Files
NGECore2/src/services/ai/LairActor.java
T
Treeku e5d4a633bf Merge remote-tracking branch 'origin/master' into CreatureObjectRefactor
Conflicts:
	src/resources/objects/creature/CreatureMessageBuilder.java
	src/resources/objects/creature/CreatureObject.java
	src/services/PlayerService.java
	src/services/ai/AIActor.java
	src/services/ai/states/AttackState.java
2014-08-16 22:19:19 +01:00

215 lines
6.1 KiB
Java

/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package services.ai;
import java.util.Random;
import java.util.Vector;
import engine.resources.scene.Point3D;
import main.NGECore;
import net.engio.mbassy.listener.Handler;
import resources.common.SpawnPoint;
import resources.objects.creature.CreatureObject;
import resources.objects.tangible.TangibleObject;
import services.combat.CombatEvents.DamageTaken;
import tools.DevLog;
@SuppressWarnings("unused")
public class LairActor {
private Vector<AIActor> creatures = new Vector<AIActor>();
private TangibleObject lairObject;
private int maxSpawns;
private String creatureTemplate;
private Vector<String> creatureTemplates;
private volatile int spawnWave = 0;
private short level;
private String bossTemplate;
private boolean bossSpawned = false;
public LairActor(TangibleObject lairObject, String creatureTemplate) {
this.lairObject = lairObject;
this.creatureTemplate = creatureTemplate;
lairObject.getEventBus().subscribe(this);
}
public LairActor(TangibleObject lairObject, String creatureTemplate, int maxSpawns, short level) {
this.lairObject = lairObject;
this.creatureTemplate = creatureTemplate;
this.maxSpawns = maxSpawns;
this.level = level;
lairObject.getEventBus().subscribe(this);
}
public LairActor(TangibleObject lairObject, Vector<String> creatureTemplates, int maxSpawns, short level) {
this.lairObject = lairObject;
this.creatureTemplates = creatureTemplates;
this.maxSpawns = maxSpawns;
this.level = level;
lairObject.getEventBus().subscribe(this);
}
public Vector<AIActor> getCreatures() {
return creatures;
}
public TangibleObject getLairObject() {
return lairObject;
}
public void setLairObject(TangibleObject lairObject) {
this.lairObject = lairObject;
}
@Handler
public void handleLairDamageEvent(DamageTaken event) {
spawnNewCreatures();
for(AIActor ai : creatures) {
ai.addDefender((CreatureObject)event.attacker);
((CreatureObject)event.attacker).addDefender(ai.getCreature());
}
}
public void spawnNewCreatures() {
if(creatures.size() >= maxSpawns)
return;
int currentCondition = lairObject.getConditionDamage();
int maxCondition = lairObject.getMaximumCondition();
switch(spawnWave) {
// TODO: play damage effect
case 0:
spawnWave++;
break;
case 1:
if((currentCondition / maxCondition) < 0.7) {
spawnWave++;
} else {
return;
}
case 2:
if((currentCondition / maxCondition) < 0.3) {
spawnWave++;
} else {
return;
}
break;
case 3:
if (bossTemplate!=null && ! bossSpawned){
//CreatureObject boss = (CreatureObject)NGECore.getInstance().spawnService.spawnCreature(bossTemplate, lairObject.getPlanet().getName(), 0L, lairObject.getPosition().x + 3, lairObject.getPosition().y, lairObject.getPosition().z, lairObject.getOrientation().w, lairObject.getOrientation().x, lairObject.getOrientation().y,lairObject.getOrientation().z,-1);
bossSpawned = true;
}
return;
default:
return;
}
int creatureAmount = 0;
int tries = 0;
do {
creatureAmount = new Random().nextInt(4) + (maxSpawns / 5);
tries++;
}
while(creatureAmount > maxSpawns && tries < 10);
for(int i = 0; i < creatureAmount; i++) {
Point3D position = SpawnPoint.getRandomPosition(lairObject.getPosition(), 5, 30, lairObject.getPlanetId());
if (creatureTemplates!=null)
creatureTemplate = creatureTemplates.get(new Random().nextInt(creatureTemplates.size()));
float babyChance = new Random().nextFloat();
CreatureObject creature = null;
if (babyChance>0.1){
creature = NGECore.getInstance().spawnService.spawnCreature(creatureTemplate, lairObject.getPlanet().getName(), 0, position.x, position.y, position.z, level);
} else {
creature = NGECore.getInstance().spawnService.spawnCreatureBaby(creatureTemplate, lairObject.getPlanet().getName(), 0, position.x, position.y, position.z, level);
}
if(creature == null || !creature.isInQuadtree()) {
DevLog.debugout("Charon", "Lair AI", "LairActor spawnNewCreatures() NULL creature!");
continue;
}
creatures.add((AIActor) creature.getAttachment("AI"));
}
healLair();
}
private void healLair() {
if(lairObject.getConditionDamage() == 0 || creatures.isEmpty())
return;
int healAmount = 0;
for(AIActor ai : creatures) {
healAmount += lairObject.getMaximumCondition() / 100;
}
lairObject.setConditionDamage(lairObject.getConditionDamage() - healAmount);
lairObject.playEffectObject("clienteffect/healing_healdamage.cef", "root");
}
public int getMaxSpawns() {
return maxSpawns;
}
public void setMaxSpawns(int maxSpawns) {
this.maxSpawns = maxSpawns;
}
public String getCreatureTemplate() {
return creatureTemplate;
}
public void setCreatureTemplate(String creatureTemplate) {
this.creatureTemplate = creatureTemplate;
}
public short getLevel() {
return level;
}
public void setLevel(short level) {
this.level = level;
}
public String getBossTemplate() {
return bossTemplate;
}
public void setBossTemplate(String bossTemplate) {
this.bossTemplate = bossTemplate;
}
}