Waverunner
ca807ae5ae
Added MissionObject Baselines, Waypoints can be added via Planetary Map now
2013-12-04 19:10:15 -05:00
darkk1138
c4dc69fd92
Merge branch 'master' into darkk_ent
2013-12-04 22:43:41 +01:00
darkk1138
6bd1c7b02c
temp commit before merge
2013-12-04 22:43:34 +01:00
Light2
470215c05d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/objects/tangible/TangibleObject.java
2013-12-04 19:13:08 +01:00
Light2
b22b1d818d
More work on AI and spawns
2013-12-04 19:05:02 +01:00
Treeku
2bb9d4e42e
Fixed minor PlayerObject persistent error
2013-12-04 03:43:07 +00:00
Treeku
befd10c98f
Condition attribute updates when condition is set
2013-12-03 22:47:18 +00:00
Treeku
8bfad21de1
Add buff callbacks (buff effcts can be removed)
...
If the buff as a callback field, define it as a function in the buff
script and do whatever it's supposed to do. It uses the same params as
the other functions in there do. For example:
def handleClearBuffEffect(core, actor, buff):
2013-12-03 22:32:38 +00:00
Treeku
9cbbc71e84
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/services/object/ObjectService.java
2013-12-03 17:02:35 +00:00
Treeku
0edf9610df
Start of FactionStanding, Custom Object Scripts
2013-12-03 16:43:01 +00:00
Treeku
0809361349
PvP & OptionsBitmask refactor
...
These will need to be used in scripts to make NPCs invulnerable,
conversable, always aggressive, etc.
2013-12-03 16:29:17 +00:00
Light2
30e1e1c8ec
Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine
2013-12-02 23:58:22 +01:00
darkk1138
2e3879321b
temp commit for ent stuff
2013-11-30 12:32:19 +01:00
Waverunner
f61b2f761a
Added Ignore List & cleaned up code in TravelService
2013-11-27 10:28:02 -05:00
Light2
f2b156cb61
Added group buffs
2013-11-27 00:11:48 +01:00
Light2
3ee31a9825
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/static_travel_points.py
2013-11-26 22:31:08 +01:00
Light2
0a040424f6
Added loading of objects from datatables/buildout, added building and cell baseline packets, fixed crash on spawning of static objects....
...
...updated engine, added restuss shuttleport and theed starport spawns,
increased view range for large objects loaded from buildout datatables
like jabbas/theed palace etc.
2013-11-26 22:28:38 +01:00
Waverunner
4f94664584
Added ent skillmods, fixed attribute points in buff workshop
2013-11-25 17:00:32 -05:00
Light2
bb085477c4
Added Heal Over Time buffs, finished most of commando except kill meter and some abilities
2013-11-25 22:10:33 +01:00
Treeku
a68e679ebb
Weapon Objects now have "Volume: 1" attribute
2013-11-25 19:44:24 +00:00
Treeku
831ec2bced
Tangible Objects now have "Volume: 1" attribute
2013-11-25 19:14:38 +00:00
Treeku
de3d5f0ecf
ShowFlyText has customText (ie. for ent ticks)
2013-11-25 19:11:29 +00:00
Treeku
ab75312e47
Added Collections
2013-11-25 16:20:33 +00:00
Light2
23aeb02249
Updated engine, added bank terminals to bank buildings
2013-11-25 16:29:01 +01:00
Waverunner
4d66b33344
Inspire Buff applies to Buff Recipient now
...
Don't know how to resolve these issues:
Stat's aren't updating in character sheet correctly
Time is not showing for buff.
2013-11-21 18:54:01 -05:00
Light2
a6ecdcd225
Combat fixes, radial bug fix, tatooine shuttleport travel terminal is no longer stuck in wall
2013-11-22 00:02:46 +01:00
Light2
f3db0818a8
Added option to spawn child objects outside cells, added all travel terminal, ticket collector and shuttle spawns
2013-11-21 21:54:43 +01:00
Waverunner
b6921a7dc9
BuffRecipient window now updates properly
2013-11-17 13:21:09 -05:00
Treeku
138491fd0d
Static Service can use 4 Quaternions instead of 2
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~needed for some things
~other minor changes
2013-11-16 23:49:08 +00:00
Treeku
b6fc2edfe3
obj: use(core, actor, obj) & destroy(core, obj)
...
Object scripts can now define:
use(core, actor, object)
destroy(core, object)
This will be useful for, for example, making a pcd vehicle spawn in the
datapad upon the use of a deed before destroying itself, or making a
lifeday tree spawn another tree upon its destruction.
2013-11-16 23:15:26 +00:00
Waverunner
a5385ce4da
Skills now grant appropriate title
...
Added a title list to PlayerObject as well for server purposes (mainly
for /setcurrentskilltitle)
2013-11-15 17:03:42 -05:00
Waverunner
330c06c93c
Fixed animation & buff window shows for recipient
2013-11-11 18:46:59 -05:00
Waverunner
cc24adeea6
Added BuildABuff Packet
2013-11-10 16:33:41 -05:00
Waverunner
34d0ce25b6
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/objects/creature/CreatureObject.java
2013-11-10 08:39:54 -05:00
Waverunner
b05e106a50
Added Animation ObjectController
2013-11-10 08:30:18 -05:00
Treeku
43923c9878
currentAnimation now notifies observers
2013-11-10 10:29:27 +00:00
Treeku
4a2de02212
useStaticObject(core,actor) usable in obj scripts
2013-11-10 09:59:09 +00:00
Treeku
7addf47a99
Added setCustomName2() to creatures (for lifeday)
2013-11-10 08:51:42 +00:00
Treeku
6b47d8d0b2
Added respawning (ie. for lifeday trees)
2013-11-10 08:43:25 +00:00
Waverunner
1c9e068f2e
Added travel fares, landing sequence for shuttles
...
Also added Console resource for time stamped messages
2013-11-08 20:35:25 -05:00
Doogla
403fa12d07
More Jedi Expertise Work
...
Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
2013-11-08 10:17:59 -08:00
Treeku
ded54ab12b
Combat takes account of stat and stat_modified
...
stat = base leveling stat
stat_modified = what equipment/buffs give
2013-11-07 06:59:06 +00:00
Waverunner
8799c864b8
Changed shuttling, eisley transport ship fixed
2013-11-06 19:53:55 -05:00
Waverunner
a5eb18ab2b
Added shuttling system, can travel between points
...
Only the Mos Eisley transport ship exists. Will more than likely change
how shuttles/transports are added to the game world.
2013-11-05 19:59:15 -05:00
Treeku
67e4333171
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/demo.py
src/resources/common/Opcodes.java
2013-11-05 05:44:12 +00:00
Treeku
90f2eec454
Added leveling/roadmap, skillService
2013-11-05 05:36:37 +00:00
Light2
d67b8bdc46
Added deadlock detection
2013-11-04 13:12:54 +01:00
Waverunner
b43eb93772
Most of Travel service finished
2013-10-23 16:22:25 -04:00
Light2
ca5aae4187
Added DoTs, added buff stacks, fixed several combat bugs, added several commands and buffs
2013-09-29 19:17:16 +02:00
Light2
479954f1c2
Added revives
2013-09-27 21:26:02 +02:00