Cleaned up repo

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seefo
2018-01-09 21:31:56 -05:00
parent 6fe7df696c
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# Allowing Outside Access
## Game Server Settings
For a VM, change network settings from NAT to bridged. Edit /etc/hosts and change the IP for the machine hostname to your public IP (http://icanhazip.com)
## SWG Config
Edit default.cfg in nge-swg-master/exe/linux and set node0 to your public IP address
## Ubuntu: Disable Firewall
(or just add rules to open the SWG ports)
sudo ufw disable
## SWG Database Modification
Open SQL Developer and go to the cluster_list table and change the address to your public IP
## DMZ or Port Forwarding
Go into your router configuration area and find the DMZ setting. Enable it and point it at the LAN address of the SWG server - you may also be able to simply forward the [SWG ports](ports) to the game server instead, which would be more secure.
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# Oracle Database Server Build
Note: for Windows, you can also use the instant server, but this is the "right" way to do it.
* Download The Latest Version of Oracle Linux (can be 64 bit)
* Install it as you would any other distro
* For your non-root user, use the name oracle
* For ease of use, choose the install option with a desktop environment
* Can also install Oracle Server on Windows host if you know what you're doing
## Initial Setup
From a root terminal:
yum install oracle-rdbms-server-12cR1-preinstall
systemctl stop firewalld
systemctl disable firewalld
## Hostname
* Edit /etc/hostname and change it to something other than localhost
* Add an alias pointing 127.0.0.1 to the new hostname
## Download the latest Oracle Database zip files (should be 2)
* Unzip both, and run the installer as your normal oracle user
* Go through the process, setting the options where required, including the db name
* Make sure to name the database appropriately
* Make sure to specify the proper hostname of the machine you are running
## Edit /etc/oratab
As root, change the "N" at the end of the last string to "Y"
## Add some environment variables
Add to the bottom of /home/oracle/.bashrc:
export ORACLE_HOME=/home/oracle/app/oracle/product/12.1.0/dbhome_1
export PATH=$PATH:/home/oracle/app/oracle/product/12.1.0/dbhome_1/bin/
export ORACLE_SID=swg; #set this to the name you chose for your database/service
Reboot
## Create /etc/init.d/dbora
Copy and pase the example below, but make sure to set the hostname and Oracle variables!
#! /bin/sh
#
# Change the value of ORACLE_HOME to specify the correct Oracle home
# directory for your installation.
ORACLE_HOME=/home/oracle/app/oracle/product/12.1.0/dbhome_1
#
# Change the value of ORACLE to the login name of the
# oracle owner at your site.
#
ORACLE=oracle
PATH=${PATH}:$ORACLE_HOME/bin
HOST="oracle"
PLATFORM=`uname`
export ORACLE_HOME PATH
#
if [ ! "$2" = "ORA_DB" ] ; then
runuser $ORACLE $0 $1 ORA_DB
if [ "$PLATFORM" = "Linux" ] ; then
touch /var/lock/subsys/dbora
fi
exit
fi
#
case $1 in
'start')
$ORACLE_HOME/bin/dbstart $ORACLE_HOME &
;;
'stop')
$ORACLE_HOME/bin/dbshut $ORACLE_HOME &
;;
*)
echo "usage: $0 {start|stop}"
exit
;;
esac
#
exit
Then, make it executable:
chmod +x /etc/init.d/dbora
## Oracle Listener configuration
In /home/oracle/app/oracle/product/(some version number)/dbhome_1/network/admin edit
both tnsnames.ora and listener.ora and change all mentions of "localhost"
to the hostname you chose after installation.
## Reboot and Start the Database
After rebooting, become root and execute:
/etc/init.d/dboracle start
## Test the database locally on the DB server and connect for management
sqlplus
Login as SYSTEM using the password you set during installation.
### Create user and grant privs
ALTER SESSION SET "_ORACLE_SCRIPT"=true;
CREATE USER remoteuser IDENTIFIED BY yourpasswordhere;
GRANT ALL PRIVILEGES TO remoteuser;
GRANT UNLIMITED TABLESPACE TO remoteuser;
## Test connection from game server
sqlplus remoteuser/yourpasswordhere@oracle:1521/swg
### Deleting/clearing tables for a fresh DB population
drop user username cascade;
Then recreate the user per the previous instructions.
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# THIS REPO IS NO LONGER MAINTAINED!
Our team, after having discussion, has confirmed knowledge of a new project on the horizon (some people call it "winter," not the official name). This project is coming from mostly unknown people who are not involved at any other SWG projects.
To make way for them and because of our own time constraints, we will be ceasing operations. The repo will remain up and you are free to fork and continue, but we will no longer comment, review pull requests, or update the code ourselves.
May the force be with you.
-The SWGMasters Team
# Game Server Readme
Please put in a pull request for any and all useful changes and fixes you make! It is advisable to use a VPN and username you don't normally use online, to protect your identity. The focus of this project is Linux, but it may work on Windows.
We are not associated with SWGLegends or SWGReborn. They may be using some of our work but we do not have any association.
## Emulators
We anons working on this fully support all the SWG emus out there and recognize the fact that they are superior in quality, efficiency, and completion to this one. This is for fun, and not profit, and not competition with any existing emulation project. You would be stupid to host a public server with this code.
## Missing NPCs
As for the missing NPC's, the majority of them are in the sku.0/sys.server/compiled/game/datatables/buildouts _ws.iff files, but so far we have been unable to load them. There is a method to persist them to the database but it has been hit and miss. This method is documented in the USEFUL_COMMANDS.md file.
## Contact
Please file a bug/issue first. If you need to contact us, send message on reddit to https://www.reddit.com/user/swgmasters as our old email address no longer works.
# Building
See README_LINUX.md and README_WINDOWS.md
# Database
See ORACLE.md
# Notes and Commands
See NOTES.md and USEFUL_COMMANDS.md
# Client Files
## Client
First, download and setup ProjectSWG to get the tre files you need. Then, unzip the contents of the below over the top, replacing any files you are prompted to. Make sure to edit login.cfg to point to your SWG server IP.
https://mega.nz/#F!mZw2BLJJ!-vcXi2_NN-WoslIjiY32Gw
# Additional Server /data Files
## Clientdata
More may be required from the .tocs and .tres later but this is bare minimum. So far getting searchTree and searchTOC hasn't been successful in the server config files.
https://mega.nz/#F!mZw2BLJJ!-vcXi2_NN-WoslIjiY32Gw
## Appearance/SSA Files
https://mega.nz/#F!mZw2BLJJ!-vcXi2_NN-WoslIjiY32Gw
# Mirrors
Git: http://repo.or.cz/w/swg-src.git
Static (only at initial commit): https://mega.nz/#F!mZw2BLJJ!-vcXi2_NN-WoslIjiY32Gw
Feel free to fork and mirror yourself with caution. Please share useful changes you make on Reddit.com/r/swg or Voat.co/v/swg if the git repos are ever taken down.
### Developers VM Download Links
SID(testing):
https://docs.google.com/uc?export=download&confirm=k1dz&id=0Bw5QxmhEYpyzdFVPV2x3LVYzWUE
https://docs.google.com/uc?export=download&confirm=sfMW&id=0B8qYSmfamAxsalhBNG5xSjR1QTg
Comes with newest libs and buildtools, and no prebuilded server/empty db with precreated users.
You have to build your own server first before you can start it. Follow the instructions of the sid_readme.md
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# Game Server Setup (Debian and Ubuntu derivatives)
## System Requirements
### sudo and passwordless elevation
Before you do anything, make sure to install sudo if it isn't already, and add your normal user to the sudoers file! For ease of use, you can disable the password requirement as specified below.
su #and enter your root password at the prompt
apt-get install sudo
visudo
Add the following line anywhere in the file, replacing "user" with your username:
user ALL=(ALL) NOPASSWD: ALL
To save, hit the ESC key, then type wq! and hit enter. You may then exit from your root shell.
## Specifications
To run this game in any capacity, you MUST have an Oracle database server setup and configured for remote access.
To run 1 zone, you need:
* At least 4GB RAM
* Preferably 2 or more CPU cores
To run all zones and buildouts, you need:
* 8 or more CPU cores
* 16GB minimum with 24-32GB of RAM preferred
## Java Notes
Since we ONLY want to compile and run with javac and javaw specified by IBM in the RPMs, remove other javac's from path.
sudo update-alternatives --remove-all javac
Then, double check path directories...
whereis javac
whereis javaw
They should both ONLY say the IBM path.
## Environment Setup
Add the following to your ~/.bashrc, replacing "swg" with your database name
export ORACLE_SID=swg;
## Compilation
Using a 32 bit installation of Ubuntu or Debian Linux, clone this repo and execute the build_linux.sh script from a terminal. While building, if you haven't already, go ahead and setup the database server, as build time is quite long.
If you get errors about a CFLAG, remove the offending cflag from src/CMakeLists.txt and try again. gcc-5.2 is HIGHLY suggested, it builds a much more efficient server and supports all cflags. This is why using Debian Sid is a good option, else you can build gcc yourself or find a PPA to supply it.
## Configuration
Add preload files:
cd exe/linux
find ../../data/sku.0/sys.server/compiled/game/object/ -name \"*.iff\" > objectTemplates.plf
find ../../data/sku.0/sys.server/compiled/game/datatables/ -name \"*.iff\" > datatables.plf
### Oracle Access
For the Oracle DSN, the format is //[ip or hostname][optional port]/[resource name]. For a DB on a server named "server" with resource "swg" it would thus be:
//server/swg
Enter the user and password.
### Networking
Always select "local," as it works best. For IP address, use the SWG server's internal LAN address. Make sure that whatever the server's hostname is, that you have it set in the hosts file.
hosts example for "swg":
10.0.0.32 swg
127.0.0.1 localhost
If you wish to externally host a server, either use 1:1 NAT (DMZ) and set your external IP as your hostname in your hosts file, or forward the SWG ports (todo, list here). Then, set your login server in default.cfg to 0.0.0.0 and the IP address in the CLUSTERS database table to your external (WAN/ISP) provided IP address.
### Configuration Options
If your machine has the CPU power and RAM required per the requirements to do so, you can uncomment startPlanet lines in the localOptions.cfg file. You may also enable Tansarii Station, and buildouts, amongst other options. In the taskmanager.rc file, you may also uncomment and enable the commodities server, to make the bazaar work.
## Server Execution
Simply
./startServer.sh
# Oracle Database Setup
See ORACLE.md
# Other notes, questions
See NOTES.md
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# whitengold/SWG#
### Dependencies ###
##### Windows #####
1. Cygwin installed to c:\cygwin (DO NOT add c:\cygwin or c:\cygwin\bin to your Environment Settings/path)
2. Add C:\whitengold\tools to your Environment Settings/path
3. Make sure you are using Java 6 Update 1 and that all paths are lowercase
4. During the install change the JDK install location to c:\jdk During the install you will be prompted where to install the JRE (which installs from the JDK installer and does not need another downloaded installer) Change this JRE location to c:\jdk\jre6
5. Install Python 2.7.6 64 bit to c:\Python27 <--- again install location case sensitive
6. Install Perl 5.18.4 64 bit to c:\Perl64 (This is the ActiveState Perl NOT Strawberry or the others) <--- again install location case sensitive
7. Install OracleDB 12c 64 bit
8. Install CMake 3.2.2 if you have not done so already.
9. Additional "Environment Settings --- Path" settings after all the above are installed...
Make sure there is a semi-colon at the end of your PATH line and then add the following:
C:\Python27;c:\jdk\jre\bin;c:\jdk\jre\bin\client;C:\Perl64\site\bin;C:\Perl64\bin;C:\whitengold\tools
### Building ###
1. Open CMake 3.2.2
2. Point it to the C:\whitengold\src folder
3. Tell it to use C:\whitengold\build as the output location
4. Click Generate
5. Select Visual Studio 11 2012 (from the drop down list in CMake)
6. Click finish
7. If all went well and your dependencies are found properly, there will be no Red window inside CMake
Change the following names in exe/win32/*.cfg
* CHANGE_IP <--- Replace with your LAN IP here
* CHANGE_CLUSTER_NAME <--- Replace with your Cluster name here, except on DSN which should be your oracle endpoint name
* CHANGE_HOST <--- Replace with your LAN "host name" (this must be in c:\windows\system32\drivers\etc\hosts)
* CHANGE_PASSWORD <--- Replace with your database password in exe/win32/*.cfg
Go to the c:\whitengold\build folder and open swgnge.sln with Visual Studio 2013. Change to Release in the Build Configuration type and compile.
###### Configuration ######
If you are using Windows Firewall, add a firewall rule on Public & Private Network for Port 1521 so that you'll be able to communicate with the OracleDB listener.
Once you've got OracleDB up and running (I'm hoping you have this already, since its such a pain in the buttocks to setup) Go to the c:\whitengold folder and give the OracleDB 3 or 4 minutes of being up and running (should be 5 services)
* Start the c:\whitengold\Login.bat file
* Wait 10 seconds minimum
* Start the c:\whitengold\TaskManager.bat file
***Note: Keep the TaskManager open and on the Process tab.***
If after a few minutes, the PlanetServer.exe processes (all of them) crash (this happens sometimes, first time starting up), close out both console windows from Login.bat and TaskManager.bat. Wait 5 minutes (Minimum) and start it up again (the most crashes I've seen by rushing is twice in a row at any given startup)
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Small blurb about command syntax:
/command
/command <argument you must specify> <>
/command [optional argument you may not need to specify] []
/command -parameter means you need to actually type -whatever -parameter
/command [TARGET] simply means it must be your current target. [TARGET]
/command <argument | argument2> means there is more than one option. Pick 1. | ARGUMENT |
#Enabling God Mode (Admin)
Note: Your localOptions.cfg file must have "adminGodToAll=1" in the [GameServer] section. Alternatively, if you would only like certain users to have access to the God Mode abilities, you can toggle that bool to 0 in localOptions and instead you will need to edit both the "qa_admin" and "us_admin" .tab files with the account username you'd like to have. Set their GodLevel to 55 for all commands and abilities, and their skill to "admin". Then compile it with the miff.exe tool. It is recommended that once you have compiled this file once, you only make future revisions with TRE Explorer as compiling the .tab document can get complex.
Once you have either globally enabled login or have enabled it for your account, login to the game and type:
/setGodMode
# Turns on God Mode
/setGodMode 50
# If you have adminGodToAll Enabled, do this instead.
/setGodMode off
# Disables the features of God Mode
# Making Admin Commands Work In Your Client
You need to edit your user.cfg file and add the following:
(Note: You only need what's under [ClientGame], the UserInterface modifications just make everything so much easier.
[ClientGame]
0fd345d9 = true
[ClientUserInterface]
debugExamine=1
debugClipboardExamine=1
allowTargetAnything=1
drawNetworkIds=1
0fd345d9 enables the admin commands in your client. Without it your client will not send the commands to the server and will return the "no such command" error.
debugExamine allows you to /examine an object and get the ObjectID, and various other information like it's template.
debugClipboardExamine makes the debug info you get from /examine get placed on your clipboard so you can paste it with Ctrl+v
allowTargetAnything enables the ability to target objects like entire structures or objects you normally cannot to fix issues.
drawNetworkIds puts the ObjectID and NetworkID above every objects name.
# Basic God Mode Commands - Teleportation
/planetWarp <planet>
# Teleports you to the specified planet/terrain.
/planetWarpTarget <planet>
# Teleports your target to the specified planet/terrain.
/teleport <x> <z> <y>
# Teleports you to the specified coordinates on the current terrain.
/teleportTo <player>
# Teleports you to the specified player anywhere in the galaxy.
/teleportTarget <x> <z> <y>
# Teleports your target to the specified coordinates on the current terrain.
/npeGoToMedicalBay
# Teleports your character to the opening medical bay instance (don't do with invulnerable on)
/npeGotoMilleniumFalcon
# Teleports your character to the opening millenium falcon instance.
/npeGoToStationGamma
# Teleports your character to Station Gamma.
/npeGoToTansariiStation
# Teleports your character to Tansarii Station.
# Basic God Mode Commands - Managing Your Character
/invulnerable
# Toggles Invulnerability - Makes your character invulnerable (removes health/action) and you appear as a NPC.
/aiIgnore
# Toggles aiIgnore - Artificial Intelligence ignore you (no aggro).
/setSpeed <speed>
# Changes the speed by which your character negotiates terrain. Recommended that you don't go higher than 5.
/getPlayerId <name>
# Returns the object ID (oid) of your character. This will be used frequently.
/object hide <oid> <bool>
# Hides your character from non God Mode characters. Set bool to 0 for visible and 1 for hidden. Make a macro for 0 and 1. It's easier.
# Basic God Mode Commands - Managing Other Characters
/getAccountInfo <player FIRST name>
# Returns various account information about the specified character including their IP Address. They must be online.
/getStationName <player FIRST name>
# Returns the username of the specified player character. Does not work if player is offline.
/getPlayerId <player FIRST name>
# Returns the object ID (oid) of the specified player character. Does not work if player is offline.
/server getCharacterInfo <oid or player FIRST name>
# Returns Station ID, and Object ID of a character, even when they are offline. Along with other info.
/freezePlayer <player FIRST name>
# Freezes the player preventing them from moving. It's like being rooted.
/unfreezePlayer <player FIRST name>
# Reverses the effects of /freezePlayer
/squelch [TARGET]
# Prevents your target from talking, using mail, spatial, or tells. Must be your TARGET (don't type TARGET)
/unsquelch [TARGET]
# Reverses the effects of /squelch
/csDisconnectPlayer <player>
# Disconnects the specified player.
/kick <player FIRST name>
# Kicks the specified player from the server and returns them to the character screen.
/findPlayer <player name or partial name with *>
# Searches the galaxy for any players with matching names.
/cityInfo
# Displays an SUI window in which you can search and manage cities across the galaxy.
/listGuilds
# Spams your chat box with information on all active guilds of the galaxy.
/credits [-target] <cash | bank> <+|- value>
# Gives you (or optionally your target) the specified (or subtracts the specified) amount of credits from/to the bank or cash.
Attach QATool:
/script attach test.qatool <your network id>
To see what QAtool can do:
/qatool
# Planet Persist
Set your localOptions.cfg to only have 1 persister thread and loadWholePlanets=1. Teleport to the planet you want to persist, attach the QATool, and as god, run
/qatool persistplanet <planetname>
Once you have persisted all planets, shutdown the server and optionally remove the data/sku.0/sys.server/compiled/game/datatables/buildout/<planetname/*_ws.iff but only the ws files. You can then restart the server, optionally turning loadWholePlanet off to make it load faster and use less memory.
# Server Shutdown
/server shutdown 1 1 1 1
# Spawn NPCs In Eisley Cantina
/script attach theme_park.tatooine.mos_eisley.masterspawner 1082874
# Testing
/setgodmode 50
/getPlayerId <player first name only>
/script attach test.qatool <id>
# Resteuss
* Find all the objects in the Imperial and Rebel base with ph1 attached to them, and run completeResteussStageOne on each (4830 80 5829 and 5900 81 5638 for the bases)
* Go to the center of Resteuss and find the ph1 marker, and execute startResteussStageTwo
* After Resteuss is fully spawned, create an object 400m away from /waypoint 5192.928223 77.937180 6074.740234 and use any random item to attach a script.
/script attach theme_park.restuss_event.pvp_region
* Make sure to also use the GM command /hide "objectID" 1to make the object non visible to player eg /object hide 8762345533 1
# Spawning From Master Items table
dsrc/sku.0/sys.server/complied/game/datatables/item/master_item/master_item.tab
/createStaticItem <id>
/createStaticItem armor_stormtrooper_bicep_camo_l_04_01
/object spawn object/tangible/terminal/terminal_character_builder.iff
/object spawn heroic_echo_stormcommando
# Beast Master
Isomerase- /object spawn object/tangible/loot/beast/enzyme_1.iff
Lyase- /object spawn object/tangible/loot/beast/enzyme_2.iff
Hydrolase- /object spawn object/tangible/loot/beast/enzyme_3.iff
Pet Likes/dislikes showHappiness
# Misc
Set objvar = /objvar set
# User.cfg
[ClientUserInterface]
debugExamine=1
debugClipboardExamine=1
allowTargetAnything=1
drawNetworkIds=1
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#!/bin/bash
basedir=$PWD
PATH=$PATH:$basedir/build/bin
DBSERVICE=
DBUSERNAME=
DBPASSWORD=
HOSTIP=
CLUSTERNAME=
NODEID=
DSRC_DIR=
DATA_DIR=
if [ ! -d $basedir/build ]
then
mkdir $basedir/build
fi
if [ ! -f $basedir/.setup ]; then
if [[ $(lsb_release -a) =~ .*Ubuntu.* ]] || [ -f "/etc/debian_version" ]
then
read -p "!!!ONLY RUN ONCE!!! Do you want to install dependencies (y/n)?" response
response=${response,,} # tolower
if [[ $response =~ ^(yes|y| ) ]]; then
$basedir/utils/init/ubuntu.sh
source /etc/profile.d/java.sh
source /etc/profile.d/oracle.sh
$basedir/utils/init/buildCurl.sh
touch $basedir/.setup
echo "Please login and out or reboot as changes have been made to your PATH "
fi
fi
fi
read -p "Do you want to build the server now? (y/n) " response
response=${response,,} # tolower
if [[ $response =~ ^(yes|y| ) ]]; then
cd $basedir/build
cmake $basedir/src -DCMAKE_BUILD_TYPE=Release
make -j$(nproc)
cd $basedir
fi
read -p "Do you want to build the config environment now? (y/n) " response
response=${response,,} # tolower
if [[ $response =~ ^(yes|y| ) ]]; then
# Prompt for configuration environment.
read -p "Configure environment (local, live, tc, design)? You probably want local. " config_env
# Make sure the configuration environment exists.
if [ ! -d $basedir/configs/$config_env ]; then
echo "Invalid configuration environment."
exit
fi
echo "Enter your IP address (LAN for port forwarding or internal, outside IP for DMZ)"
read HOSTIP
echo "Enter the DSN for the database connection "
read DBSERVICE
echo "Enter the database username "
read DBUSERNAME
echo "Enter the database password "
read DBPASSWORD
echo "Enter a name for the galaxy cluster "
read CLUSTERNAME
if [ -d $basedir/exe ]; then
rm -rf $basedir/exe
fi
mkdir -p $basedir/exe/linux/logs
mkdir -p $basedir/exe/shared
ln -s $basedir/build/bin $basedir/exe/linux/bin
cp -u $basedir/configs/$config_env/linux/* $basedir/exe/linux
cp -u $basedir/configs/$config_env/shared/* $basedir/exe/shared
for filename in $(find $basedir/exe -name '*.cfg'); do
sed -i -e "s@DBSERVICE@$DBSERVICE@g" -e "s@DBUSERNAME@$DBUSERNAME@g" -e "s@DBPASSWORD@$DBPASSWORD@g" -e "s@CLUSTERNAME@$CLUSTERNAME@g" -e "s@HOSTIP@$HOSTIP@g" $filename
done
#
# Generate other config files if their template exists.
#
# Generate at least 1 node that is the /etc/hosts IP.
$basedir/utils/build_node_list.sh
fi
read -p "Do you want to build the scripts? (y/n) " response
response=${response,,} # tolower
if [[ $response =~ ^(yes|y| ) ]]; then
#prepare environment to run data file builders
oldPATH=$PATH
PATH=$basedir/build/bin:$PATH
read -p "Do you wanna use multicore scripts or the safe option? (multi/safe) " response
response=${response,,}
if [[ $response =~ ^(multi|m| ) ]]; then
$basedir/utils/mocha/prepare_all_scripts_multi.sh $basedir/dsrc/sku.0/sys.server/compiled/game/script
$basedir/utils/build_java_multi.sh
$basedir/utils/build_miff.sh
$basedir/utils/build_tab_multi.sh
$basedir/utils/build_tpf_multi.sh
else
$basedir/utils/mocha/prepare_all_scripts.sh $basedir/dsrc/sku.0/sys.server/compiled/game/script
$basedir/utils/build_java.sh
$basedir/utils/build_miff.sh
$basedir/utils/build_tab.sh
$basedir/utils/build_tpf.sh
fi
$basedir/utils/build_object_template_crc_string_tables.py
$basedir/utils/build_quest_crc_string_tables.py
PATH=$oldPATH
fi
read -p "Import database? (y/n) " response
response=${response,,}
if [[ $response =~ ^(yes|y| ) ]]; then
cd $basedir/src/game/server/database/build/linux
if [[ -z "$DBSERVICE" ]]; then
echo "Enter the DSN for the database connection "
read DBSERVICE
fi
if [[ -z "$DBUSERNAME" ]]; then
echo "Enter the database username "
read DBUSERNAME
fi
if [[ -z "$DBPASSWORD" ]]; then
echo "Enter the database password "
read DBPASSWORD
fi
./database_update.pl --username=$DBUSERNAME --password=$DBPASSWORD --service=$DBSERVICE --goldusername=$DBUSERNAME --loginusername=$DBUSERNAME --createnewcluster --packages
echo "Loading template list"
perl ../../templates/processTemplateList.pl < ../../../../../../dsrc/sku.0/sys.server/built/game/misc/object_template_crc_string_table.tab > $basedir/build/templates.sql
sqlplus ${DBUSERNAME}/${DBPASSWORD}@${DBSERVICE} @$basedir/build/templates.sql > $basedir/build/templates.out
fi
echo "Build complete!"
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object_template_crc_string_table.tab
quest_crc_string_table.tab
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// ======================================================================
//
// combat.def
// copyright (c) 2001 Sony Online Entertainment
//
// ***IMPORTTANT: This file is mirrored in dsrc/include
//
// ======================================================================
#ifndef INCLUDED_combat_DEF
#define INCLUDED_combat_DEF
// id's for combat skeleton "bones" so when we know where a creature got hit we know what
// item was protecting that area
//
// IMPORTANT: the skeleton location names in the combat.cfg file should map to these
//
enum CombatSkeletonBone
{
CSB_body = 0x0001,
CSB_head = 0x0002,
CSB_rightArm = 0x0004,
CSB_leftArm = 0x0008,
CSB_rightLeg = 0x0010,
CSB_leftLeg = 0x0020
};
#endif
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@@ -1,16 +0,0 @@
// Filename: statistics_armor_bone_boots
// Directory: abstract\armor_statistics\armor\bone\base
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 10
integrity = 10000
specialProtection = [
[type = DT_energy, effectiveness = 20]]
encumbrance [0] = 5
encumbrance [1] = 12
encumbrance [2] = 3
vulnerability = 0 | DT_kinetic | DT_blast | DT_stun | DT_elemental_acid | DT_elemental_cold | DT_elemental_heat | DT_restraint␍
@@ -1,16 +0,0 @@
// Filename: statistics_armor_bone_chest_plate
// Directory: abstract\armor_statistics\armor\bone\base
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 10
integrity = 10000
specialProtection = [
[type = DT_energy, effectiveness = 20]]
encumbrance [0] = 45
encumbrance [1] = 18
encumbrance [2] = 3
vulnerability = 0 | DT_kinetic | DT_blast | DT_stun | DT_elemental_acid | DT_elemental_cold | DT_elemental_heat | DT_restraint␍
@@ -1,16 +0,0 @@
// Filename: statistics_armor_bone_gloves
// Directory: abstract\armor_statistics\armor\bone\base
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 10
integrity = 10000
specialProtection = [
[type = DT_energy, effectiveness = 20]]
encumbrance [0] = 5
encumbrance [1] = 12
encumbrance [2] = 3
vulnerability = 0 | DT_kinetic | DT_blast | DT_stun | DT_elemental_acid | DT_elemental_cold | DT_elemental_heat | DT_restraint␍
@@ -1,16 +0,0 @@
// Filename: statistics_armor_bone_helmet_acid
// Directory: abstract\armor_statistics\armor\bone\base
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 10
integrity = 10000
specialProtection = [
[type = DT_energy, effectiveness = 20]]
encumbrance [0] = 5
encumbrance [1] = 6
encumbrance [2] = 36
vulnerability = 0 | DT_kinetic | DT_blast | DT_stun | DT_elemental_acid | DT_elemental_cold | DT_elemental_heat | DT_restraint␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_boots_acid
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_boots_blast
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_boots_cold
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_boots_combo
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_boots_electricity
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_boots_energy
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_boots_fire
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_boots_kinetic
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_boots_restraint
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_boots_stun
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_chest_plate_acid
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_chest_plate_blast
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_chest_plate_cold
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_chest_plate_combo
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_chest_plate_electricity
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:14 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_chest_plate_energy
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_chest_plate_fire
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_chest_plate_kinetic
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_chest_plate_restraint
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_chest_plate_stun
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_helmet_acid
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_helmet_blast
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_helmet_cold
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_helmet_combo
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_helmet_electricity
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_helmet_energy
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_helmet_fire
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_helmet_kinetic
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_helmet_restraint
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_helmet_stun
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_bracer_acid
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_bracer_blast
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_bracer_cold
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_bracer_combo
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_bracer_electricity
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_bracer_energy
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_bracer_fire
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_bracer_kinetic
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_bracer_restraint
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:15 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_bracer_stun
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_sleeve_acid
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_sleeve_blast
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_sleeve_cold
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_sleeve_combo
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_sleeve_electricity
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_sleeve_energy
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_sleeve_fire
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_sleeve_kinetic
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_sleeve_restraint
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_left_sleeve_stun
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_leggings_acid
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_leggings_blast
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_leggings_cold
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_leggings_combo
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_leggings_electricity
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_leggings_energy
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_leggings_fire
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_leggings_kinetic
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:16 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_leggings_restraint
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_leggings_stun
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_bracer_acid
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_bracer_blast
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_bracer_cold
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_bracer_combo
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_bracer_electricity
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_bracer_energy
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_bracer_fire
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_bracer_kinetic
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_bracer_restraint
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_bracer_stun
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_sleeve_acid
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_sleeve_blast
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_sleeve_cold
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_sleeve_combo
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_sleeve_electricity
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_sleeve_energy
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_sleeve_fire
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_sleeve_kinetic
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_sleeve_restraint
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bone_right_sleeve_stun
// Directory: abstract\armor_statistics\armor\bone
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 4],
[type = DT_energy, effectiveness = 3],
[type = DT_blast, effectiveness = 2],
[type = DT_restraint, effectiveness = 4],
[type = DT_stun, effectiveness = 4],
[type = DT_elemental_acid, effectiveness = 2],
[type = DT_elemental_cold, effectiveness = 2],
[type = DT_elemental_heat, effectiveness = 3],
[type = DT_elemental_electrical, effectiveness = 5],
[type = DT_environmental_acid, effectiveness = 5],
[type = DT_environmental_cold, effectiveness = 5],
[type = DT_environmental_electrical, effectiveness = 12],
[type = DT_environmental_heat, effectiveness = 7]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bossk_chest_plate_acid
// Directory: abstract\armor_statistics\armor\bossk
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 8],
[type = DT_energy, effectiveness = 9],
[type = DT_blast, effectiveness = 6],
[type = DT_restraint, effectiveness = 3],
[type = DT_stun, effectiveness = 8],
[type = DT_elemental_acid, effectiveness = 4],
[type = DT_elemental_cold, effectiveness = 6],
[type = DT_elemental_heat, effectiveness = 9],
[type = DT_elemental_electrical, effectiveness = 10],
[type = DT_environmental_acid, effectiveness = 10],
[type = DT_environmental_cold, effectiveness = 15],
[type = DT_environmental_electrical, effectiveness = 25],
[type = DT_environmental_heat, effectiveness = 22]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bossk_chest_plate_blast
// Directory: abstract\armor_statistics\armor\bossk
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 8],
[type = DT_energy, effectiveness = 9],
[type = DT_blast, effectiveness = 6],
[type = DT_restraint, effectiveness = 3],
[type = DT_stun, effectiveness = 8],
[type = DT_elemental_acid, effectiveness = 4],
[type = DT_elemental_cold, effectiveness = 6],
[type = DT_elemental_heat, effectiveness = 9],
[type = DT_elemental_electrical, effectiveness = 10],
[type = DT_environmental_acid, effectiveness = 10],
[type = DT_environmental_cold, effectiveness = 15],
[type = DT_environmental_electrical, effectiveness = 25],
[type = DT_environmental_heat, effectiveness = 22]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bossk_chest_plate_cold
// Directory: abstract\armor_statistics\armor\bossk
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 8],
[type = DT_energy, effectiveness = 9],
[type = DT_blast, effectiveness = 6],
[type = DT_restraint, effectiveness = 3],
[type = DT_stun, effectiveness = 8],
[type = DT_elemental_acid, effectiveness = 4],
[type = DT_elemental_cold, effectiveness = 6],
[type = DT_elemental_heat, effectiveness = 9],
[type = DT_elemental_electrical, effectiveness = 10],
[type = DT_environmental_acid, effectiveness = 10],
[type = DT_environmental_cold, effectiveness = 15],
[type = DT_environmental_electrical, effectiveness = 25],
[type = DT_environmental_heat, effectiveness = 22]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bossk_chest_plate_combo
// Directory: abstract\armor_statistics\armor\bossk
//
// Batch Date: 12/10/01 3:29:17 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 8],
[type = DT_energy, effectiveness = 9],
[type = DT_blast, effectiveness = 6],
[type = DT_restraint, effectiveness = 3],
[type = DT_stun, effectiveness = 8],
[type = DT_elemental_acid, effectiveness = 4],
[type = DT_elemental_cold, effectiveness = 6],
[type = DT_elemental_heat, effectiveness = 9],
[type = DT_elemental_electrical, effectiveness = 10],
[type = DT_environmental_acid, effectiveness = 10],
[type = DT_environmental_cold, effectiveness = 15],
[type = DT_environmental_electrical, effectiveness = 25],
[type = DT_environmental_heat, effectiveness = 22]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍
@@ -1,39 +0,0 @@
// Filename: statistics_armor_bossk_chest_plate_electricity
// Directory: abstract\armor_statistics\armor\bossk
//
// Batch Date: 12/10/01 3:29:18 PM
//
// Description:
//
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@class armor_template 1
rating = AR_armorLight
effectiveness = 100
integrity = 100
specialProtection = [
[type = DT_kinetic, effectiveness = 8],
[type = DT_energy, effectiveness = 9],
[type = DT_blast, effectiveness = 6],
[type = DT_restraint, effectiveness = 3],
[type = DT_stun, effectiveness = 8],
[type = DT_elemental_acid, effectiveness = 4],
[type = DT_elemental_cold, effectiveness = 6],
[type = DT_elemental_heat, effectiveness = 9],
[type = DT_elemental_electrical, effectiveness = 10],
[type = DT_environmental_acid, effectiveness = 10],
[type = DT_environmental_cold, effectiveness = 15],
[type = DT_environmental_electrical, effectiveness = 25],
[type = DT_environmental_heat, effectiveness = 22]]
encumbrance [0] = 0
encumbrance [1] = 0
encumbrance [2] = 0
vulnerability = 0␍

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