mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-28 23:15:53 -04:00
260 lines
12 KiB
Java
260 lines
12 KiB
Java
/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package services;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.TreeMap;
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import org.python.core.Py;
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import org.python.core.PyObject;
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import resources.datatables.FactionStatus;
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import resources.objects.creature.CreatureObject;
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import main.NGECore;
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import engine.resources.objects.SWGObject;
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import engine.resources.service.INetworkDispatch;
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import engine.resources.service.INetworkRemoteEvent;
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import resources.objects.player.PlayerObject;
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public class EquipmentService implements INetworkDispatch {
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private NGECore core;
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public EquipmentService(NGECore core) {
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this.core = core;
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}
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@Override
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public void insertOpcodes(Map<Integer, INetworkRemoteEvent> arg0, Map<Integer, INetworkRemoteEvent> arg1) {
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}
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@Override
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public void shutdown() {
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}
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public void weaponCriticalToDisplay(CreatureObject actor, SWGObject item, boolean add) {
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if (add == true) {
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switch(item.getStringAttribute("cat_wpn_damage.wpn_category")) {
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case "Rifle": actor.addSkillMod("display_only_critical", actor.getSkillModBase("expertise_critical_rifle") * 100); // rifle
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case "Carbine": actor.addSkillMod("display_only_critical", actor.getSkillModBase("expertise_critical_carbine") * 100); // carbine
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case "Pistol": actor.addSkillMod("display_only_critical", actor.getSkillModBase("expertise_critical_pistol") * 100); // pistol
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case "One-Handed Melee": actor.addSkillMod("display_only_critical", ((actor.getSkillModBase("expertise_critical_1h") + actor.getSkillModBase("expertise_critical_melee")) * 100)); // one-handed
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case "Two-Handed Melee": actor.addSkillMod("display_only_critical", ((actor.getSkillModBase("expertise_critical_2h") + actor.getSkillModBase("expertise_critical_melee")) * 100)); // two-handed
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case "Unarmed": actor.addSkillMod("display_only_critical", ((actor.getSkillModBase("expertise_critical_unarmed") + actor.getSkillModBase("expertise_critical_melee")) * 100)); // unarmed
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case "Polearm": actor.addSkillMod("display_only_critical", ((actor.getSkillModBase("expertise_critical_polearm") + actor.getSkillModBase("expertise_critical_melee")) * 100)); // polearm
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case "Free Targeting Heavy Weapon": actor.addSkillMod("display_only_critical", actor.getSkillModBase("expertise_critical_heavy") * 100); // Heavy
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}
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}
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if (add == false) {
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switch(item.getStringAttribute("cat_wpn_damage.wpn_category")) {
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case "Rifle": actor.deductSkillMod("display_only_critical", actor.getSkillModBase("expertise_critical_rifle") * 100); // rifle
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case "Carbine": actor.deductSkillMod("display_only_critical", actor.getSkillModBase("expertise_critical_carbine") * 100); // carbine
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case "Pistol": actor.deductSkillMod("display_only_critical", actor.getSkillModBase("expertise_critical_pistol") * 100); // pistol
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case "One-Handed Melee": actor.deductSkillMod("display_only_critical", ((actor.getSkillModBase("expertise_critical_1h") + actor.getSkillModBase("expertise_critical_melee")) * 100)); // one-handed
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case "Two-Handed Melee": actor.deductSkillMod("display_only_critical", ((actor.getSkillModBase("expertise_critical_2h") + actor.getSkillModBase("expertise_critical_melee")) * 100)); // two-handed
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case "Unarmed": actor.deductSkillMod("display_only_critical", ((actor.getSkillModBase("expertise_critical_unarmed") + actor.getSkillModBase("expertise_critical_melee")) * 100)); // unarmed
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case "Polearm": actor.deductSkillMod("display_only_critical", ((actor.getSkillModBase("expertise_critical_polearm") + actor.getSkillModBase("expertise_critical_melee")) * 100)); // polearm
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case "Free Targeting Heavy Weapon": actor.deductSkillMod("display_only_critical", actor.getSkillModBase("expertise_critical_heavy") * 100); // Heavy
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}
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}
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}
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public String getFormalProfessionName(String stfName) {
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String formalName = "";
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switch (stfName) {
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case "force_sensitive_1a": formalName = "Jedi"; break;
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case "bounty_hunter_1a": formalName = "Bounty Hunter"; break;
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case "officer_1a": formalName = "Officer"; break;
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case "smuggler_1a": formalName = "Smuggler"; break;
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case "entertainer_1a": formalName = "Entertainer"; break;
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case "spy_1a": formalName = "Spy"; break;
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case "medic_1a": formalName = "Medic"; break;
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case "commando_1a": formalName = "Commando"; break;
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default: formalName = "Trader"; break; // Ziggy: Trader profession names are a bit irregular, so this is used.
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}
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return formalName;
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}
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public boolean canEquip(CreatureObject actor, SWGObject item) {
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boolean result = true;
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if (item.getStringAttribute("class_required") != null) {
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String profession = ((PlayerObject) actor.getSlottedObject("ghost")).getProfession();
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if (item.getStringAttribute("class_required").contentEquals(getFormalProfessionName(profession)))
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result = true;
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else
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return false;
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}
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if (item.getStringAttribute("faction_restriction") != null)
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if (item.getStringAttribute("faction_restriction").toLowerCase().contentEquals(actor.getFaction()) && actor.getFactionStatus() >= FactionStatus.Combatant)
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result = true;
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else
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return false;
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if (item.getAttributes().toString().contains("required_combat_level"))
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if (actor.getLevel() >= item.getIntAttribute("required_combat_level"))
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result = true;
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else
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return false;
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return result;
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}
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public void calculateForceProtection(CreatureObject actor, SWGObject item, boolean add) {
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int type = 0;
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int level = 0;
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int[][] protection = {{1400,3000,4000,5000,6500},{0, 0, 4500, 5600, 6500}};
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switch ((String) item.getAttachment("type")) {
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case "jedi_robe": type = 0; break;
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case "jedi_cloak": type = 1; break;
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}
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switch (item.getStringAttribute("protection_level")) {
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case "Faint": level = 0; break;
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case "Weak": level = 1; break;
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case "Lucent": level = 2; break;
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case "Luminous": level = 3; break;
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case "Radiant": level = 4; break;
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}
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if (add==true) {
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core.skillModService.addSkillMod(actor, "kinetic", protection[type][level]);
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core.skillModService.addSkillMod(actor, "energy", protection[type][level]);
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core.skillModService.addSkillMod(actor, "heat", protection[type][level]);
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core.skillModService.addSkillMod(actor, "cold", protection[type][level]);
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core.skillModService.addSkillMod(actor, "acid", protection[type][level]);
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core.skillModService.addSkillMod(actor, "electricity", protection[type][level]);
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} else {
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core.skillModService.deductSkillMod(actor, "kinetic", protection[type][level]);
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core.skillModService.deductSkillMod(actor, "energy", protection[type][level]);
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core.skillModService.deductSkillMod(actor, "heat", protection[type][level]);
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core.skillModService.deductSkillMod(actor, "cold", protection[type][level]);
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core.skillModService.deductSkillMod(actor, "acid", protection[type][level]);
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core.skillModService.deductSkillMod(actor, "electricity", protection[type][level]);
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}
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}
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public void equip(CreatureObject actor, SWGObject item) {
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String template = ((item.getAttachment("customServerTemplate") == null) ? item.getTemplate() : (item.getTemplate().split("shared_")[0] + "shared_" + ((String) item.getAttachment("customServerTemplate")) + ".iff"));
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String serverTemplate = template.replace(".iff", "");
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PyObject func = core.scriptService.getMethod("scripts/" + serverTemplate.split("shared_" , 2)[0].replace("shared_", ""), serverTemplate.split("shared_" , 2)[1], "equip");
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if(func != null)
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func.__call__(Py.java2py(core), Py.java2py(actor), Py.java2py(item));
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if (item.getStringAttribute("protection_level") != null)
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calculateForceProtection(actor, item, true);
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// TODO: faction restrictions - You had to be a Combatant as minimum in order to EQUIP an item.
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// TODO: Species restrictions
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// TODO: Gender restrictions
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// TODO: crit enhancement from crafted weapons
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// TODO: check for armor category in order to add resistance to certain DoT types
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// TODO: Calculate actual armor values (REMINDER: Check if the player is wearing a jedi robe/cloak (look for force protection intensity). If they are, they shouldn't receive any additional protection from other items with armour.)
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// TODO: bio-link (assign it by objectID with setAttachment and then just display the customName for that objectID).
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if(item.getStringAttribute("cat_wpn_damage.wpn_category") != null)
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if (actor.getSlotNameForObject(item).contentEquals("hold_r") == true)
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weaponCriticalToDisplay(actor, item, true);
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Map<String, Object> attributes = new TreeMap<String, Object>(item.getAttributes());
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for(Entry<String, Object> e : attributes.entrySet()) {
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if(e.getKey().startsWith("cat_skill_mod_bonus.@stat_n:")) {
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core.skillModService.addSkillMod(actor, e.getKey().replace("cat_skill_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue()));
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}
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if(e.getKey().startsWith("cat_stat_mod_bonus.@stat_n:")) {
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core.skillModService.addSkillMod(actor, e.getKey().replace("cat_stat_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue()));
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}
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if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_health")) {
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actor.setMaxHealth(actor.getMaxHealth() + Integer.parseInt((String) e.getValue()));
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}
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if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_action")) {
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actor.setMaxAction(actor.getMaxAction() + Integer.parseInt((String) e.getValue()));
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}
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}
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if(!actor.getEquipmentList().contains(item))
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actor.addObjectToEquipList(item);
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}
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public void unequip(CreatureObject actor, SWGObject item) {
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String template = ((item.getAttachment("customServerTemplate") == null) ? item.getTemplate() : (item.getTemplate().split("shared_")[0] + "shared_" + ((String) item.getAttachment("customServerTemplate")) + ".iff"));
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String serverTemplate = template.replace(".iff", "");
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PyObject func = core.scriptService.getMethod("scripts/" + serverTemplate.split("shared_" , 2)[0].replace("shared_", ""), serverTemplate.split("shared_" , 2)[1], "unequip");
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if(func != null)
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func.__call__(Py.java2py(core), Py.java2py(actor), Py.java2py(item));
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if (item.getStringAttribute("protection_level") != null)
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calculateForceProtection(actor, item, false);
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if(item.getStringAttribute("cat_wpn_damage.wpn_category") != null)
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if (actor.getSlotNameForObject(item).contentEquals("hold_r") == true)
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weaponCriticalToDisplay(actor, item, false);
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Map<String, Object> attributes = new TreeMap<String, Object>(item.getAttributes());
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for(Entry<String, Object> e : attributes.entrySet()) {
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if(e.getKey().startsWith("cat_skill_mod_bonus.@stat_n:")) {
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core.skillModService.deductSkillMod(actor, e.getKey().replace("cat_skill_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue()));
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}
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if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_health")) {
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actor.setMaxHealth(actor.getMaxHealth() - Integer.parseInt((String) e.getValue()));
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}
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if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_action")) {
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actor.setMaxAction(actor.getMaxAction() - Integer.parseInt((String) e.getValue()));
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}
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}
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if(actor.getEquipmentList().contains(item))
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actor.removeObjectFromEquipList(item);
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}
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}
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