Commit Graph
12 Commits
Author SHA1 Message Date
Light2 e6e277fc24 See extended.
[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
2013-08-15 18:14:36 -04:00
Treeku c4b6b1b0c3 Minor fixes to previous commit and warning fixes 2013-08-14 22:01:41 +01:00
Light2 fa79a8b41c Added buffs, added total play time to character sheet 2013-08-11 18:18:12 +02:00
Light2 6c88d0e82a Started work on buffs, made swglist persistent, fixed waypoint position in cells 2013-08-05 17:12:06 +02:00
Light2 a8c61f8e50 Basic combat works now, fixed /pvp, added waypoint mail attachments, fixed several bugs 2013-08-04 21:15:12 +02:00
Light2 8c6d56bef3 More work on combat, added 2 obj Controller packets, added /setspeed, fixed object permissions 2013-08-03 23:23:35 +02:00
Light2 019e8a712b Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-07-30 21:30:12 +02:00
Light2 1078331b60 Added preliminary terrain collision detection, added some combat functions, changed CreatureObjects superclass to Tangible Object
Updated engine
Delete all files in odb/creature (creature superclass was changed so db
wipe is needed)
2013-07-30 21:29:35 +02:00
Waverunner 9a65deb917 /faction added, /pvp updates flags 2013-07-30 11:18:54 -04:00
Light2 551232b442 Updated engine, added static map locations, added some creature deltas 2013-07-12 00:41:08 +02:00
Light2 6c3a8f04db Added SUI windows, added bank 2013-07-09 19:38:36 +02:00
Light2 7d66690c49 NGECore2 Code 2013-07-07 21:07:06 +02:00