Files
NGECore2/scripts/mobiles/dantooine/kunga_warrior.py
T
CharonInferar 16f82b50a6 Dantooine-wide spawns added with Planetary Spawn Tool
Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
2014-05-19 15:52:57 +02:00

49 lines
1.6 KiB
Python

import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_warrior')
mobileTemplate.setLevel(71)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_warrior', mobileTemplate)