Files
NGECore2/scripts/mobiles/dynamicgroups/thune_group_2.py
T
CharonInferar 16f82b50a6 Dantooine-wide spawns added with Planetary Spawn Tool
Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
2014-05-19 15:52:57 +02:00

20 lines
663 B
Python

# Spawn Group file created with PSWG Planetary Spawn Tool
import sys
from java.util import Vector
from services.spawn import DynamicSpawnGroup
from services.spawn import MobileTemplate
def addDynamicGroup(core):
dynamicGroup = DynamicSpawnGroup()
mobileTemplates = Vector()
mobileTemplates.add('thune')
mobileTemplates.add('thune_grassland_guardian')
mobileTemplates.add('thune_herd_leader')
dynamicGroup.setMobiles(mobileTemplates)
dynamicGroup.setGroupMembersNumber(-3)
dynamicGroup.setName('thune_group_2')
dynamicGroup.setMaxSpawns(-1)
dynamicGroup.setMinSpawnDistance(150)
core.spawnService.addDynamicGroup('thune_group_2', dynamicGroup)
return