Files
NGECore2/scripts/commands/transferitemarmor.py
T
Seefo dd39f1617c Fixed several equipment bugs where stats wouldn't be properly removed or added
Updated engine must be committed for this fix to work - please wait
2014-06-21 03:35:28 -04:00

52 lines
1.3 KiB
Python

import sys
def setup():
return
def run(core, actor, target, commandString):
parsedMsg = commandString.split(' ', 3)
objService = core.objectService
containerID = long(parsedMsg[1])
container = objService.getObject(containerID)
canEquip = core.equipmentService.canEquip(actor, target)
if target and container and target.getContainer():
oldContainer = target.getContainer()
if container == oldContainer:
print 'Error: New container is same as old container.'
return;
if canEquip[0] is False and container == actor:
actor.sendSystemMessage(canEquip[1], 0)
return
replacedObject = None
slotName = None
replacedObjects = []
slotNames = None
if actor == container:
slotNames = container.getSlotNamesForObject(target)
for slotName in slotNames:
object = container.getSlottedObject(slotName)
if not object in replacedObjects and not object == None:
replacedObjects.append(object)
if object != None:
actor.transferTo(actor, oldContainer, object)
oldContainer.transferTo(actor, container, target)
if oldContainer == actor.getSlottedObject('appearance_inventory'):
actor.removeObjectFromAppearanceEquipList(target)
if container == actor.getSlottedObject('appearance_inventory'):
actor.addObjectToAppearanceEquipList(target)
return