 2014-03-30 20:02:35 +02:00
Light2 c3772e3246 Added xp gain on killing NPCs, fixed some bugs, added 2 new config options 2014-03-26 23:37:10 +01:00
Light2 3e265ed6c5 some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8 2014-03-25 20:08:01 +01:00
Light2 807025ec0b more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs 2014-03-10 00:33:34 +01:00
Light2 acf78858a6 some bug fixes + updated engine with networking fixes 2013-12-28 19:16:51 +01:00
Light2 56a735c9b1 fixed object db exception, updated engine to reduce desync on zoning in 2013-12-16 20:53:38 +01:00
Light2 dce213cab1 Refactored disconnect handling, updated engine 2013-12-15 23:49:12 +01:00
Light2 1e68c71177 Fixed spawning in the buildout buildings, fixed gm permissions, added command to lock and unlock server for gms 2013-12-15 01:31:15 +01:00
Light2 6daca0347c Fixed double login bug, added gm permissions, added checks to gm commands, update your postgresql db 2013-12-14 22:14:45 +01:00
Light2 896b342972 Fixed crash caused by buildings, fixed weapon object superclass, added equipment and appearance equipment deltas 2013-12-14 21:25:31 +01:00
Light2 512fbfec72 bug fixes 2013-12-12 17:24:26 +01:00
Light2 4ffc7138c9 Updated engine 2013-12-10 17:37:20 +01:00
Light2 69642c0f60 Fixed loading of server templates and refactored child object spawns, update engine 2013-12-09 21:17:54 +01:00
Light2 93195f7d5f Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine 2013-12-08 18:17:01 +01:00
Light2 b22b1d818d More work on AI and spawns 2013-12-04 19:05:02 +01:00
Light2 30e1e1c8ec Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine 2013-12-02 23:58:22 +01:00
Light2 0a040424f6 Added loading of objects from datatables/buildout, added building and cell baseline packets, fixed crash on spawning of static objects....
...updated engine, added restuss shuttleport and theed starport spawns,
increased view range for large objects loaded from buildout datatables
like jabbas/theed palace etc.
2013-11-26 22:28:38 +01:00
Light2 23aeb02249 Updated engine, added bank terminals to bank buildings 2013-11-25 16:29:01 +01:00
Light2 449feaf0c6 fixed engine 2013-11-04 12:53:25 +01:00
Light2 7ae910431d some stuff I forgot to commit 2013-10-29 15:48:54 +01:00
Light2 5ff085adcc Added serverside cooldown control 2013-09-22 18:24:48 +02:00
Light2 58b3a0490f Added cloning spawn points to all cloning facilities, minor update to engine 2013-09-16 17:40:12 +02:00
Light2 cfa5ea5a43 Added expertise, added AoE/Cone combat, added some commando expertise boxes as an example for expertise scripts 2013-08-28 17:56:35 +02:00
Light2 7025811b9b Groups are working now 2013-08-25 17:44:44 +02:00
Light2 8cdfa6d86e Added combat spam packet 2013-08-24 16:33:33 +02:00
Light2 aab87280d2 See extended.
[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
2013-08-15 21:45:50 +02:00
Light2 fa79a8b41c Added buffs, added total play time to character sheet 2013-08-11 18:18:12 +02:00
Light2 6c88d0e82a Started work on buffs, made swglist persistent, fixed waypoint position in cells 2013-08-05 17:12:06 +02:00
Light2 a8c61f8e50 Basic combat works now, fixed /pvp, added waypoint mail attachments, fixed several bugs 2013-08-04 21:15:12 +02:00
Light2 8c6d56bef3 More work on combat, added 2 obj Controller packets, added /setspeed, fixed object permissions 2013-08-03 23:23:35 +02:00
Light2 1078331b60 Added preliminary terrain collision detection, added some combat functions, changed CreatureObjects superclass to Tangible Object
Updated engine
Delete all files in odb/creature (creature superclass was changed so db
wipe is needed)
2013-07-30 21:29:35 +02:00
Light2 1cff088aeb Fixed crash caused by engine 2013-07-30 01:05:42 +02:00
Light2 8f26517565 Added Combat Command class, fixed datatables (engine) 2013-07-30 01:03:41 +02:00
Light2 a286f6be17 Finished serverside collision detection, fixed some engine errors at startup, updated engine with collision classes 2013-07-29 21:59:45 +02:00
Light2 551232b442 Updated engine, added static map locations, added some creature deltas 2013-07-12 00:41:08 +02:00
Light2 e457b9711c Added radials which are handled by python scripts, updated engine, objects now load serverside template at creation 2013-07-08 23:38:41 +02:00
Light2 9e8eea30a1 Fixed some bugs and update engine 2013-07-08 12:53:42 +02:00
Light2 0560010189 Added Item Attributes, fixed all scripts, fixed engine compile error 2013-07-08 01:52:02 +02:00
Light2 7d66690c49 NGECore2 Code 2013-07-07 21:07:06 +02:00