Light2
e6e277fc24
See extended.
...
[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
2013-08-15 18:14:36 -04:00
Treeku
c4b6b1b0c3
Minor fixes to previous commit and warning fixes
2013-08-14 22:01:41 +01:00
Light2
fa79a8b41c
Added buffs, added total play time to character sheet
2013-08-11 18:18:12 +02:00
Light2
6c88d0e82a
Started work on buffs, made swglist persistent, fixed waypoint position in cells
2013-08-05 17:12:06 +02:00
Light2
a8c61f8e50
Basic combat works now, fixed /pvp, added waypoint mail attachments, fixed several bugs
2013-08-04 21:15:12 +02:00
Light2
8c6d56bef3
More work on combat, added 2 obj Controller packets, added /setspeed, fixed object permissions
2013-08-03 23:23:35 +02:00
Light2
019e8a712b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-07-30 21:30:12 +02:00
Light2
1078331b60
Added preliminary terrain collision detection, added some combat functions, changed CreatureObjects superclass to Tangible Object
...
Updated engine
Delete all files in odb/creature (creature superclass was changed so db
wipe is needed)
2013-07-30 21:29:35 +02:00
Waverunner
9a65deb917
/faction added, /pvp updates flags
2013-07-30 11:18:54 -04:00
Light2
551232b442
Updated engine, added static map locations, added some creature deltas
2013-07-12 00:41:08 +02:00
Light2
6c3a8f04db
Added SUI windows, added bank
2013-07-09 19:38:36 +02:00
Light2
7d66690c49
NGECore2 Code
2013-07-07 21:07:06 +02:00