Waverunner ffc9aec1b1 Added Inspiration ticks, effects for Multi-Tier Performance Abilities
(BugFix) Build-A-Buff applies correct stats now
-- NOTE: Stats that the player does not have yet may not show in
character sheet but the server will recognize still recognize their new
stats
(Added) Inspiration Ticks
(BugFix) Inspiration Buffs time corresponds to the players inspiration
ticks.
(BugFix) "Watch" on radial menu working again
(Added) Put in the effects for the multi-tiered performance abilities
(Feature) You can now type /[performance effect] [tier number] to use
that specific effect
(BugFix) showFlyText boolean for showing to observers or not (fixes
other players exp gain shown to other players)
(Code) Few minor additions/fixes
2014-03-22 11:47:37 -04:00
2013-07-07 21:07:06 +02:00
2013-07-01 18:45:39 +02:00
2013-07-07 21:07:06 +02:00
2014-03-10 00:47:50 +01:00
2013-12-14 09:21:53 +00:00

NGECore2

The ProjectSWG Open Source Project's aim is to create a server emulator for the sandbox MMO Star Wars Galaxies at its final publish before shutdown on 15/12/2011.

The Open Source Version of ProjectSWG is restricted to 30 minutes uptime and upto 5 connections to ensure that the community is not split between several small servers. This restriction will not be lifted, it is also not legal to remove this restriction for anyone(see the engine's license for more legal information).

The Engine(NGEngine) is a closed source library and is only licensed for use with this project. The Core(NGECore2) is licensed under the L-GPL License.

Requirements for Building the Core:

Once you have met the requirements, fork the project(click on the fork button) and then clone your forked repository. If you are using Windows then you can clone the repository with Github for Windows, otherwise you can use the following git command:

git clone https://github.com/your_account_name/ngecore2.git

Then you can import the project to Eclipse.

Next you need to create a postgres DB and restore the nge.backup file. Once you have done that, edit your nge.cfg with your DB information and create an account for yourself in the accounts table of your database.

Once you've done that open TRE Explorer and open the sku0_client.toc in your SWG folder with it.

Then export the following folders to your clientdata folder(should be located in your project folder):

  • abstract
  • appearance
  • creation
  • customization
  • datatables
  • footprint
  • interiorlayout
  • misc
  • object
  • quest
  • snapshot
  • string
  • terrain

Export the same folders from sku1_client.toc, sku2_client.toc and sku3_client.toc to avoid errors with kashyyyk.

Now you're ready to run the core!

Contributing and Submitting patches

To contribute, simply commit your changes to your fork of the project and then submit a pull request here:

https://github.com/ProjectSWGCore/NGECore2/compare/

Now your changes will be reviewed by other developers and once the changes are approved your code will be merged into the main repository.

For more information please visit the wiki: https://github.com/ProjectSWGCore/NGECore2/wiki

Documentation can be found here: http://projectswgcore.github.io/NGECore2/doc/

S
Description
No description provided
Readme
139 MiB
Languages
Python 67.9%
Java 32.1%