Files
NGECore2/scripts/mobiles/lairgroups/dantooine_mining_area.py
T
CharonInferar 16f82b50a6 Dantooine-wide spawns added with Planetary Spawn Tool
Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
2014-05-19 15:52:57 +02:00

19 lines
819 B
Python

import sys
from services.spawn import LairSpawnTemplate
from java.util import Vector
def addLairGroup(core):
spawnTemplate1 = LairSpawnTemplate(-1, 'dantooine_huurton_lair_1', -1, -1)
spawnTemplate2 = LairSpawnTemplate(-1, 'dantooine_huurton_lair_2', -1, -1)
spawnTemplate3 = LairSpawnTemplate(-1, 'dantooine_bol_lair_1', -1, -1)
spawnTemplate4 = LairSpawnTemplate(-1, 'dantooine_piket_lair_1',-1, -1)
spawnTemplate5 = LairSpawnTemplate(-1, 'dantooine_piket_longhorn_lair_1',-1, -1)
spawnTemplate6 = LairSpawnTemplate(-1, 'dantooine_quenker_lair_1', -1, -1)
spawnTemplates = Vector()
spawnTemplates.add(spawnTemplate1)
spawnTemplates.add(spawnTemplate2)
spawnTemplates.add(spawnTemplate3)
spawnTemplates.add(spawnTemplate4)
core.spawnService.addLairGroup('dantooine_mining_area', spawnTemplates)
return