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Considering the combat level ranges from live, the planet's surface has been covered with spawn areas for various mobs and NPCs. A small as possible count of collidables was used to save server resources while still being able to realize the spawns.
19 lines
819 B
Python
19 lines
819 B
Python
import sys
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from services.spawn import LairSpawnTemplate
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from java.util import Vector
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def addLairGroup(core):
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spawnTemplate1 = LairSpawnTemplate(-1, 'dantooine_huurton_lair_1', -1, -1)
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spawnTemplate2 = LairSpawnTemplate(-1, 'dantooine_huurton_lair_2', -1, -1)
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spawnTemplate3 = LairSpawnTemplate(-1, 'dantooine_bol_lair_1', -1, -1)
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spawnTemplate4 = LairSpawnTemplate(-1, 'dantooine_piket_lair_1',-1, -1)
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spawnTemplate5 = LairSpawnTemplate(-1, 'dantooine_piket_longhorn_lair_1',-1, -1)
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spawnTemplate6 = LairSpawnTemplate(-1, 'dantooine_quenker_lair_1', -1, -1)
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spawnTemplates = Vector()
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spawnTemplates.add(spawnTemplate1)
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spawnTemplates.add(spawnTemplate2)
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spawnTemplates.add(spawnTemplate3)
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spawnTemplates.add(spawnTemplate4)
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core.spawnService.addLairGroup('dantooine_mining_area', spawnTemplates)
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return |