Commit Graph
1387 Commits
Author SHA1 Message Date
Seefo 35fff907f5 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-05 00:03:29 -04:00
Seefo 52e92f7da9 Fixed delta related crash 2014-04-05 00:03:17 -04:00
Bronco69 10896fe4e1 Structure - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:30:43 +02:00
Bronco69 1da76d500b Munition - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:28:59 +02:00
Bronco69 85d8f53702 Engineering - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:26:54 +02:00
Bronco69 c380188070 Domestic + Cybernetic - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:24:18 +02:00
Bronco69 a6168e1572 Commando - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:17:12 +02:00
Bronco69 d7756e185b Beast Master - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 04:12:22 +02:00
Bronco69 9341998385 Bounty Hunter - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 03:59:20 +02:00
Seefo 6502471e19 Fixed crashing temporarily 2014-04-04 20:06:04 -04:00
Seefo 973ab6da62 Fixed zoning error 2014-04-04 13:32:48 -04:00
Treeku ab3c32e15d Changed sendListDelta a bit 2014-04-04 18:02:45 +01:00
Treeku abb68a74b6 Temp fix for skills crash 2014-04-04 17:01:20 +01:00
Treeku 49e7acb947 StaticService now supports custom objectIds
If there's a problem with the id it should be detected due to the objectId db.
2014-04-04 10:42:52 +01:00
Waverunner 9e80b5eeae Added basis for server-side cooldown checks, added warmup checks, closed #273
Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00
Waverunner edcc6b9c34 Fixed error 2014-04-03 15:59:10 -04:00
Waverunner 356dc46ec0 Build-a-Buff will now overwrite existing Inspiration buff 2014-04-03 15:22:32 -04:00
Waverunner f042a133a1 Fixed #368 2014-04-03 15:12:09 -04:00
Light2 b9e94e39e7 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-03 19:49:50 +02:00
Light2 e73abdcf71 Disabled respec npc until respec works 2014-04-03 19:49:40 +02:00
Seefo f6c03c19aa Fixed remove skill mod error, some equipment stuff aswell 2014-04-03 13:42:53 -04:00
Treeku f3f57b5d75 Fixed problem with grantLevel 2014-04-03 18:24:42 +01:00
Treeku 1fdb6f0ad1 Some SWGMap fixes 2014-04-03 18:16:00 +01:00
Seefo 510e454f83 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-03 13:04:59 -04:00
Seefo 4aa2daa1ac Fixed an error in the Player Service 2014-04-03 13:03:57 -04:00
Treeku 0683983710 Added null check for removing skillMods 2014-04-03 18:01:52 +01:00
Treeku 40e17095f7 Fixed crash 2014-04-03 17:14:38 +01:00
Treeku 401c575ead Fixed skillMod-related crash 2014-04-03 16:59:09 +01:00
Treeku f97b23ae5c Updated SkillMod.java to work with a map 2014-04-03 16:57:51 +01:00
Treeku 977f18e533 Fixed error 2014-04-03 16:54:38 +01:00
Treeku 4f45f62d0b Updated skillMod baseline, removed old deltas 2014-04-03 16:51:20 +01:00
Treeku d187b0b3ea Removed skillModUpdateCounter functions 2014-04-03 16:46:12 +01:00
Treeku ef1d499a97 Uncommented line in sendListDelta() 2014-04-03 16:39:32 +01:00
Seefo 1490181ceb Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-03 11:38:36 -04:00
Seefo fff7c85437 Armour calculations are now correct - still working on the Equipment Service. 2014-04-03 11:38:11 -04:00
Treeku 121ec2b408 And one other thing 2014-04-03 16:36:30 +01:00
Treeku de21f01934 Forgot something 2014-04-03 16:35:33 +01:00
Treeku 967aba6652 Fixed skillMods 2014-04-03 16:34:30 +01:00
Seefo 1f4dad4ff0 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-03 09:47:36 -04:00
Seefo e57cefd8a5 Added Jedi Items category to frog 2014-04-03 09:47:05 -04:00
Treeku cecd55ffcd Better example of adding expertise abilities 2014-04-03 14:22:06 +01:00
Treeku d37440c682 Wrong script 2014-04-03 14:19:07 +01:00
Treeku b5b99ddd68 Should actually always be >= otherwise it'll bug 2014-04-03 14:06:42 +01:00
Treeku 1f58d98000 Added agility medic buff ability Mark I (example)
The level for most expertise abilities can be seen in the buff table because it's specified in the Priority column for buffs (yay!).

The names are way too different and it would be too resource intensive/too much server work to try and do this automatically, especially when the data isn't *always* there and isn't always correct when it is.
2014-04-03 14:00:23 +01:00
Treeku d7aba7dc7a resetLvl only remvs class/expertise skills (safer)
It's better to only remove class/expertise skills, rather than remove all but certain skills.

The previous method would remove all chronicles, politician and basic language and harvesting skills!
2014-04-03 13:37:11 +01:00
Treeku 6bcb299913 XP flytxt no longer shows if performing/stationary 2014-04-03 12:46:46 +01:00
Treeku e6d21a8620 No longer able to gain XP beyond level 90 2014-04-03 12:40:35 +01:00
Treeku 317d374ebb resetLevel() no longer removes basic skills 2014-04-03 12:17:24 +01:00
CharonInferar d4876fc87f Added time delay for surveying map display
- QA stuff like countering frequent mindless button hacking and
preventing the tool to lockup as a consequence
2014-04-03 03:58:23 +02:00
CharonInferar 531acac7c6 More quality assurance work
- Resource container split/join
- Surveying test runs
- Balancing
2014-04-02 23:28:08 +02:00