Merge branch 'testing' of git.stellabellum.net:staff/dsrc into testing

This commit is contained in:
DarthArgus
2016-12-31 03:04:23 +00:00
13 changed files with 125 additions and 4961 deletions
@@ -4616,114 +4616,114 @@ item_set_test_02_03 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85
item_set_test_02_04 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 R Bracelet 2 R Bracelet test
item_set_test_02_05 object/tangible/wearables/necklace/necklace_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 Necklace 2 Necklace test
item_ring_set_bh_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_bh_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_bh_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Dire Fate This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_medic_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_medic_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_medic_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Blackbar's Doom This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_jedi_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_jedi_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Dark Fury This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_jedi_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_commando_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_commando_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_commando_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_smuggler_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_smuggler_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_smuggler_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_spy_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_spy_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of the Ghost This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_spy_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of the Razor Cat This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_officer_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_officer_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_officer_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_hero_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Heroism This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_bh_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_bh_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_bh_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Dire Fate This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_medic_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_medic_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_medic_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Blackbar's Doom This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_jedi_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_jedi_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Dark Fury This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_jedi_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_commando_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_commando_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_commando_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_smuggler_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_smuggler_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_smuggler_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_spy_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_spy_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of the Ghost This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_spy_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of the Razor Cat This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_officer_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_officer_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_officer_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_hero_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Heroism This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_bh_dps_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_bh_utility_a_01_01 object/tangible/wearables/necklace/necklace_s02.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_bh_utility_b_01_01 object/tangible/wearables/necklace/necklace_s03.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Dire Fate This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_medic_dps_01_01 object/tangible/wearables/necklace/necklace_s04.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_medic_utility_a_01_01 object/tangible/wearables/necklace/necklace_s05.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_medic_utility_b_01_01 object/tangible/wearables/necklace/necklace_s06.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Blackbar's Doom This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_jedi_dps_01_01 object/tangible/wearables/necklace/necklace_s07.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_jedi_utility_a_01_01 object/tangible/wearables/necklace/necklace_s08.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Dark Fury This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_jedi_utility_b_01_01 object/tangible/wearables/necklace/necklace_s09.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_commando_dps_01_01 object/tangible/wearables/necklace/necklace_s10.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_commando_utility_a_01_01 object/tangible/wearables/necklace/necklace_s11.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_commando_utility_b_01_01 object/tangible/wearables/necklace/necklace_s12.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_smuggler_dps_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_smuggler_utility_a_01_01 object/tangible/wearables/necklace/necklace_s02.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_smuggler_utility_b_01_01 object/tangible/wearables/necklace/necklace_s03.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_spy_dps_01_01 object/tangible/wearables/necklace/necklace_s04.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_spy_utility_a_01_01 object/tangible/wearables/necklace/necklace_s05.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of the Ghost This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_spy_utility_b_01_01 object/tangible/wearables/necklace/necklace_s06.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of the Razor Cat This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_officer_dps_01_01 object/tangible/wearables/necklace/necklace_s07.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_officer_utility_a_01_01 object/tangible/wearables/necklace/necklace_s08.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_officer_utility_b_01_01 object/tangible/wearables/necklace/necklace_s09.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_hero_01_01 object/tangible/wearables/necklace/necklace_s10.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Heroism This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_bh_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_bh_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_bh_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dire Fate (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_medic_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_medic_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_medic_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Blackbar's Doom (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_jedi_dps_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_jedi_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dark Fury (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_jedi_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_commando_dps_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_commando_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_commando_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_smuggler_dps_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_smuggler_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_smuggler_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_spy_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_spy_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Ghost (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_spy_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Razor Cat (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_officer_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_officer_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_officer_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_hero_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Heroism (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_bh_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_bh_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_bh_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dire Fate (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_medic_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_medic_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_medic_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Blackbar's Doom (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_jedi_dps_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_jedi_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dark Fury (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_jedi_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_commando_dps_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_commando_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_commando_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_smuggler_dps_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_smuggler_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_smuggler_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_spy_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_spy_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Ghost (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_spy_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Razor Cat (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_officer_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_officer_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_officer_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_bh_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_bh_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Dire Fate This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_medic_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_medic_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_medic_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Blackbar's Doom This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_jedi_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_jedi_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Dark Fury This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_jedi_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_commando_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_commando_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_commando_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_smuggler_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_smuggler_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_smuggler_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_spy_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_spy_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of the Ghost This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_spy_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of the Razor Cat This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_officer_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_officer_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_officer_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_ring_set_hero_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Heroism This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_bh_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_bh_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_bh_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Dire Fate This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_medic_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_medic_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_medic_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Blackbar's Doom This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_jedi_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_jedi_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Dark Fury This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_jedi_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_commando_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_commando_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_commando_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_smuggler_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_smuggler_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_smuggler_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_spy_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_spy_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of the Ghost This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_spy_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of the Razor Cat This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_officer_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_officer_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_officer_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_band_set_hero_01_01 object/tangible/wearables/ring/ring_s04.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Heroism This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_bh_dps_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_bh_utility_a_01_01 object/tangible/wearables/necklace/necklace_s02.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_bh_utility_b_01_01 object/tangible/wearables/necklace/necklace_s03.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Dire Fate This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_medic_dps_01_01 object/tangible/wearables/necklace/necklace_s04.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_medic_utility_a_01_01 object/tangible/wearables/necklace/necklace_s05.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_medic_utility_b_01_01 object/tangible/wearables/necklace/necklace_s06.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Blackbar's Doom This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_jedi_dps_01_01 object/tangible/wearables/necklace/necklace_s07.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_jedi_utility_a_01_01 object/tangible/wearables/necklace/necklace_s08.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Dark Fury This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_jedi_utility_b_01_01 object/tangible/wearables/necklace/necklace_s09.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_commando_dps_01_01 object/tangible/wearables/necklace/necklace_s10.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_commando_utility_a_01_01 object/tangible/wearables/necklace/necklace_s11.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_commando_utility_b_01_01 object/tangible/wearables/necklace/necklace_s12.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_smuggler_dps_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_smuggler_utility_a_01_01 object/tangible/wearables/necklace/necklace_s02.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_smuggler_utility_b_01_01 object/tangible/wearables/necklace/necklace_s03.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_spy_dps_01_01 object/tangible/wearables/necklace/necklace_s04.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_spy_utility_a_01_01 object/tangible/wearables/necklace/necklace_s05.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of the Ghost This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_spy_utility_b_01_01 object/tangible/wearables/necklace/necklace_s06.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of the Razor Cat This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_officer_dps_01_01 object/tangible/wearables/necklace/necklace_s07.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_officer_utility_a_01_01 object/tangible/wearables/necklace/necklace_s08.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_officer_utility_b_01_01 object/tangible/wearables/necklace/necklace_s09.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_necklace_set_hero_01_01 object/tangible/wearables/necklace/necklace_s10.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Heroism This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_bh_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_bh_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_bh_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dire Fate (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_medic_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_medic_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_medic_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Blackbar's Doom (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_jedi_dps_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_jedi_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dark Fury (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_jedi_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_commando_dps_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_commando_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_commando_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_smuggler_dps_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_smuggler_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_smuggler_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_spy_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_spy_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Ghost (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_spy_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Razor Cat (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_officer_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_officer_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_officer_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_r_set_hero_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Heroism (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_bh_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_bh_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_bh_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dire Fate (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_medic_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_medic_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_medic_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Blackbar's Doom (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_jedi_dps_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_jedi_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dark Fury (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_jedi_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_commando_dps_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_commando_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_commando_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_smuggler_dps_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_smuggler_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_smuggler_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_spy_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_spy_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Ghost (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_spy_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Razor Cat (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_officer_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_officer_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_officer_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_bracelet_l_set_hero_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Heroism (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped.
item_fannypack_04_01 object/tangible/wearables/backpack/fannypack_s01.iff 5 "item.set_bonus_item,item.buff_worn_item,name.name,item.special.fannypack" 2 1 Belt of Master Bodo Baas "A belt, a clothing item wearable by all species. It can be used as a container to hold other items. To wear a belt, click on it in your inventory and choose ""equip"" from the radial menu. To open it, click on it in your inventory and choose ""open"" from the radial menu.||This belt was first found by Jedi Master Bodo Baas, and passed down through various members of the Jedi order. Most recently owned by Jedi Master Ashka Boda, his whereabouts unknown after being sought out by Imperial sentinels for ""crimes against the Empire"". "
item_heroic_token_axkva_01_01 object/tangible/loot/misc/axkva_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Axkva Min Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time.
@@ -8244,3 +8244,4 @@ item_heroic_tusken_shelves object/tangible/loot/npc_loot/heroic_tusken_shelves.i
item_heroic_tusken_stairs object/tangible/loot/npc_loot/heroic_tusken_stairs.iff Tusken Raider Stairs A stair unit from Tatooine.
item_heroic_tusken_vent_pillar object/tangible/loot/npc_loot/heroic_tusken_vent_pillar.iff Tusken Raider Vents A vent unit from Tatooine.
item_tcg_loot_reward_series8_bespin_house_deed object/tangible/deed/player_house_deed/player_house_tcg_8_bespin_house_deed.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" cloud city house a cloud city house
sorosuub object/tangible/space/veteran_reward/sorosuub_space_yacht_deed.iff 1 1 "item.special.nomove,space.veteran_reward.yacht_deed" Schematic Deed: Sorosuub Luxury Yacht This schematic will give the player a Sorosuub Luxury Yacht space ship.
@@ -1,13 +1,6 @@
@base object/tangible/base/tangible_base.iff
@class tangible_object_template 2
@class object_template 5
@class tangible_object_template 0
@class object_template 2
sharedTemplate = "object/tangible/space/veteran_reward/shared_sorosuub_space_yacht_deed.iff"
objvars = +[ "noTrade" = 1]
scripts = +[
"space.veteran_reward.yacht_deed",
"item.special.nomove",
"item.special.nodestroy"]
@@ -1 +0,0 @@
@@ -1,179 +0,0 @@
package script.hnguyen;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import java.util.StringTokenizer;
import java.io.FileOutputStream;
import java.io.FileInputStream;
import java.io.DataOutputStream;
import java.io.DataInputStream;
import java.io.File;
import java.io.IOException;
import java.io.EOFException;
public class cts_test2 extends script.base_script
{
public cts_test2()
{
}
public int OnHearSpeech(obj_id self, obj_id objSpeaker, String strText) throws InterruptedException
{
if (objSpeaker != self)
{
return SCRIPT_CONTINUE;
}
if (strText.startsWith("dctsi2 "))
{
StringTokenizer st = new StringTokenizer(strText);
if ((st.countTokens() == 2) || (st.countTokens() == 3))
{
String command = st.nextToken();
String file = st.nextToken();
boolean onServer = true;
boolean onClient = false;
if (st.countTokens() == 1)
{
String option = st.nextToken();
if (option.equals("clientAlso"))
{
onClient = true;
}
else if (option.equals("clientOnly"))
{
onServer = false;
onClient = true;
}
}
dictionary characterData = new dictionary();
characterData.put("withItems", true);
characterData.put("allowOverride", true);
Object[] triggerParams = new Object[2];
triggerParams[0] = self;
triggerParams[1] = characterData;
try
{
int err = script_entry.runScripts("OnUploadCharacter", triggerParams);
if (err == SCRIPT_CONTINUE)
{
byte[] dictPacked = characterData.pack();
if (onServer)
{
FileOutputStream fos = null;
DataOutputStream dos = null;
try
{
fos = new FileOutputStream(file);
dos = new DataOutputStream(fos);
for (int i = 0; i < dictPacked.length; ++i)
{
dos.writeByte(dictPacked[i]);
}
fos.close();
fos = null;
long fileSize = (new File(file)).length();
sendSystemMessageTestingOnly(self, "dictionary written to " + file + " file size=" + fileSize);
}
catch(IOException ioe)
{
sendSystemMessageTestingOnly(self, "IO error: " + ioe);
}
try
{
if (fos != null)
{
fos.close();
}
}
catch(IOException ioe2)
{
sendSystemMessageTestingOnly(self, "IO error on closing file: " + ioe2);
}
}
if (onClient)
{
saveBytesOnClient(self, file, dictPacked);
}
}
else
{
sendSystemMessageTestingOnly(self, "trigger OnUploadCharacter() *DIDN'T* return SCRIPT_CONTINUE");
}
}
catch(Throwable t)
{
sendSystemMessageTestingOnly(self, "trigger OnUploadCharacter() resulted in exception: " + t);
}
}
}
else if (strText.startsWith("actsi2 "))
{
StringTokenizer st = new StringTokenizer(strText);
if (st.countTokens() == 2)
{
removeObjVar(self, "hasTransferred");
String command = st.nextToken();
String file = st.nextToken();
byte[] dictRead = null;
FileInputStream fis = null;
DataInputStream dis = null;
try
{
long fileSize = (new File(file)).length();
sendSystemMessageTestingOnly(self, "reading dictionary " + file + " file size=" + fileSize);
fis = new FileInputStream(file);
dis = new DataInputStream(fis);
dictRead = new byte[(int)(fileSize)];
int index = 0;
while (true)
{
dictRead[index++] = dis.readByte();
}
}
catch(EOFException eof)
{
if (dictRead != null)
{
Object[] triggerParams = new Object[2];
triggerParams[0] = self;
triggerParams[1] = dictRead;
int err = script_entry.runScripts("OnDownloadCharacter", triggerParams);
if (err == SCRIPT_CONTINUE)
{
sendSystemMessageTestingOnly(self, "trigger OnDownloadCharacter() return SCRIPT_CONTINUE");
}
else
{
sendSystemMessageTestingOnly(self, "trigger OnDownloadCharacter() *DIDN'T* return SCRIPT_CONTINUE");
}
}
else
{
sendSystemMessageTestingOnly(self, "couldn't read dictionary");
}
}
catch(IOException ioe)
{
sendSystemMessageTestingOnly(self, "IO error: " + ioe);
}
try
{
if (fis != null)
{
fis.close();
}
}
catch(IOException ioe2)
{
sendSystemMessageTestingOnly(self, "IO error on closing file: " + ioe2);
}
}
}
return SCRIPT_CONTINUE;
}
}
File diff suppressed because it is too large Load Diff
@@ -1,39 +0,0 @@
package script.hnguyen;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.utils;
import script.library.space_dungeon;
public class cwdm_test2 extends script.base_script
{
public cwdm_test2()
{
}
public int OnHearSpeech(obj_id self, obj_id objSpeaker, String strText) throws InterruptedException
{
if (strText.equals("cwdm_doit"))
{
LOG("***HUY***", "OnHearSpeech() initiating cluster wide data test");
int requestId = getClusterWideData("dungeon", "Corellian Corvette - Instance 1", true, self);
LOG("***HUY***", "getClusterWideData() to lock data for initial registration returned request Id (" + requestId + ")");
}
return SCRIPT_CONTINUE;
}
public int OnClusterWideDataResponse(obj_id self, String strManagerName, String strElementNameRegex, int requestID, String[] elementNameList, dictionary[] dictionaryList, int lockKey) throws InterruptedException
{
LOG("***HUY***", "OnClusterWideDataResponse() manager name (" + strManagerName + ") element name regex (" + strElementNameRegex + ") request id (" + requestID + ") match count (" + elementNameList.length + ") lock key (" + lockKey + ")");
for (int i = 0; i < elementNameList.length; ++i)
{
LOG("***HUY***", "element " + (i + 1) + " is (" + elementNameList[i] + ")");
LOG("***HUY***", "dictionary " + dictionaryList[i].toString());
}
return SCRIPT_CONTINUE;
}
}
@@ -1,72 +0,0 @@
package script.hnguyen;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import java.util.StringTokenizer;
import script.library.utils;
import script.library.player_structure;
import script.library.travel;
public class initialize_starport extends script.base_script
{
public initialize_starport()
{
}
public int OnHearSpeech(obj_id self, obj_id objSpeaker, String strText) throws InterruptedException
{
if (objSpeaker != self)
{
return SCRIPT_CONTINUE;
}
if (strText.startsWith("initializeStarport "))
{
StringTokenizer st = new StringTokenizer(strText);
if (st.countTokens() == 2)
{
String command = st.nextToken();
obj_id starportOid = utils.stringToObjId(st.nextToken());
if (!hasScript(starportOid, "structure.municipal.starport"))
{
sendSystemMessageTestingOnly(self, "object " + starportOid + " doesn't have script structure.municipal.starport");
}
else
{
sendSystemMessageTestingOnly(self, "inializing starport " + starportOid);
if (player_structure.isCivic(starportOid))
{
sendSystemMessageTestingOnly(self, "starport " + starportOid + " is civic");
}
else
{
String planet = getCurrentSceneName();
String travel_point = travel.getTravelPointName(starportOid);
int travel_cost = travel.getTravelCost(starportOid);
if (travel_point == null || travel_cost == -1)
{
sendSystemMessageTestingOnly(self, "starport " + starportOid + " has null travel point or travel cost of -1");
}
else
{
location loc = getPlanetTravelPointLocation(planet, travel_point);
if (loc != null)
{
sendSystemMessageTestingOnly(self, "starport " + starportOid + " is already registered with the travel system");
}
else
{
travel.initializeStarport(starportOid, travel_point, travel_cost, false);
}
}
}
}
}
}
return SCRIPT_CONTINUE;
}
}
@@ -1,223 +0,0 @@
package script.hnguyen;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.utils;
import script.library.jedi;
import java.util.StringTokenizer;
public class online_jedi_test extends script.base_script
{
public online_jedi_test()
{
}
public int OnInitialize(obj_id self) throws InterruptedException
{
return SCRIPT_CONTINUE;
}
public int OnHearSpeech(obj_id self, obj_id objSpeaker, String strText) throws InterruptedException
{
if (objSpeaker != self)
{
return SCRIPT_CONTINUE;
}
if (strText.startsWith("ojt3"))
{
StringTokenizer st = new StringTokenizer(strText);
if (st.countTokens() == 2)
{
String command = st.nextToken();
String file = st.nextToken();
if (true)
{
int numOnlineJedis = 0;
int numOfflineJedis = 0;
String strOutput = "";
String strOffline = "offline jedi\r\n";
dictionary dctJediInfo = requestJedi(IGNORE_JEDI_STAT, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, IGNORE_JEDI_STAT);
if (dctJediInfo == null)
{
strOutput = "requestJedi() returned NULL dctJediInfo\r\n";
}
else
{
obj_id[] objJedis = dctJediInfo.getObjIdArray("id");
boolean[] boolOnline = dctJediInfo.getBooleanArray("online");
String[] strNames = dctJediInfo.getStringArray("name");
int[] visibility = dctJediInfo.getIntArray("visibility");
int[] bountyValue = dctJediInfo.getIntArray("bountyValue");
int[] level = dctJediInfo.getIntArray("level");
int[] faction = dctJediInfo.getIntArray("faction");
location[] loc = dctJediInfo.getLocationArray("location");
obj_id[][] bounties = (obj_id[][])(dctJediInfo.get("bounties"));
if (objJedis != null && boolOnline != null && strNames != null && visibility != null)
{
strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n";
for (int i = 0; i < objJedis.length; ++i)
{
if (boolOnline[i])
{
++numOnlineJedis;
strOutput += objJedis[i];
strOutput += " [";
strOutput += strNames[i];
strOutput += ",";
strOutput += visibility[i];
strOutput += ",";
strOutput += bountyValue[i];
strOutput += ",";
strOutput += level[i];
strOutput += ",";
strOutput += getFactionString(faction[i]);
strOutput += ",";
strOutput += loc[i];
strOutput += ", hunted by (";
for (int j = 0; j < bounties[i].length; ++j)
{
if (j > 0)
{
strOutput += ",";
}
strOutput += bounties[i][j];
strOutput += "-";
strOutput += getPlayerName(bounties[i][j]);
}
strOutput += ")";
strOutput += "] is online\r\n";
}
else
{
++numOfflineJedis;
strOffline += objJedis[i];
strOffline += " [";
strOffline += strNames[i];
strOffline += ",";
strOffline += visibility[i];
strOffline += ",";
strOffline += bountyValue[i];
strOffline += ",";
strOffline += level[i];
strOffline += ",";
strOffline += getFactionString(faction[i]);
strOffline += ",";
strOffline += loc[i];
strOffline += ", hunted by (";
for (int j = 0; j < bounties[i].length; ++j)
{
if (j > 0)
{
strOffline += ",";
}
strOffline += bounties[i][j];
strOffline += "-";
strOffline += getPlayerName(bounties[i][j]);
}
strOffline += ")";
strOffline += "] is offline\r\n";
}
}
}
else
{
strOutput = "requestJedi() returned null data\r\n";
}
}
strOutput += numOnlineJedis;
strOutput += " online jedis\r\n";
strOffline += numOfflineJedis;
strOffline += " offline jedis\r\n";
saveTextOnClient(self, "online_jedi" + file + ".txt", strOutput);
saveTextOnClient(self, "offline_jedi" + file + ".txt", strOffline);
}
}
}
return SCRIPT_CONTINUE;
}
public int hnguyencrbtConfirmed(obj_id self, dictionary params) throws InterruptedException
{
obj_id bhId = params.getObjId("hunter");
obj_id jediId = params.getObjId("jedi");
int bounties = params.getInt("bounties");
String bhName = "";
String jediName = "";
if ((bhId != null) && (isIdValid(bhId)))
{
bhName = getPlayerName(bhId);
}
if ((jediId != null) && (isIdValid(jediId)))
{
jediName = getPlayerName(jediId);
}
sendSystemMessageTestingOnly(self, "SUCCESS - bounty created bh=(" + bhId + "," + bhName + ") jedi=(" + jediId + "," + jediName + "," + bounties + ")");
return SCRIPT_CONTINUE;
}
public int hnguyencrbtFailed(obj_id self, dictionary params) throws InterruptedException
{
obj_id bhId = params.getObjId("hunter");
obj_id jediId = params.getObjId("jedi");
int bounties = params.getInt("bounties");
String bhName = "";
String jediName = "";
if ((bhId != null) && (isIdValid(bhId)))
{
bhName = getPlayerName(bhId);
}
if ((jediId != null) && (isIdValid(jediId)))
{
jediName = getPlayerName(jediId);
}
sendSystemMessageTestingOnly(self, "FAILED - bounty not created bh=(" + bhId + "," + bhName + ") jedi=(" + jediId + "," + jediName + "," + bounties + ")");
return SCRIPT_CONTINUE;
}
public String getFactionString(int iTefFac) throws InterruptedException
{
String sTefFacName = "<unknown>";
if (iTefFac == (-526735576))
{
sTefFacName = "battlefield";
}
else if (iTefFac == (1183528962))
{
sTefFacName = "duel";
}
else if (iTefFac == (-429740311))
{
sTefFacName = "bountyduel";
}
else if (iTefFac == (221551254))
{
sTefFacName = "nonaggressive";
}
else if (iTefFac == (-160237431))
{
sTefFacName = "unattackable";
}
else if (iTefFac == (84709322))
{
sTefFacName = "bountytarget";
}
else if (iTefFac == (-1526926610))
{
sTefFacName = "guildwarcooldownperiod";
}
else if (iTefFac == (-615855020))
{
sTefFacName = "imperial";
}
else if (iTefFac == (370444368))
{
sTefFacName = "rebel";
}
else if (iTefFac == (-377582139))
{
sTefFacName = "bubblecombat";
}
return sTefFacName;
}
}
@@ -1,73 +0,0 @@
package script.hnguyen;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.utils;
import java.util.StringTokenizer;
public class pvp_test extends script.base_script
{
public pvp_test()
{
}
public int OnInitialize(obj_id self) throws InterruptedException
{
return SCRIPT_CONTINUE;
}
public int OnHearSpeech(obj_id self, obj_id objSpeaker, String strText) throws InterruptedException
{
if (objSpeaker != self)
{
return SCRIPT_CONTINUE;
}
if (strText.startsWith("setpe"))
{
StringTokenizer st = new StringTokenizer(strText);
if (st.countTokens() == 3)
{
String command = st.nextToken();
obj_id dest = utils.stringToObjId(st.nextToken());
obj_id enemy = utils.stringToObjId(st.nextToken());
pvpSetPersonalEnemyFlag(dest, enemy);
sendSystemMessageTestingOnly(self, dest + " now has " + enemy + " as a personal enemy");
}
}
else if (strText.startsWith("haspe"))
{
StringTokenizer st = new StringTokenizer(strText);
if (st.countTokens() == 3)
{
String command = st.nextToken();
obj_id actor = utils.stringToObjId(st.nextToken());
obj_id target = utils.stringToObjId(st.nextToken());
if (pvpHasPersonalEnemyFlag(actor, target))
{
sendSystemMessageTestingOnly(self, actor + " has " + target + " as a personal enemy");
}
else
{
sendSystemMessageTestingOnly(self, actor + " DOESN'T have " + target + " as a personal enemy");
}
}
}
else if (strText.startsWith("removepe"))
{
StringTokenizer st = new StringTokenizer(strText);
if (st.countTokens() == 3)
{
String command = st.nextToken();
obj_id target = utils.stringToObjId(st.nextToken());
obj_id enemyId = utils.stringToObjId(st.nextToken());
pvpRemovePersonalEnemyFlags(target, enemyId);
sendSystemMessageTestingOnly(self, target + " no longer has " + enemyId + " as a personal enemy");
}
}
return SCRIPT_CONTINUE;
}
}
@@ -1,39 +0,0 @@
package script.hnguyen;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.cts;
import script.library.utils;
import java.util.StringTokenizer;
public class sc_cts_test extends script.base_script
{
public sc_cts_test()
{
}
public int OnHearSpeech(obj_id self, obj_id objSpeaker, String strText) throws InterruptedException
{
if (objSpeaker != self)
{
return SCRIPT_CONTINUE;
}
if (strText.startsWith("initiateCtsFromItem "))
{
StringTokenizer st = new StringTokenizer(strText);
if (st.countTokens() == 2)
{
String command = st.nextToken();
obj_id item = utils.stringToObjId(st.nextToken());
sendSystemMessageTestingOnly(self, "calling cts.initiateCtsFromItem(player=" + self + ", item=" + item + ")");
cts.initiateCtsFromItem(self, item);
}
}
return SCRIPT_CONTINUE;
}
}
@@ -1,149 +0,0 @@
package script.hnguyen;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.utils;
import java.util.StringTokenizer;
public class scriptvar_test extends script.base_script
{
public scriptvar_test()
{
}
public int OnInitialize(obj_id self) throws InterruptedException
{
return SCRIPT_CONTINUE;
}
public int OnHearSpeech(obj_id self, obj_id objSpeaker, String strText) throws InterruptedException
{
if (objSpeaker != self)
{
return SCRIPT_CONTINUE;
}
if (strText.startsWith("ahh"))
{
StringTokenizer st = new StringTokenizer(strText);
if (st.countTokens() == 2)
{
String command = st.nextToken();
String id = st.nextToken();
obj_id target = utils.stringToObjId(id);
if (isIdValid(target))
{
if (exists(target))
{
dictionary d = target.getScriptDictionary();
sendSystemMessageTestingOnly(self, "scriptDictionary for " + target + " are: " + d.toString());
}
else
{
sendSystemMessageTestingOnly(self, "ahh " + target + " - no object");
}
}
else
{
sendSystemMessageTestingOnly(self, "ahh " + target + " - bad id");
}
}
}
else if (strText.startsWith("ohh"))
{
StringTokenizer st = new StringTokenizer(strText);
if (st.countTokens() == 4)
{
String command = st.nextToken();
String id = st.nextToken();
String var = st.nextToken();
String val = st.nextToken();
obj_id target = utils.stringToObjId(id);
if (isIdValid(target))
{
if (exists(target))
{
dictionary d = target.getScriptDictionary();
d.put(var, val);
sendSystemMessageTestingOnly(self, "Setting scriptDictionary for " + target + " " + var + "=" + val);
}
else
{
sendSystemMessageTestingOnly(self, "ohh " + target + " - no object");
}
}
else
{
sendSystemMessageTestingOnly(self, "ohh " + target + " - bad id");
}
}
}
else if (strText.startsWith("ah"))
{
StringTokenizer st = new StringTokenizer(strText);
if (st.countTokens() == 2)
{
String command = st.nextToken();
String id = st.nextToken();
obj_id target = utils.stringToObjId(id);
if (isIdValid(target))
{
if (exists(target))
{
deltadictionary dctScriptVars = target.getScriptVars();
sendSystemMessageTestingOnly(self, "Scriptvars for " + target + " are: " + dctScriptVars.toString());
}
else
{
sendSystemMessageTestingOnly(self, "ah " + target + " - no object");
}
}
else
{
sendSystemMessageTestingOnly(self, "ah " + target + " - bad id");
}
}
}
else if (strText.startsWith("oh"))
{
StringTokenizer st = new StringTokenizer(strText);
if (st.countTokens() == 4)
{
String command = st.nextToken();
String id = st.nextToken();
String var = st.nextToken();
String val = st.nextToken();
obj_id target = utils.stringToObjId(id);
if (isIdValid(target))
{
if (exists(target))
{
utils.setScriptVar(target, var, val);
sendSystemMessageTestingOnly(self, "Setting scriptvar for " + target + " " + var + "=" + val);
}
else
{
sendSystemMessageTestingOnly(self, "oh " + target + " - no object");
}
}
else
{
sendSystemMessageTestingOnly(self, "oh " + target + " - bad id");
}
}
}
else if (strText.equals("gc"))
{
sendSystemMessageTestingOnly(self, "telling Java to do garbage collection");
System.gc();
}
else if (strText.equals("getGameTime"))
{
sendSystemMessageTestingOnly(self, "getGameTime() returns " + getGameTime());
}
return SCRIPT_CONTINUE;
}
}
+5
View File
@@ -442,6 +442,11 @@ public class bounty_hunter extends script.base_script
endMission(mission);
}
removeJediBounty(target, hunter);
// remove TEFs that were set when players engaged in battle
if(isPlayer(hunter) && isPlayer(target)) {
if (pvpHasPersonalEnemyFlag(target, hunter)) pvpRemovePersonalEnemyFlags(target, hunter);
if (pvpHasPersonalEnemyFlag(hunter, target)) pvpRemovePersonalEnemyFlags(hunter, target);
}
CustomerServiceLog("bounty", "%TU was defeated by %TT and failed to collect the bounty on %PT head", hunter, target);
}
public static obj_id getBountyMission(obj_id player) throws InterruptedException
@@ -1716,6 +1716,11 @@ public class mission_dynamic_base extends script.systems.missions.base.mission_b
String strDescription;
if (boolNPC)
{
/*
// Cekis: mission_npc_hunting_neutral_medium
// this is breaking non-player city mission terminals where the description is not
// showing properly. This commenting out MAY break Player city mission terminals
// but it is not known - need to revisit later.
if (isObjectPersisted(objCreator))
{
strDescription = "m" + intStringId + "o";
@@ -1724,6 +1729,10 @@ public class mission_dynamic_base extends script.systems.missions.base.mission_b
{
strDescription = "m" + intStringId + "d" + flagChar;
}
*/
// so, instead, just set the default description to be the one we KNOW is missing from non-player city terminals.
strDescription = "m" + intStringId + "d" + flagChar;
String strTest = getMissionType(objMissionData);
if (strTest.equals("survey"))
{