Treeku
60eee0d4dd
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-11 15:56:36 +01:00
Treeku
7fd08bc7ad
Baseline changes, cleaned some things
2014-05-11 09:54:50 +01:00
Treeku
837e07d822
Respawn functionality
...
(might want to be moved to spawnService)
2014-05-11 09:29:38 +01:00
Waverunner
d38bc9eb29
Changed CmdStartScene to use galacticTime
...
This should fix the time of day's being incorrect when using multiple
clients
2014-05-10 17:13:06 -04:00
Waverunner
f8c26e9658
Fixed customization delta, changed bounty list to bounty map, added SurveyMissionObjective
2014-05-06 19:08:00 -04:00
Light2
ce15656ff3
begin work on vendors, fixed highestid sql query(might fix crash bug)
2014-05-06 00:55:02 +02:00
Light2
3f7e3d50f8
fixed load in bug
2014-05-04 23:01:38 +02:00
Light2
ae33de15c5
fixed tons of null pointers after loading objects from db
2014-05-04 22:47:05 +02:00
Treeku
541bffa942
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-04 18:56:34 +01:00
Treeku
94c2f19ed4
Removed reuse_item condition from timer items
2014-05-04 18:41:14 +01:00
Waverunner
44678d8c18
Merge
2014-05-03 18:10:55 -04:00
Waverunner
7860a8b668
Added Tracking Droids, refined Bounty Missions
...
A few things need to be done like the stacks for the droids. Right now
they won't be destroyed from inventory until this is implemented.
2014-05-03 18:03:00 -04:00
Light2
815521c2fe
Implemented agressive AI and assist behaviour, added health regen task to ai
...
Use the prima guide to get assist range of mobs
2014-05-03 19:57:02 +02:00
Light2
ba6d2652b9
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-03 18:12:47 +02:00
Light2
f05da881ab
Fixed odb bugs, fixed some null pointers
2014-05-03 18:12:27 +02:00
Treeku
ff827a2902
Fixed null error
2014-05-02 22:08:13 +01:00
Treeku
57dcb72718
Additional null checks
2014-05-02 21:24:37 +01:00
Treeku
78569244b8
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-02 21:15:57 +01:00
Treeku
5e522cf03b
Added getObjectByFirstName null checks
2014-05-02 21:12:45 +01:00
Light2
5d4bf6a0a2
odb fix
2014-05-02 20:51:44 +02:00
Waverunner
3f049e615b
Merge
2014-05-01 16:29:05 -04:00
Waverunner
7a6360e235
Comm message when accepting bounties, basework for probe droids
2014-05-01 16:14:20 -04:00
Light2
536b51d953
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
.gitignore
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/mission/MissionObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/chat/Mail.java
src/services/mission/MissionObjective.java
src/services/object/ObjectService.java
src/services/playercities/PlayerCity.java
2014-05-01 21:08:20 +02:00
Light2
7d457101f3
Refactored odb system (read extended), added implementation of Dynamic World Spawns
...
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
Waverunner
ea9a1fdd82
Added setting of player bounties
...
Mission for bounties still needs to be ironed out so you won't see them
in the bounty mission terminal, however you can now set bounties for
players.
2014-04-29 17:49:03 -04:00
Treeku
2de5cbe362
Static object and doid fixes
2014-04-29 19:41:05 +01:00
Treeku
29e78e1d0d
Made doids more precise
2014-04-29 08:35:18 +01:00
Treeku
af64aae9f1
Fixed merge clashes
2014-04-29 05:33:16 +01:00
Treeku
02ff93312e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/houses/player_house_corellia_large_style_01.py
scripts/houses/player_house_corellia_large_style_02.py
src/resources/objects/tangible/Deed.java
src/resources/objects/tangible/Harvester_Deed.java
src/resources/objects/tangible/Player_House_Deed.java
src/services/PlayerService.java
src/services/object/ObjectService.java
2014-04-29 05:04:23 +01:00
Treeku
73f8ad85bc
useObject adds the UseTarget
2014-04-29 04:49:42 +01:00
Treeku
de296b4db2
More removed DeedObject stuff
...
Also changed attachments to use ids instead of objects. Best to use Ids
otherwise issues such as objects not deleting successfully occur, if not
outright causing persistence errors during saving.
2014-04-29 03:48:32 +01:00
Light2
97743da840
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-28 16:17:40 +02:00
Light2
a740e0c6ca
bazaar retrieve item fix
2014-04-28 16:17:31 +02:00
CharonInferar
25de95b310
Merge pull request #533 from tacef/master
...
Continued Work on Playerhouse deed
2014-04-26 15:42:45 +02:00
tacef
caf9bf2f4b
Updated Objectservice
...
to just load playerdeed out of TCG and Saga_system
2014-04-26 15:40:12 +02:00
tacef
3e5e748d6b
Continued Work on Playerhouse deed
...
Altered Objectservice again to support storyteller house deeds
2014-04-26 15:19:44 +02:00
Treeku
c1505e5974
Moved resource functions to resourceService
2014-04-26 00:36:13 +01:00
Treeku
61748a3545
Some more skillMod improvements
2014-04-26 00:25:25 +01:00
Treeku
632d157074
Merge pull request #524 from tacef/master
...
Continued work on Playerhouse deeds
2014-04-25 21:18:00 +01:00
tacef
061adee910
Continued work on Playerhouse deeds
...
Added some more houses(need more testing when elevators work)
Also altered objectservice to work with tcg houses
2014-04-25 17:42:05 +02:00
CharonInferar
e877a44713
Jedi Loot templates inserted
...
Buried treasure loot realized
2014-04-25 01:49:50 +02:00
tacef
2355215567
Added more Houses, reed description
...
Added Guildhalls
Started preliminary City hall for testing
Altered Objectservice to work with guild and city deeds
Altered SUI Service to support the new folderstructure for structures
and harvesters
Fixed Structureterminal Radial
2014-04-21 22:45:58 +02:00
Treeku
50e88d2300
Cut down a few warnings
2014-04-18 22:38:07 +01:00
Treeku
e8a1959f9d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/radial/vehicle.py
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/player/PlayerObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/SimulationService.java
src/services/combat/CombatService.java
src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
Treeku
f58b7b6a5b
Overhauled Mounts (still buggy)
2014-04-18 19:09:45 +01:00
Waverunner
9252ebaaea
Added Enter & Leave Messages for ChatRooms as well as info stats for the
...
room
2014-04-17 16:01:12 -04:00
Light2
0ec275cf7b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/services/bazaar/BazaarService.java
2014-04-15 01:12:44 +02:00
Light2
bd0a30aa96
Added basic bazaar functionality - see extended
...
Categories are not working right now, Auctions and Vendors are not yet
implemented
2014-04-15 01:11:33 +02:00
Treeku
db3f0368a0
Items now have cooldowns and play anims
...
Grenades, heal stims, heavy weapons.
Heavy weapons seem to be considered usable items and it calls the heavy
weapon command dependent on the template in template_command_mapping.
You can't fire it from the toolbar due to a checkbox.
2014-04-14 11:55:40 +01:00
CharonInferar
a99edcc2bc
restored file
2014-04-13 23:08:29 +02:00