Waverunner
ff6c2d7d4c
Added GroupChat, PlanetChat, and basic chat channels
2014-04-16 16:52:11 -04:00
Light2
0ec275cf7b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/services/bazaar/BazaarService.java
2014-04-15 01:12:44 +02:00
Light2
bd0a30aa96
Added basic bazaar functionality - see extended
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Categories are not working right now, Auctions and Vendors are not yet
implemented
2014-04-15 01:11:33 +02:00
Seefo
1b1294136a
Fixed a bunch of vehicle bugs - will probably change the way vehicles are being handled soon to account for other vehicle templates
2014-04-13 13:37:54 -04:00
Light2
cf9bcf66f9
Fixed vehicles
2014-04-13 17:17:25 +02:00
Treeku
432700ab20
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-13 13:19:57 +01:00
Treeku
33614f4c48
Moved factionStatus from CREO to TANO
2014-04-13 11:06:27 +01:00
CharonInferar
fa00c85290
Swoop is mountable for further tests
2014-04-13 03:50:45 +02:00
Treeku
03c5201cf4
Command fixes, command removing
2014-04-13 00:29:30 +01:00
Treeku
e91362a12f
Fixed most warnings
2014-04-10 11:52:09 +01:00
Waverunner
931404bf3f
Organized chat packets, disabled chat channels temporarily
2014-04-09 18:50:14 -04:00
Seefo
8025bc7ad0
Changes to housing, added real player lot count to character sheet
2014-04-09 11:56:56 -04:00
Treeku
615a998384
Made cooldowns more efficient
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Isn't really necessary for them to have their own thread each.
There's an old trick from a time before thread pools were possible: System.currentTimeMillis().
2014-04-07 14:47:56 +01:00
Treeku
124fb6747f
Minor cooldown change
2014-04-06 22:52:45 +01:00
Treeku
74b1c107af
Minor cooldown fix
2014-04-06 19:36:42 +01:00
Treeku
4f56b40d84
Changed cooldowns to correctly use a float
2014-04-06 19:30:11 +01:00
Seefo
890d395e3a
Fixed an armour calculation bug
2014-04-05 14:37:42 -04:00
Treeku
abb68a74b6
Temp fix for skills crash
2014-04-04 17:01:20 +01:00
Waverunner
9e80b5eeae
Added basis for server-side cooldown checks, added warmup checks, closed #273
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Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00
Seefo
f6c03c19aa
Fixed remove skill mod error, some equipment stuff aswell
2014-04-03 13:42:53 -04:00
Treeku
0683983710
Added null check for removing skillMods
2014-04-03 18:01:52 +01:00
Treeku
977f18e533
Fixed error
2014-04-03 16:54:38 +01:00
Treeku
d187b0b3ea
Removed skillModUpdateCounter functions
2014-04-03 16:46:12 +01:00
Treeku
121ec2b408
And one other thing
2014-04-03 16:36:30 +01:00
Treeku
de21f01934
Forgot something
2014-04-03 16:35:33 +01:00
Treeku
967aba6652
Fixed skillMods
2014-04-03 16:34:30 +01:00
Light2
4c5ff93385
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-02 18:12:20 +02:00
Light2
b245efdce6
Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check
2014-04-02 18:12:08 +02:00
Waverunner
57922d6892
Fixed #336 , Fixed #320 , able to use basic dance
2014-04-01 17:26:46 -04:00
Light2
760e9726a9
more work on conversations
2014-04-01 15:31:14 +02:00
Treeku
2ac9872498
Speedbuff fix moved from java to skillMod script
2014-03-31 17:29:10 +01:00
Light2
dc03c31276
fixed #337 and removed some lock contention
2014-03-31 01:18:52 +02:00
Waverunner
f6bf134bad
Fixed #266 and added stealth for GM
2014-03-29 20:08:21 -04:00
Waverunner
75f72fe7dc
Fixed #314
2014-03-29 19:09:45 -04:00
Light2
4fe5e6614e
temp fix for /pvp
2014-03-29 21:00:51 +01:00
Treeku
9ff669832b
calculatePvpStatus() used for everything, more...
...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing. It should calculate the following:
On Leave/neutral players should be #16
Combatant players should be #35
Opposing faction SF players should be #55
Opposing Combatant NPCs should be #19
Ally SF NPCs (ie.; hoth commandos) should be #4
Enemy SF NPCs (ie. hoth resistance) should be #7
Same faction NPCs should be #0 (pink)
Attackable NPCs should be #1
Aggressive NPCs should be #2 or #3
NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Waverunner
ac2f2e1e17
Put cast for calculatePvpStatus in CreatureObject
2014-03-28 22:05:38 -04:00
Treeku
fac85f55d5
CreatureObject uses calculatePvpStatus()
2014-03-28 23:25:32 +00:00
Light2
397a35ebad
fixed null pointer at disconnect
2014-03-28 20:36:11 +01:00
Seefo
f9990a2bd5
Fixed some stuff
2014-03-28 07:09:16 -04:00
Seefo
1a0b36e8f3
Fixed #197 , #250 , and #233
2014-03-27 17:07:14 -04:00
Seefo
7970be3656
Fixed #126 , updated git ignore list
2014-03-26 22:02:19 -04:00
Waverunner
c31c24d7ec
Remove print in stopPerformance
2014-03-26 20:16:33 -04:00
Waverunner
d15b0d83e9
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/services/EntertainmentService.java
2014-03-26 20:08:30 -04:00
Waverunner
66e29893ac
Added holoemotes, work on imagedesign, bug fixes, new visitor class
2014-03-26 19:53:04 -04:00
Seefo
e60ffb32c5
Fixed #245 , also uncommented skill mod deltas
2014-03-26 19:20:05 -04:00
Light2
c3772e3246
Added xp gain on killing NPCs, fixed some bugs, added 2 new config options
2014-03-26 23:37:10 +01:00
Light2
d1a7f20177
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/resources/objects/creature/CreatureMessageBuilder.java
src/resources/objects/creature/CreatureObject.java
src/services/PlayerService.java
2014-03-25 20:14:16 +01:00
Light2
3e265ed6c5
some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8
2014-03-25 20:08:01 +01:00
Waverunner
c4093f215c
Created new SkillMod class for SWGList, minor fix to Inspiration buff applying to self
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Line 1181 in CreatureMessageBuilder needs to be uncommented. When it is,
after a couple skill mod delta's are sent, a crash occurs. I'm unsure on
how to fix it.
2014-03-24 16:25:37 -04:00