Seefo
35fff907f5
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-05 00:03:29 -04:00
Seefo
52e92f7da9
Fixed delta related crash
2014-04-05 00:03:17 -04:00
Bronco69
10896fe4e1
Structure - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 05:30:43 +02:00
Bronco69
1da76d500b
Munition - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 05:28:59 +02:00
Bronco69
85d8f53702
Engineering - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 05:26:54 +02:00
Bronco69
c380188070
Domestic + Cybernetic - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 05:24:18 +02:00
Bronco69
a6168e1572
Commando - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 05:17:12 +02:00
Bronco69
d7756e185b
Beast Master - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 04:12:22 +02:00
Bronco69
9341998385
Bounty Hunter - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 03:59:20 +02:00
Seefo
6502471e19
Fixed crashing temporarily
2014-04-04 20:06:04 -04:00
Seefo
973ab6da62
Fixed zoning error
2014-04-04 13:32:48 -04:00
Treeku
ab3c32e15d
Changed sendListDelta a bit
2014-04-04 18:02:45 +01:00
Treeku
abb68a74b6
Temp fix for skills crash
2014-04-04 17:01:20 +01:00
Treeku
49e7acb947
StaticService now supports custom objectIds
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If there's a problem with the id it should be detected due to the objectId db.
2014-04-04 10:42:52 +01:00
Waverunner
9e80b5eeae
Added basis for server-side cooldown checks, added warmup checks, closed #273
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Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00
Waverunner
edcc6b9c34
Fixed error
2014-04-03 15:59:10 -04:00
Waverunner
356dc46ec0
Build-a-Buff will now overwrite existing Inspiration buff
2014-04-03 15:22:32 -04:00
Waverunner
f042a133a1
Fixed #368
2014-04-03 15:12:09 -04:00
Light2
b9e94e39e7
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-03 19:49:50 +02:00
Light2
e73abdcf71
Disabled respec npc until respec works
2014-04-03 19:49:40 +02:00
Seefo
f6c03c19aa
Fixed remove skill mod error, some equipment stuff aswell
2014-04-03 13:42:53 -04:00
Treeku
f3f57b5d75
Fixed problem with grantLevel
2014-04-03 18:24:42 +01:00
Treeku
1fdb6f0ad1
Some SWGMap fixes
2014-04-03 18:16:00 +01:00
Seefo
510e454f83
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-03 13:04:59 -04:00
Seefo
4aa2daa1ac
Fixed an error in the Player Service
2014-04-03 13:03:57 -04:00
Treeku
0683983710
Added null check for removing skillMods
2014-04-03 18:01:52 +01:00
Treeku
40e17095f7
Fixed crash
2014-04-03 17:14:38 +01:00
Treeku
401c575ead
Fixed skillMod-related crash
2014-04-03 16:59:09 +01:00
Treeku
f97b23ae5c
Updated SkillMod.java to work with a map
2014-04-03 16:57:51 +01:00
Treeku
977f18e533
Fixed error
2014-04-03 16:54:38 +01:00
Treeku
4f45f62d0b
Updated skillMod baseline, removed old deltas
2014-04-03 16:51:20 +01:00
Treeku
d187b0b3ea
Removed skillModUpdateCounter functions
2014-04-03 16:46:12 +01:00
Treeku
ef1d499a97
Uncommented line in sendListDelta()
2014-04-03 16:39:32 +01:00
Seefo
1490181ceb
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-03 11:38:36 -04:00
Seefo
fff7c85437
Armour calculations are now correct - still working on the Equipment Service.
2014-04-03 11:38:11 -04:00
Treeku
121ec2b408
And one other thing
2014-04-03 16:36:30 +01:00
Treeku
de21f01934
Forgot something
2014-04-03 16:35:33 +01:00
Treeku
967aba6652
Fixed skillMods
2014-04-03 16:34:30 +01:00
Seefo
1f4dad4ff0
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-03 09:47:36 -04:00
Seefo
e57cefd8a5
Added Jedi Items category to frog
2014-04-03 09:47:05 -04:00
Treeku
cecd55ffcd
Better example of adding expertise abilities
2014-04-03 14:22:06 +01:00
Treeku
d37440c682
Wrong script
2014-04-03 14:19:07 +01:00
Treeku
b5b99ddd68
Should actually always be >= otherwise it'll bug
2014-04-03 14:06:42 +01:00
Treeku
1f58d98000
Added agility medic buff ability Mark I (example)
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The level for most expertise abilities can be seen in the buff table because it's specified in the Priority column for buffs (yay!).
The names are way too different and it would be too resource intensive/too much server work to try and do this automatically, especially when the data isn't *always* there and isn't always correct when it is.
2014-04-03 14:00:23 +01:00
Treeku
d7aba7dc7a
resetLvl only remvs class/expertise skills (safer)
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It's better to only remove class/expertise skills, rather than remove all but certain skills.
The previous method would remove all chronicles, politician and basic language and harvesting skills!
2014-04-03 13:37:11 +01:00
Treeku
6bcb299913
XP flytxt no longer shows if performing/stationary
2014-04-03 12:46:46 +01:00
Treeku
e6d21a8620
No longer able to gain XP beyond level 90
2014-04-03 12:40:35 +01:00
Treeku
317d374ebb
resetLevel() no longer removes basic skills
2014-04-03 12:17:24 +01:00
CharonInferar
d4876fc87f
Added time delay for surveying map display
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- QA stuff like countering frequent mindless button hacking and
preventing the tool to lockup as a consequence
2014-04-03 03:58:23 +02:00
CharonInferar
531acac7c6
More quality assurance work
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- Resource container split/join
- Surveying test runs
- Balancing
2014-04-02 23:28:08 +02:00