Files
NGECore2/src/services/EquipmentService.java
T

281 lines
12 KiB
Java

/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package services;
import java.util.Map;
import java.util.Map.Entry;
import java.util.TreeMap;
import org.python.core.Py;
import org.python.core.PyObject;
import resources.datatables.FactionStatus;
import resources.objects.creature.CreatureObject;
import main.NGECore;
import engine.resources.objects.SWGObject;
import engine.resources.service.INetworkDispatch;
import engine.resources.service.INetworkRemoteEvent;
import resources.objects.player.PlayerObject;
public class EquipmentService implements INetworkDispatch {
private NGECore core;
public EquipmentService(NGECore core) {
this.core = core;
}
@Override
public void insertOpcodes(Map<Integer, INetworkRemoteEvent> arg0, Map<Integer, INetworkRemoteEvent> arg1) {
}
@Override
public void shutdown() {
}
private int getWeaponCriticalChance(CreatureObject actor, SWGObject item) {
int weaponCriticalChance = 0;
String weaponCriticalSkillMod = (core.scriptService.getMethod("scripts/equipment/", "weapon_critical", item.getStringAttribute("cat_wpn_damage.wpn_category")).__call__().asString());
if(weaponCriticalSkillMod.contains(" "))
weaponCriticalSkillMod.replace(" ", "");
if(weaponCriticalSkillMod.contains("-"))
weaponCriticalSkillMod.replace("-", "");
if(actor.getSkillMod(weaponCriticalSkillMod) != null)
weaponCriticalChance = actor.getSkillModBase(weaponCriticalSkillMod);
return weaponCriticalChance;
}
private void addWeaponCriticalChance(CreatureObject actor, SWGObject item) {
actor.addSkillMod("display_only_critical", getWeaponCriticalChance(actor, item));
}
private void deductWeaponCriticalChance(CreatureObject actor, SWGObject item) {
actor.deductSkillMod("display_only_critical", getWeaponCriticalChance(actor, item));
}
public String getFormalProfessionName(String stfName) {
String formalName = "";
switch (stfName) {
case "force_sensitive_1a": formalName = "Jedi"; break;
case "bounty_hunter_1a": formalName = "Bounty Hunter"; break;
case "officer_1a": formalName = "Officer"; break;
case "smuggler_1a": formalName = "Smuggler"; break;
case "entertainer_1a": formalName = "Entertainer"; break;
case "spy_1a": formalName = "Spy"; break;
case "medic_1a": formalName = "Medic"; break;
case "commando_1a": formalName = "Commando"; break;
default: formalName = "Trader"; break; // Ziggy: Trader profession names are a bit irregular, so this is used.
}
return formalName;
}
public boolean canEquip(CreatureObject actor, SWGObject item) {
boolean result = true;
if (item == null)
return false;
if (item.getAttributes().toString().contains("cat_armor"))
if (actor.getLevel() >= 22)
result = true;
else
return false;
if (item.getStringAttribute("class_required") != null) {
String profession = ((PlayerObject) actor.getSlottedObject("ghost")).getProfession();
if (item.getStringAttribute("class_required").contentEquals(getFormalProfessionName(profession)) || item.getStringAttribute("class_required").contentEquals("None"))
result = true;
else
return false;
}
if (item.getStringAttribute("faction_restriction") != null)
if (item.getStringAttribute("faction_restriction").toLowerCase().contentEquals(actor.getFaction()) && actor.getFactionStatus() >= FactionStatus.Combatant)
result = true;
else
return false;
if (item.getAttributes().containsKey("required_combat_level"))
if (actor.getLevel() >= item.getIntAttribute("required_combat_level"))
result = true;
else
return false;
return result;
}
private float calculateArmorProtection (float protection, String slotName) {
return protection *= (Float.parseFloat(core.scriptService.getMethod("scripts/equipment/", "slot_protection", slotName).__call__().asString()) / 100);
}
private void addArmorProtection(CreatureObject actor, String protectionType, float protection, String slotName) {
actor.addSkillMod(protectionType, (int) (calculateArmorProtection(protection, slotName)));
}
private void deductArmorProtection(CreatureObject actor, String protectionType, float protection, String slotName) {
actor.deductSkillMod(protectionType, (int) calculateArmorProtection(protection, slotName));
}
private void addForceProtection(CreatureObject actor, SWGObject item) {
actor.addSkillMod("kinetic", getForceProtection(item));
actor.addSkillMod("energy", getForceProtection(item));
actor.addSkillMod("heat", getForceProtection(item));
actor.addSkillMod("cold", getForceProtection(item));
actor.addSkillMod("acid", getForceProtection(item));
actor.addSkillMod("electricity", getForceProtection(item));
}
private void deductForceProtection(CreatureObject actor, SWGObject item) {
actor.deductSkillMod("kinetic", getForceProtection(item));
actor.deductSkillMod("energy", getForceProtection(item));
actor.deductSkillMod("heat", getForceProtection(item));
actor.deductSkillMod("cold", getForceProtection(item));
actor.deductSkillMod("acid", getForceProtection(item));
actor.deductSkillMod("electricity", getForceProtection(item));
}
private int getForceProtection(SWGObject item) {
return core.scriptService.getMethod("scripts/equipment/", "force_protection", item.getAttachment("type") + "_" + item.getStringAttribute("protection_level")).__call__().asInt();
}
public void equip(CreatureObject actor, SWGObject item) {
String template = ((item.getAttachment("customServerTemplate") == null) ? item.getTemplate() : (item.getTemplate().split("shared_")[0] + "shared_" + ((String) item.getAttachment("customServerTemplate")) + ".iff"));
String serverTemplate = template.replace(".iff", "");
PyObject func = core.scriptService.getMethod("scripts/" + serverTemplate.split("shared_" , 2)[0].replace("shared_", ""), serverTemplate.split("shared_" , 2)[1], "equip");
if(func != null)
func.__call__(Py.java2py(core), Py.java2py(actor), Py.java2py(item));
if (item.getStringAttribute("protection_level") != null)
addForceProtection(actor, item);
// TODO: faction restrictions - You had to be a Combatant as minimum in order to EQUIP an item.
// TODO: Species restrictions
// TODO: Gender restrictions
// TODO: crit enhancement from crafted weapons
// TODO: check for armor category in order to add resistance to certain DoT types
// TODO: Calculate actual armor values (REMINDER: Check if the player is wearing a jedi robe/cloak (look for force protection intensity). If they are, they shouldn't receive any additional protection from other items with armour.)
// TODO: bio-link (assign it by objectID with setAttachment and then just display the customName for that objectID).
if(item.getStringAttribute("cat_wpn_damage.wpn_category") != null)
addWeaponCriticalChance(actor, item);
Map<String, Object> attributes = new TreeMap<String, Object>(item.getAttributes());
for(Entry<String, Object> e : attributes.entrySet()) {
if(e.getKey().startsWith("cat_skill_mod_bonus.@stat_n:")) {
core.skillModService.addSkillMod(actor, e.getKey().replace("cat_skill_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue()));
}
if(e.getKey().startsWith("cat_stat_mod_bonus.@stat_n:")) {
core.skillModService.addSkillMod(actor, e.getKey().replace("cat_stat_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue()));
}
if(e.getKey().startsWith("cat_armor_standard_protection")) {
addArmorProtection(actor, e.getKey().replace("cat_armor_standard_protection.armor_eff_", ""), Float.parseFloat((String) e.getValue()), actor.getSlotNameForObject(item));
}
if(e.getKey().startsWith("cat_armor_special_protection")) {
addArmorProtection(actor, e.getKey().replace("cat_armor_special_protection.special_protection_type_", ""), Float.parseFloat((String) e.getValue()), actor.getSlotNameForObject(item));
}
if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_health")) {
actor.setMaxHealth(actor.getMaxHealth() + Integer.parseInt((String) e.getValue()));
}
if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_action")) {
actor.setMaxAction(actor.getMaxAction() + Integer.parseInt((String) e.getValue()));
}
}
if(item.getStringAttribute("proc_name") != null) core.buffService.addBuffToCreature(actor, item.getStringAttribute("proc_name").replace("@ui_buff:", ""), actor);
if(!actor.getEquipmentList().contains(item))
actor.addObjectToEquipList(item);
}
public void unequip(CreatureObject actor, SWGObject item) {
String template = ((item.getAttachment("customServerTemplate") == null) ? item.getTemplate() : (item.getTemplate().split("shared_")[0] + "shared_" + ((String) item.getAttachment("customServerTemplate")) + ".iff"));
String serverTemplate = template.replace(".iff", "");
PyObject func = core.scriptService.getMethod("scripts/" + serverTemplate.split("shared_" , 2)[0].replace("shared_", ""), serverTemplate.split("shared_" , 2)[1], "unequip");
if(func != null)
func.__call__(Py.java2py(core), Py.java2py(actor), Py.java2py(item));
if (item.getStringAttribute("protection_level") != null)
deductForceProtection(actor, item);
if(item.getStringAttribute("cat_wpn_damage.wpn_category") != null)
deductWeaponCriticalChance(actor, item);
Map<String, Object> attributes = new TreeMap<String, Object>(item.getAttributes());
for(Entry<String, Object> e : attributes.entrySet()) {
if(e.getKey().startsWith("cat_skill_mod_bonus.@stat_n:")) {
core.skillModService.deductSkillMod(actor, e.getKey().replace("cat_skill_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue()));
}
if(e.getKey().startsWith("cat_stat_mod_bonus.@stat_n:")) {
core.skillModService.deductSkillMod(actor, e.getKey().replace("cat_stat_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue()));
}
if(e.getKey().startsWith("cat_armor_standard_protection")) {
deductArmorProtection(actor, e.getKey().replace("cat_armor_standard_protection.armor_eff_", ""), Float.parseFloat((String) e.getValue()), actor.getSlotNameForObject(item));
}
if(e.getKey().startsWith("cat_armor_special_protection")) {
deductArmorProtection(actor, e.getKey().replace("cat_armor_special_protection.special_protection_type_", ""), Float.parseFloat((String) e.getValue()), actor.getSlotNameForObject(item));
}
if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_health")) {
actor.setMaxHealth(actor.getMaxHealth() - Integer.parseInt((String) e.getValue()));
}
if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_action")) {
actor.setMaxAction(actor.getMaxAction() - Integer.parseInt((String) e.getValue()));
}
}
if(item.getAttachment("unity") != null) {
actor.sendSystemMessage("@unity:cannot_remove_ring", (byte) 0);
return;
}
if(item.getStringAttribute("proc_name") != null) core.buffService.removeBuffFromCreatureByName(actor, item.getStringAttribute("proc_name").replace("@ui_buff:", ""));
if(actor.getEquipmentList().contains(item))
actor.removeObjectFromEquipList(item);
}
}