Treeku
f7ed85af5a
Cleaned up transferitemarmor.
2014-09-02 07:50:10 +01:00
Treeku
07d0926494
Cleaned up transferitemweapon.
2014-09-02 07:47:36 +01:00
Treeku
03089f1d6f
Cleaned up transferitemmisc.
2014-09-02 07:44:58 +01:00
Treeku
90bd319359
Added isWearingAppearance() check.
2014-09-02 07:43:34 +01:00
Treeku
0592d4679a
Added equipAppearance to equipmentService.
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Various other improvements for potential issues.
2014-09-02 07:40:22 +01:00
Zing
c235b97633
Merge pull request #1204 from zingzing175/experimental
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Experimental
2014-09-01 22:49:38 -07:00
Zing
d29e8379b3
Merge branch 'master' into experimental
2014-09-01 22:39:15 -07:00
Zing
47719ea5ad
Merge branch 'experimental'
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Conflicts:
src/services/command/CommandService.java
merge conflict
2014-09-01 22:35:38 -07:00
Zing
65d48d9a42
Merge pull request #1202 from zingzing175/master
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Fixed Appearance Item Client Crash. See notes
2014-09-01 22:24:40 -07:00
Zing
24da9f9f07
Fixed Appearance Item Crash. See notes
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Currently multiple items can be assigned to the appearance item tab when
radial then equip appearance.
2014-09-01 18:14:34 -07:00
Waverunner
93c54874ba
Fixed unknown Quest CRC error from prior commit
2014-09-01 16:45:49 -04:00
Waverunner
6e6221c771
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-09-01 16:27:00 -04:00
Waverunner
5026b9ee92
Added item count for retrieve tasks, Fixed wrong opcode for QuestAccept packet, Changed name of a couple methods in QuestService
2014-09-01 16:25:02 -04:00
Zing
ec1731e32e
Merge pull request #6 from ProjectSWGCore/master
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Fixed cooldown issue potentially blocking commands
2014-09-01 12:10:07 -07:00
Treeku
0666a5f727
Fixed cooldown issue potentially blocking commands
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Any object that inherits TangibleObject and has commands utilized on it will need to make sure their initAfterDBLoad() calls super.initAfterDBLoad().
Fixes:
java.lang.NullPointerException
at resources.objects.tangible.TangibleObject.hasCooldown(TangibleObject.java:626)
at services.command.CommandService.callCommand(CommandService.java:95)
at services.command.CommandService$1.handlePacket(CommandService.java:1011)
at engine.resources.service.NetworkDispatch$1.run(NetworkDispatch.java:202)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
2014-09-01 20:08:33 +01:00
Zing
fdbde00ee4
Merge pull request #5 from ProjectSWGCore/master
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pull
2014-09-01 11:49:58 -07:00
Treeku
b0ada28769
Fixed potential client null with appearance items.
2014-09-01 19:46:29 +01:00
Treeku
c32f2980dc
Fixed potential client null with appearance items.
2014-09-01 19:44:43 +01:00
Treeku
e770daeae8
Fixed a crash when removing.objects from SWGLists.
2014-09-01 19:26:08 +01:00
Treeku
12504fe320
Fixed issue where NPC weapon was equipped wrongly.
2014-09-01 02:19:12 +01:00
Zing
837723a55e
Merge pull request #4 from ProjectSWGCore/master
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pull
2014-08-30 07:58:17 -07:00
Ziggeh
4b03a7c34a
Found an unknown in WEAO03
2014-08-28 16:43:10 +02:00
Treeku
ea417cb7a5
Cleaned up Buff object
2014-08-28 07:36:33 +01:00
Treeku
5b280731c2
Fixed TangibleObject functions in CreatureObject
2014-08-28 05:40:46 +01:00
Waverunner
31a13ca32c
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-08-27 20:25:03 -04:00
Waverunner
5cd90a4cec
Added "Bib's Offer" Quest
2014-08-27 20:24:44 -04:00
Ziggeh
03da184111
Removed duplicate method from CreatureObject
2014-08-27 15:11:12 +02:00
Waverunner
3cad7bf212
Fixed waypoint not being destroyed for quests
2014-08-26 16:16:52 -04:00
Waverunner
e7fa4f76eb
Added complete_quest and reward task type handling, Changed task type to be split when quest loads instead of activating next task, Added getInventory method to CreatureObject, Added getQuestRewardTemplate to QuestService
2014-08-26 15:14:26 -04:00
Waverunner
9696bbd831
Merge branch 'feature/quests-tasks-and-cmds'
2014-08-26 12:46:26 -04:00
Waverunner
274e6a9926
Fixed some playerobject deltas not being sent correctly, Added quest acceptance window, Added /abadonquest, Fixed a few statement errors preventing zone in via character creation
2014-08-26 12:46:18 -04:00
Waverunner
7a891289db
Fixed odb home directory error
2014-08-26 12:46:17 -04:00
Waverunner
16b9cafae3
Added handling for messagebox quest task types
2014-08-26 12:46:17 -04:00
Ziggeh
d5d1443d71
Fixed LoginService PSQL nullpointers
2014-08-26 16:23:25 +02:00
Treeku
e17b04a03c
Merge pull request #1198 from ProjectSWGCore/CombatCommandRefactor
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Combat command refactor preparation
2014-08-26 00:37:19 +01:00
Treeku
3fd74bf730
Minor changes
2014-08-26 00:33:20 +01:00
Treeku
2a0eff8163
Re-added reusableIdODB to NGECore.java
2014-08-25 23:53:53 +01:00
Treeku
e30df01657
Merge remote-tracking branch 'origin/CombatCommandRefactor' into CombatCommandRefactor2
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Conflicts:
src/services/ai/AIActor.java
2014-08-25 23:31:16 +01:00
Treeku
cdcfc98d1a
Reverted NGECore.java temporarily
2014-08-25 23:05:28 +01:00
Waverunner
fa874386b9
Merge branch 'feature/quest-conversations'
2014-08-25 17:46:36 -04:00
Waverunner
298fb1f59a
Added quest completion window, Changed sui service to not need conversation npcs to need conversation radial attached, Changed goToLocation event to check all of players quests instead of active one
2014-08-25 17:44:22 -04:00
Treeku
727e679ebb
Moved cooldowns to TangibleObject
2014-08-25 21:35:38 +01:00
Treeku
1dd7d712a3
Changed DOIds to be safer, added reusableIds
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DOIds are still 100% needed for instances.
ReusableIds will be ideal for staticService and many other locations
where you know the object is only temporary to that session.
2014-08-25 21:24:23 +01:00
Treeku
326963f96e
Removed more unnecessary command registrations
2014-08-25 20:13:04 +01:00
Treeku
fca5feb467
Changed AI abilities to add to abilities list.
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This allows the command system to recognise that they have the ability
in their abilities list.
Also removed setPvpBitmask which is redundant and unused; has no effect
on anything.
2014-08-25 20:08:29 +01:00
Treeku
4b7efcfc0f
Removed unnecessary command registrations
2014-08-25 20:05:21 +01:00
Treeku
53227c6a00
Added hate to AI (distinct from damage).
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Hate is not the same as damage.
AI is meant to choose their target based on who's most hated, not who's
dealt the most damage.
Hate is affected by the hate fields in combat commands, not necessarily
the damage of those commands.
An example is the Guardian Strike ability which deals zero damage but
increases hate greatly.
There is still a purpose for HighestDamageDealer in locations such as
DeathState where the person who gets the loot is the highest damage
dealer. Damage dealt is also used in XP calculation.
2014-08-25 19:51:19 +01:00
Treeku
cf65cc7901
Added datatables for CombatCommands
2014-08-25 19:46:56 +01:00
Treeku
2596cdc122
Added Math Utilities for CombatCommands
2014-08-25 19:43:35 +01:00
Lewis Morgan
1dc903a555
Merge pull request #1189 from ilikenwf/master
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Database Fixes, Code Cleanups, Removal of Nested loops and if statements that are not necessary
2014-08-25 13:28:41 -04:00