Added Imperial Spec Ops Armor (need to find a way to FORCE primary
color, it is only allowed to be white. Secondary color can be changed to
black.)
Added Imperial Command BARC
Added Factional Weapons
Added Painting
Added Nova Necklace and Colonel Ring
Changed Factional Recruiter script to allow Rewards.
Added Imperial Comm Link (Does not call a pet)
Rebel recruiter rewards can now be called by conversing with the
recruiter again.
Exceptional pistol is now deposited in inventory
Binocular buff now adds to player
Rebel Command Barc now generates correct vehicle
The majority of lightsaber customization now works.
All that I can think of that needs to be done is:
* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
The scripting of weapons should be much, much easier now. See the
included examples in DevService.
Attributes such as attack speed and range are now being read/written to
the actual items attributes.