Light2
f3db0818a8
Added option to spawn child objects outside cells, added all travel terminal, ticket collector and shuttle spawns
2013-11-21 21:54:43 +01:00
Light2
e7350687db
Added weather
2013-11-21 15:17:32 +01:00
Light2
3f721f876f
Fixed loading of new scenes for travel
2013-11-21 01:26:09 +01:00
Waverunner
b6921a7dc9
BuffRecipient window now updates properly
2013-11-17 13:21:09 -05:00
Treeku
138491fd0d
Static Service can use 4 Quaternions instead of 2
...
~needed for some things
~other minor changes
2013-11-16 23:49:08 +00:00
Treeku
d377ee905d
No Trade will now work
2013-11-16 23:35:33 +00:00
Treeku
b6fc2edfe3
obj: use(core, actor, obj) & destroy(core, obj)
...
Object scripts can now define:
use(core, actor, object)
destroy(core, object)
This will be useful for, for example, making a pcd vehicle spawn in the
datapad upon the use of a deed before destroying itself, or making a
lifeday tree spawn another tree upon its destruction.
2013-11-16 23:15:26 +00:00
Waverunner
a5385ce4da
Skills now grant appropriate title
...
Added a title list to PlayerObject as well for server purposes (mainly
for /setcurrentskilltitle)
2013-11-15 17:03:42 -05:00
Waverunner
330c06c93c
Fixed animation & buff window shows for recipient
2013-11-11 18:46:59 -05:00
Waverunner
cc24adeea6
Added BuildABuff Packet
2013-11-10 16:33:41 -05:00
Waverunner
87d4bb0829
Added shuttle countdown sequence
2013-11-10 11:43:56 -05:00
Waverunner
34d0ce25b6
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/objects/creature/CreatureObject.java
2013-11-10 08:39:54 -05:00
Waverunner
b05e106a50
Added Animation ObjectController
2013-11-10 08:30:18 -05:00
Treeku
43923c9878
currentAnimation now notifies observers
2013-11-10 10:29:27 +00:00
Treeku
f7941b2b62
destroyObject timer (for lifeday trees)
2013-11-10 10:20:47 +00:00
Treeku
c3e591ec0c
useStaticObject(core, actor, object)
2013-11-10 10:11:11 +00:00
Treeku
4a2de02212
useStaticObject(core,actor) usable in obj scripts
2013-11-10 09:59:09 +00:00
Treeku
7addf47a99
Added setCustomName2() to creatures (for lifeday)
2013-11-10 08:51:42 +00:00
Treeku
6b47d8d0b2
Added respawning (ie. for lifeday trees)
2013-11-10 08:43:25 +00:00
Wefi
76ebe9a5c1
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-11-09 21:54:42 -06:00
Wefi
0086c6e35d
Start of Life Day
...
Added basic Npcs to the Lifeday event in Wafar.
Need to do.
Find a way to bind an ID to a spawned item, as Static id's are refresh
every server reset.
2013-11-09 21:54:09 -06:00
Waverunner
8c65a92871
Bonus Set Buffs no longer removed on logout
2013-11-09 14:49:15 -05:00
Waverunner
1c9e068f2e
Added travel fares, landing sequence for shuttles
...
Also added Console resource for time stamped messages
2013-11-08 20:35:25 -05:00
Doogla
403fa12d07
More Jedi Expertise Work
...
Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
2013-11-08 10:17:59 -08:00
Waverunner
9432de17a6
Bug fixes and improvements to Travel
2013-11-07 20:21:14 -05:00
Treeku
ded54ab12b
Combat takes account of stat and stat_modified
...
stat = base leveling stat
stat_modified = what equipment/buffs give
2013-11-07 06:59:06 +00:00
Waverunner
ba8a627d31
Merge pull request #60 from xbang21/master
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Fixed and added all officer buffs , bebuffs , and dots.
2013-11-06 19:12:14 -08:00
Waverunner
8799c864b8
Changed shuttling, eisley transport ship fixed
2013-11-06 19:53:55 -05:00
xbang21
5e9afa5b37
Merge pull request #1 from ProjectSWGCore/master
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Merged Main to secondary
2013-11-06 16:42:53 -08:00
xbang21
18624925c8
fixed minor bug
2013-11-06 17:36:11 -05:00
xbang21
e6f22c04c3
finished Officer Buffs completely
2013-11-06 17:32:29 -05:00
Waverunner
a5eb18ab2b
Added shuttling system, can travel between points
...
Only the Mos Eisley transport ship exists. Will more than likely change
how shuttles/transports are added to the game world.
2013-11-05 19:59:15 -05:00
Treeku
67e4333171
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/demo.py
src/resources/common/Opcodes.java
2013-11-05 05:44:12 +00:00
Treeku
90f2eec454
Added leveling/roadmap, skillService
2013-11-05 05:36:37 +00:00
Light2
d67b8bdc46
Added deadlock detection
2013-11-04 13:12:54 +01:00
Waverunner
8433890b46
Added hasSkillMod to SkillModService
2013-10-30 19:53:00 -04:00
Waverunner
668e93493b
Purchase tickets, TP's use Point3D for location
2013-10-29 18:54:47 -04:00
Light2
6e84f1dca4
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/main/NGECore.java
2013-10-29 15:51:01 +01:00
Light2
7ae910431d
some stuff I forgot to commit
2013-10-29 15:48:54 +01:00
Waverunner
ceacf7d119
Galaxy map will now show for terminals
2013-10-28 16:01:05 -04:00
Waverunner
aad1ec856c
Terminal now displays TravelPoints correctly
...
Can only view the points from Mos Eisley starport travel terminal,
Purchase Ticket will not work as command not implemented.
2013-10-28 15:23:10 -04:00
Waverunner
de73a1944c
Fixed packet crash error for travel points
2013-10-27 13:55:19 -04:00
Waverunner
0530934a2b
More work done on travel system
2013-10-27 12:55:35 -04:00
Waverunner
b43eb93772
Most of Travel service finished
2013-10-23 16:22:25 -04:00
Light2
ca5aae4187
Added DoTs, added buff stacks, fixed several combat bugs, added several commands and buffs
2013-09-29 19:17:16 +02:00
Light2
479954f1c2
Added revives
2013-09-27 21:26:02 +02:00
Light2
0b503dafec
Attack speed fix
2013-09-27 16:58:59 +02:00
Light2
7bf13d74c7
Weapon attack speed now based on weapon type
2013-09-27 16:55:59 +02:00
Light2
18642a987b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-09-27 16:50:14 +02:00
Light2
a711803ef2
Weapon Changes
2013-09-27 16:50:07 +02:00