Levarrishawk
3f2a525636
Reorganized Static scripts
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Static Spawn scripts now branched out in their planet's subfolder.
2014-05-03 19:36:48 -04:00
Waverunner
44678d8c18
Merge
2014-05-03 18:10:55 -04:00
Waverunner
7860a8b668
Added Tracking Droids, refined Bounty Missions
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A few things need to be done like the stacks for the droids. Right now
they won't be destroyed from inventory until this is implemented.
2014-05-03 18:03:00 -04:00
Treeku
464c10ddd7
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-03 17:37:43 +01:00
Treeku
0c7b11068a
Fixed some vehicles issues
2014-05-03 17:12:24 +01:00
CharonInferar
e73ecac963
Merge remote-tracking branch 'origin/master' into DynamicWorldSpawnUpdate
2014-05-03 16:34:14 +02:00
Treeku
dba74a6ebc
Fixed calculatePvpStatus
2014-05-03 15:32:07 +01:00
CharonInferar
05034b4d83
group spawn distances added
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Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00
CharonInferar
488e669290
More work on parameters of group members
2014-05-03 04:52:52 +02:00
Treeku
807fd829c0
Merge pull request #578 from Mesagoppinmypants/patch-46
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Bad Odds Abilities Now Grant at Correct Levels
2014-05-03 03:08:13 +01:00
Treeku
5156951755
Merge pull request #579 from Mesagoppinmypants/patch-47
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Shoot First Abilities Now Grant at Correct Levels
2014-05-03 03:07:48 +01:00
Mesagoppinmypants
5a012f28b7
Supply Drop Abilities Now Grant at Correct Levels
2014-05-02 22:05:38 -04:00
Mesagoppinmypants
818bce44fc
Shoot First Abilities Now Grants at Correct Levels
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These are now the correct levels. (checked from game client)
2014-05-02 21:56:45 -04:00
Mesagoppinmypants
e7084fcd0f
Bad Odds Ability Now Grants at Correct Levels
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These are now the correct levels. (checked from game client)
2014-05-02 21:50:56 -04:00
CharonInferar
4752de7e74
fix
2014-05-03 00:58:56 +02:00
CharonInferar
1833f821fa
Taking into account fixed member groups
2014-05-03 00:42:25 +02:00
Treeku
9cb7b38aac
Fixed strength_modified.py
2014-05-02 22:52:19 +01:00
Treeku
0a4001d504
Merge pull request #571 from tacef/master
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Added NPC scripts( No conversations yet)
2014-05-02 22:01:08 +01:00
tacef
47da295c00
Altered recruiters to fit faction changes
2014-05-02 22:27:40 +02:00
CharonInferar
081a30b7da
dynamic spawn scripts added
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Commit frequency caused by ongoing odb refactoring
2014-05-02 22:19:30 +02:00
Treeku and CharonInferar
8abc9879f5
Vehicles now have ranged gb buffs
2014-05-02 20:32:58 +02:00
Treeku
48ec7c46ed
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-02 16:30:46 +01:00
Light2
6cd794a6c3
minor fix
2014-05-01 21:25:35 +02:00
Light2
536b51d953
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
.gitignore
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/mission/MissionObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/chat/Mail.java
src/services/mission/MissionObjective.java
src/services/object/ObjectService.java
src/services/playercities/PlayerCity.java
2014-05-01 21:08:20 +02:00
tacef
45dd5bc9e5
Fixed little error in Rebel Recruiter conversation
2014-05-01 20:54:53 +02:00
Light2
7d457101f3
Refactored odb system (read extended), added implementation of Dynamic World Spawns
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ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
tacef
3b3c9bd6ef
Fixed Typo in Reimos conversation script
2014-05-01 19:50:03 +02:00
tacef
7043f6a159
Updated NPC Scripts with conversations
2014-05-01 19:38:12 +02:00
tacef
e111724115
Added NPC scripts( No conversations yet)
2014-05-01 18:25:39 +02:00
Levarrishawk
12ca3ae661
Added Subfolders for Planetary Statics
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Pending move of all static spawn scripts to these subfolders.
2014-05-01 07:42:55 -04:00
Levarrishawk
f32074094e
Modified Kaas Script
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Commented out all POB structures pending a possible relocation to
snapshot.
2014-05-01 07:38:35 -04:00
Freddiec
36a947b369
Update landspeeder_tantive4_deed.py
2014-04-30 22:20:34 -05:00
Waverunner
fe2c9a83a5
Merge pull request #567 from tacef/master
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Updated Terminal scripts to use STF Strings
2014-04-30 23:09:16 -04:00
tacef
29a88981e0
Updated Terminal scripts to use STF Strings
2014-05-01 04:27:25 +02:00
Treeku
5b5ebaf11c
Vehicles now have ranged gb buffs
2014-04-30 23:49:55 +01:00
CharonInferar
81aa0bb850
Merge pull request #565 from tacef/master
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Added Scripts for imperial and Rebel recruiter NPC's
2014-04-30 22:09:07 +02:00
tacef
091d540ae8
Added Rebel Recruiter script
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Added Rebelrecruiter to mos eisley cantina for testing reasons
2014-04-30 22:05:59 +02:00
Waverunner
66002081ea
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/resources/common/BountyListItem.java
2014-04-30 15:57:30 -04:00
Waverunner
6e9be7e610
Setting bounties now accounts for all of your available funds
2014-04-30 15:54:44 -04:00
CharonInferar
717f1951f0
Reconstruction of classes
2014-04-30 21:48:07 +02:00
tacef
8818a821d6
Added Imperial Recruiter scripts
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Also added 1 recruiter to mos eisley for testing purpose
2014-04-30 21:46:25 +02:00
CharonInferar
4f2b50fa97
merge conflict
2014-04-30 19:58:18 +02:00
CharonInferar
2a23dd8076
merge conflict resolve
2014-04-30 19:45:12 +02:00
Waverunner
ea9a1fdd82
Added setting of player bounties
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Mission for bounties still needs to be ironed out so you won't see them
in the bounty mission terminal, however you can now set bounties for
players.
2014-04-29 17:49:03 -04:00
Treeku
2de5cbe362
Static object and doid fixes
2014-04-29 19:41:05 +01:00
Treeku
8fa9be6030
Revert "Temp Fix to Static Spawns"
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This reverts commit bfa32b533f .
2014-04-29 18:33:00 +01:00
Levarrishawk
bfa32b533f
Temp Fix to Static Spawns
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Temporary fix for the handling of static spawned objects.
2014-04-29 09:27:57 -04:00
Levarrishawk
3933fe8a65
Misc Changes to Kaas
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Nothing to see here, move along.
2014-04-29 04:19:35 -04:00
Treeku
3368682443
Static objects now use doids
2014-04-29 08:36:44 +01:00
Treeku
af64aae9f1
Fixed merge clashes
2014-04-29 05:33:16 +01:00