realized that the health buff is linked to the stamina box in expertise
http://i.imgur.com/hW0L0zp.jpg
ive chosen CL48 for mark 2 because you get initially mark 1 at CL48 too.
The level for most expertise abilities can be seen in the buff table because it's specified in the Priority column for buffs (yay!).
The names are way too different and it would be too resource intensive/too much server work to try and do this automatically, especially when the data isn't *always* there and isn't always correct when it is.
Line 1181 in CreatureMessageBuilder needs to be uncommented. When it is,
after a couple skill mod delta's are sent, a crash occurs. I'm unsure on
how to fix it.
(BugFix) Build-A-Buff applies correct stats now
-- NOTE: Stats that the player does not have yet may not show in
character sheet but the server will recognize still recognize their new
stats
(Added) Inspiration Ticks
(BugFix) Inspiration Buffs time corresponds to the players inspiration
ticks.
(BugFix) "Watch" on radial menu working again
(Added) Put in the effects for the multi-tiered performance abilities
(Feature) You can now type /[performance effect] [tier number] to use
that specific effect
(BugFix) showFlyText boolean for showing to observers or not (fixes
other players exp gain shown to other players)
(Code) Few minor additions/fixes
The Tactical Supply Drop command was removed from the game and was
merged with the Medical Supply Drop and then became Supply Drop.
The script can properly check if the actor has the tactical serum
expertise box or not.
Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
added force run with particle effects, saber intercept, saber block,
added particle effects for stance and focus, moved the marker for Dee'ja
Peak to its correct location on the map.
Created missing expertise scripts and filled them with data from the
game. Leaving Commando out for now as my version have a different
approach which I want to discuss with devs first.
Also added PyCharm project directory to the .gitignore file.