CharonInferar
9526eee9d6
Object-orientated approach to storing the loot info
2014-04-08 02:12:36 +02:00
CharonInferar
0eedd5cc5f
Merge remote-tracking branch 'origin/master' into LootSystem
2014-04-08 00:00:57 +02:00
CharonInferar
ce183ad337
merge conflict resolve
2014-04-07 23:59:42 +02:00
CharonInferar
c78b3b553e
Merge remote-tracking branch 'upstream/master'
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Conflicts:
src/services/command/BaseSWGCommand.java
src/services/command/CommandService.java
2014-04-07 23:57:34 +02:00
CharonInferar
06fe72e647
Implementation of LootService
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First steps
2014-04-07 23:49:51 +02:00
Waverunner
d5c9d226e3
Fixed #255 : Evasion not exiting combat
2014-04-07 16:22:36 -04:00
Light2
ff8c22df7b
command class cast fix
2014-04-07 20:44:20 +02:00
Light2
f2d42d750a
fixed another command crash
2014-04-07 20:08:04 +02:00
Light2
ac39628b29
fixed command crash
2014-04-07 19:57:21 +02:00
Treeku
3928d58448
cmdSvc now accounts for different cmdTable struct
2014-04-07 18:43:31 +01:00
Treeku
69da7a4abd
Commands now account for different cmdTable struct
2014-04-07 18:31:13 +01:00
Treeku and CharonInferar
f70811f6b7
CommandSvc reads all command tables (in priority)
2014-04-07 18:56:35 +02:00
Treeku and CharonInferar
7d4291b16e
All command tables now get read
2014-04-07 18:56:34 +02:00
Seefo and CharonInferar
fa90012d5c
Fixed some errors in the Command Service
2014-04-07 18:56:34 +02:00
Treeku and CharonInferar
9a8975dcbc
Made cooldowns more efficient
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Isn't really necessary for them to have their own thread each.
There's an old trick from a time before thread pools were possible: System.currentTimeMillis().
2014-04-07 18:56:33 +02:00
Levarrishawk and CharonInferar
f7bcd6416d
More unnecessary distractive Content Development
2014-04-07 18:56:33 +02:00
Treeku and CharonInferar
9a141802b9
Script syntax error
2014-04-07 18:56:32 +02:00
Ziggeh and CharonInferar
b03a2d7051
Commands - Fixed getters and setter for targetType
2014-04-07 18:56:32 +02:00
Treeku and CharonInferar
4b11146f78
Added example conversation script
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Made a simpler script that uses less code, so it's easier to grasp.
In most cases there will only be one ProsePackage.
Copy-paste friendly.
2014-04-07 18:56:31 +02:00
Ziggeh and CharonInferar
c99e7c4bff
Revert "Jedi - Fixed Force Throw and Spark"
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This reverts commit e05a5b4bf5 .
2014-04-07 18:56:31 +02:00
Treeku and CharonInferar
7fae180c9d
Add OutOfBand constructor for simpler conv scripts
2014-04-07 18:56:30 +02:00
Ziggeh and CharonInferar
e9f4f39fd0
Commands - Fixed minor variable naming error
2014-04-07 18:56:30 +02:00
Treeku and CharonInferar
3bff39bd2e
Added alias "afk" for "toggleawayfromkeyboard"
2014-04-07 18:56:29 +02:00
Treeku and CharonInferar
9b87eb0f59
Commands check LOS & distance if correct type
2014-04-07 18:56:29 +02:00
Treeku and CharonInferar
51f89dced7
More command service improvements
2014-04-07 18:56:28 +02:00
Treeku and CharonInferar
4de1120376
Fixed unreachable code
2014-04-07 18:56:28 +02:00
Treeku and CharonInferar
144e483769
Few command improvements
2014-04-07 18:56:28 +02:00
Treeku and CharonInferar
3ff8d7b940
Fixed issue with returning combat commands
2014-04-07 18:56:27 +02:00
Treeku and CharonInferar
78d0f90ee7
Fixed invalid postures/states problem
2014-04-07 18:56:27 +02:00
Treeku and CharonInferar
e3cf93fbb1
Fixed float error properly
2014-04-07 18:56:26 +02:00
Treeku and CharonInferar
78b6b52740
Fixed cast exception (maxRangeToTarget is a float)
2014-04-07 18:56:26 +02:00
Treeku and CharonInferar
8cbf80b2ce
Fixed a few more errors
2014-04-07 18:56:25 +02:00
Treeku and CharonInferar
4aa3b7058a
Fixed byte adding error in command reading
2014-04-07 18:56:25 +02:00
Treeku and CharonInferar
b7eef0cf35
Fixed duplicate maxRangeToTargets
2014-04-07 18:56:24 +02:00
Treeku and CharonInferar
9dded09432
Fixed a few more things
2014-04-07 18:56:24 +02:00
Treeku and CharonInferar
131841520b
Fixed a few things
2014-04-07 18:56:23 +02:00
Treeku and CharonInferar
8398a2dc56
Cooldowns only added if they are more than a 1 sec
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It's probably not worth it otherwise.
2014-04-07 18:56:23 +02:00
Treeku and CharonInferar
0bf30444fc
Fixed null errors
2014-04-07 18:56:22 +02:00
Bronco69 and CharonInferar
5516a55762
fix in Medic expertise
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realized that the health buff is linked to the stamina box in expertise
http://i.imgur.com/hW0L0zp.jpg
ive chosen CL48 for mark 2 because you get initially mark 1 at CL48 too.
2014-04-07 18:56:22 +02:00
Bronco69 and CharonInferar
01fedd5cdb
fixes in Jedi expertise
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multi expertise commands fixed
2014-04-07 18:56:21 +02:00
CharonInferar
bc8172a008
Fix at suspicion of concurrency problem in surveyingservice
2014-04-07 18:56:21 +02:00
Ziggeh and CharonInferar
29b6738852
Jedi - Fixed Force Throw and Spark
2014-04-07 18:56:20 +02:00
Treeku
5dbabe6982
CommandSvc reads all command tables (in priority)
2014-04-07 16:42:19 +01:00
Treeku
0bbf98e209
All command tables now get read
2014-04-07 16:31:23 +01:00
Seefo
f3e2498e62
Fixed some errors in the Command Service
2014-04-07 10:32:25 -04:00
Treeku
615a998384
Made cooldowns more efficient
...
Isn't really necessary for them to have their own thread each.
There's an old trick from a time before thread pools were possible: System.currentTimeMillis().
2014-04-07 14:47:56 +01:00
Levarrishawk
7216987f13
More unnecessary distractive Content Development
2014-04-07 05:50:42 -04:00
Treeku
3e69dedfff
Merge pull request #399 from Ziggeh/master
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Commands - Fixed getters and setter for targetType
2014-04-07 10:37:57 +01:00
Treeku
2a9988847f
Script syntax error
2014-04-07 10:37:11 +01:00
Ziggeh
c1486c27fe
Commands - Fixed getters and setter for targetType
2014-04-07 11:29:19 +02:00