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Note that cooldown check is currently used only for the holoemote command. To add a cooldown to any command, all you have to do is CreatureObject.addCooldown(name). In this commit I also moved some cooldown variables from CombatCommand to BaseSWGCommand since many non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put in a warmup cooldown (time before command is called) for non-combat commands.