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https://github.com/ProjectSWGCore/pswgcommon.git
synced 2026-01-15 23:04:19 -05:00
Fixed PlayerEmote packet
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@@ -1,11 +1,10 @@
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/***********************************************************************************
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* Copyright (c) 2018 /// Project SWG /// www.projectswg.com *
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* Copyright (c) 2025 /// Project SWG /// www.projectswg.com *
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* *
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* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
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* ProjectSWG is an emulation project for Star Wars Galaxies founded on *
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* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
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* Our goal is to create an emulator which will provide a server for players to *
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* continue playing a game similar to the one they used to play. We are basing *
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* it on the final publish of the game prior to end-game events. *
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* Our goal is to create one or more emulators which will provide servers for *
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* players to continue playing a game similar to the one they used to play. *
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* *
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* This file is part of PSWGCommon. *
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* *
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@@ -24,59 +23,56 @@
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* You should have received a copy of the GNU Affero General Public License *
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* along with PSWGCommon. If not, see <http://www.gnu.org/licenses/>. *
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***********************************************************************************/
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package com.projectswg.common.network.packets.swg.zone.object_controller;
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package com.projectswg.common.network.packets.swg.zone.object_controller
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import com.projectswg.common.network.NetBuffer;
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import com.projectswg.common.network.NetBuffer
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public class PlayerEmote extends ObjectController {
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class PlayerEmote : ObjectController {
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public static final int CRC = 0x012E;
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private long sourceId;
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private long targetId;
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private short emoteId;
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public PlayerEmote(long objectId) {
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super(objectId, CRC);
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private var sourceId: Long = 0
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private var targetId: Long = 0
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private var emoteId = 0
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private var emoteFlags: Byte = 0
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constructor(objectId: Long) : super(objectId, CRC)
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constructor(data: NetBuffer) : super(CRC) {
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decode(data)
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}
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public PlayerEmote(NetBuffer data) {
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super(CRC);
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decode(data);
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constructor(objectId: Long, sourceId: Long, targetId: Long, emoteId: Int, emoteFlags: Byte) : super(objectId, CRC) {
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this.sourceId = sourceId
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this.targetId = targetId
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this.emoteId = emoteId
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this.emoteFlags = emoteFlags
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}
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public PlayerEmote(long objectId, long sourceId, long targetId, short emoteId) {
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super(objectId, CRC);
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this.sourceId = sourceId;
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this.targetId = targetId;
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this.emoteId = emoteId;
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constructor(objectId: Long, emote: PlayerEmote) : super(objectId, CRC) {
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this.sourceId = emote.sourceId
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this.targetId = emote.targetId
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this.emoteId = emote.emoteId
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this.emoteFlags = emote.emoteFlags
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}
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public PlayerEmote(long objectId, PlayerEmote emote) {
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super(objectId, CRC);
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this.sourceId = emote.sourceId;
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this.targetId = emote.targetId;
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this.emoteId = emote.emoteId;
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override fun decode(data: NetBuffer) {
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decodeHeader(data)
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sourceId = data.long
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targetId = data.long
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emoteId = data.int
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emoteFlags = data.byte
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}
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public void decode(NetBuffer data) {
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decodeHeader(data);
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sourceId = data.getLong();
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targetId = data.getLong();
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emoteId = data.getShort();
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data.getShort(); // Should be 0
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data.getByte(); // Should be 3
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override fun encode(): NetBuffer {
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val data = NetBuffer.allocate(HEADER_LENGTH + 21)
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encodeHeader(data)
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data.addLong(sourceId)
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data.addLong(targetId)
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data.addInt(emoteId)
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data.addByte(emoteFlags.toInt())
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return data
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}
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public NetBuffer encode() {
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NetBuffer data = NetBuffer.allocate(HEADER_LENGTH + 21);
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encodeHeader(data);
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data.addLong(sourceId);
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data.addLong(targetId);
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data.addShort(emoteId);
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data.addShort((short) 0);
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data.addByte((byte) 3);
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return data;
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companion object {
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const val CRC: Int = 0x012E
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}
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}
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