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dockerized-swg-src/engine/server/library/serverUtility/src/shared/SystemAssignedProcessId.h
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1012 B
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// SystemAssignedProcessId.h
// Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
#ifndef _INCLUDED_SystemAssignedProcessId_H
#define _INCLUDED_SystemAssignedProcessId_H
//-----------------------------------------------------------------------
#include "sharedNetworkMessages/GameNetworkMessage.h"
//-----------------------------------------------------------------------
class SystemAssignedProcessId : public GameNetworkMessage
{
public:
explicit SystemAssignedProcessId(const unsigned long id);
explicit SystemAssignedProcessId(Archive::ReadIterator & source);
~SystemAssignedProcessId();
const unsigned long getId () const;
private:
SystemAssignedProcessId & operator = (const SystemAssignedProcessId & rhs);
SystemAssignedProcessId(const SystemAssignedProcessId & source);
Archive::AutoVariable<unsigned long> m_id;
};
//-----------------------------------------------------------------------
#endif // _INCLUDED_SystemAssignedProcessId_H