Treeku
e763da8d61
Refactored BUIO
2014-05-16 08:01:27 +01:00
Treeku
737b24d3b9
Changed guildList to a Set, changed STAO
2014-05-14 20:39:03 +01:00
Treeku
fa4816921e
Refactored GUILD object
2014-05-14 17:11:22 +01:00
Treeku
c564a016e4
Refactored TANO
2014-05-14 14:57:49 +01:00
Treeku
35acbd75d4
Changed STF.get() to Stf class
2014-05-13 03:39:41 +01:00
Light2
7fc5c44817
Moved loot groups to mobile template scripts, moved respawn time to spawn service as last argument
...
Please no longer use loot in object template scripts and move them over
to the mobiles/ folder.
2014-05-12 18:42:15 +02:00
Treeku
4e8eebb718
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/objects/tangible/TangibleObject.java
2014-05-12 05:01:27 +01:00
Treeku
4fe246975c
Fixed various bugs
2014-05-12 04:56:29 +01:00
Seefo
1445086a58
Fixed a few bugs
2014-05-11 17:15:04 -04:00
Seefo
146df320b8
Fixed CollectionService system messages, added STF datatable to quickly obtain an entry from an STF
2014-05-11 16:21:34 -04:00
Seefo
c47ddf77df
Fixed a container limit bug
2014-05-11 12:42:40 -04:00
Seefo
6aca49baea
Fixed container limit checks
2014-05-11 12:23:53 -04:00
Treeku
60eee0d4dd
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-11 15:56:36 +01:00
Treeku
7fd08bc7ad
Baseline changes, cleaned some things
2014-05-11 09:54:50 +01:00
Waverunner
f57444e942
Fixed setCustomizationVariable not updating customization byte array
2014-05-10 19:56:02 -04:00
Waverunner
4e36321ca3
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-06 19:08:13 -04:00
Waverunner
f8c26e9658
Fixed customization delta, changed bounty list to bounty map, added SurveyMissionObjective
2014-05-06 19:08:00 -04:00
Seefo
bd9db1c0c8
Added container limit checks
2014-05-06 18:40:19 -04:00
Waverunner
023f5bfef9
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-06 17:27:19 -04:00
Waverunner
7b14c94d40
Fixed #621 , added missing sys message for tracking droids, fixed bounties db null error & wp null error
2014-05-06 17:27:06 -04:00
Seefo
fcd155e100
Fixed TangibleObject.getTrueName()
2014-05-06 17:20:51 -04:00
Seefo
f394dd6e19
Fixed loot system message, added functions to TangibleObject to obtain different variants of the object's name
2014-05-06 13:03:54 -04:00
Seefo
8dd5f5d053
Initial commit of lightsaber customization - see extended
...
The majority of lightsaber customization now works.
All that I can think of that needs to be done is:
* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
Treeku
fa63eacc3c
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-04 23:22:55 +01:00
Treeku
a5ee3ff2b4
StaticService can now use mobileTemplates
...
Just put a mobileTemplate in place of the objectTemplate.
2014-05-04 23:22:15 +01:00
Light2
ae33de15c5
fixed tons of null pointers after loading objects from db
2014-05-04 22:47:05 +02:00
Light2
a5411ab44b
fixed another null pointer
2014-05-04 19:34:16 +02:00
Treeku
dba74a6ebc
Fixed calculatePvpStatus
2014-05-03 15:32:07 +01:00
Treeku
70d63139e6
Temp patchfix for creating chars issue
...
Will fix it properly soon, atm everyone needs to be able to create
chars.
2014-05-02 18:19:39 +01:00
Light2
d5f9adc7b2
more odb fixes
2014-05-02 00:34:01 +02:00
Light2
536b51d953
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
.gitignore
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/mission/MissionObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/chat/Mail.java
src/services/mission/MissionObjective.java
src/services/object/ObjectService.java
src/services/playercities/PlayerCity.java
2014-05-01 21:08:20 +02:00
Light2
7d457101f3
Refactored odb system (read extended), added implementation of Dynamic World Spawns
...
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
Treeku
fac4c7fe3b
Moved Loot objs out of baseline dir
2014-04-29 23:04:53 +01:00
Treeku
3368682443
Static objects now use doids
2014-04-29 08:36:44 +01:00
CharonInferar
e877a44713
Jedi Loot templates inserted
...
Buried treasure loot realized
2014-04-25 01:49:50 +02:00
Treeku
bcbcbde34a
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/objects/tangible/TangibleObject.java
2014-04-18 21:29:57 +01:00
Treeku
e8a1959f9d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/radial/vehicle.py
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/player/PlayerObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/SimulationService.java
src/services/combat/CombatService.java
src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
CharonInferar
4f60260e53
Menu functionality improved
...
Lootkit implemented
Loot price and further stats considered
2014-04-18 20:57:56 +02:00
Treeku
f58b7b6a5b
Overhauled Mounts (still buggy)
2014-04-18 19:09:45 +01:00
CharonInferar
2b4527e165
Conversation menu improvements
...
SUI window functionality
storage of items in collections
2014-04-18 04:45:12 +02:00
CharonInferar
d123415605
Improvements on loot system
...
Loot icon
Loot system messages
2014-04-16 18:14:10 +02:00
CharonInferar
e3ed8a1ab6
Loot window added
...
Loot window implemented
Loot info effect added
2014-04-16 18:14:09 +02:00
CharonInferar
b36081e630
Improvements on loot system
...
Loot icon
Loot system messages
2014-04-16 17:18:59 +02:00
CharonInferar
37dc1a45c2
Loot window added
...
Loot window implemented
Loot info effect added
2014-04-16 05:23:30 +02:00
CharonInferar
35383e0cf5
someone changed serial number data type
2014-04-14 19:58:46 +02:00
CharonInferar
cbaf74a92e
first commit of addidtions
2014-04-14 19:58:44 +02:00
Treeku
db3f0368a0
Items now have cooldowns and play anims
...
Grenades, heal stims, heavy weapons.
Heavy weapons seem to be considered usable items and it calls the heavy
weapon command dependent on the template in template_command_mapping.
You can't fire it from the toolbar due to a checkbox.
2014-04-14 11:55:40 +01:00
Treeku
db33827e18
Setting serial sets SERIAL option to true
2014-04-14 11:02:00 +01:00
Treeku
7cee1990b5
Serial number uses attribute
2014-04-13 16:33:18 +01:00
Treeku
432700ab20
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-13 13:19:57 +01:00