Files
NGECore2/src/resources/common/BountyListItem.java
T
Waverunner ea9a1fdd82 Added setting of player bounties
Mission for bounties still needs to be ironed out so you won't see them
in the bounty mission terminal, however you can now set bounties for
players.
2014-04-29 17:49:03 -04:00

107 lines
2.9 KiB
Java

/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package resources.common;
import java.util.ArrayList;
import java.util.List;
import com.sleepycat.persist.model.Entity;
import com.sleepycat.persist.model.PrimaryKey;
@Entity
public class BountyListItem {
@PrimaryKey
private long objectId;
private int creditReward;
private String profession;
private String faction;
private String name;
private List<Long> assignedHunters;
public BountyListItem() { }
public BountyListItem(long objectId, int creditReward, String profession, String faction, String name) {
this.objectId = objectId;
this.creditReward = creditReward;
this.profession = profession;
this.faction = faction;
this.setName(name);
this.setAssignedHunters(new ArrayList<Long>(3));
}
public long getObjectId() {
return objectId;
}
public void setObjectId(long objectId) {
this.objectId = objectId;
}
public int getCreditReward() {
return creditReward;
}
public void setCreditReward(int creditReward) {
this.creditReward = creditReward;
}
public String getProfession() {
return profession;
}
public void setProfession(String profession) {
this.profession = profession;
}
public String getFaction() {
return faction;
}
public void setFaction(String faction) {
this.faction = faction;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public void addBounty(int amountToAdd) {
this.creditReward += amountToAdd;
}
public List<Long> getAssignedHunters() {
return assignedHunters;
}
public void setAssignedHunters(List<Long> assignedHunters) {
this.assignedHunters = assignedHunters;
}
public void addBountyHunter(long objectId) {
assignedHunters.add(objectId);
}
public void removeBountyHunter(long objectId) {
assignedHunters.remove(objectId);
}
}