keep forgetting to close the switch

This commit is contained in:
DarthArgus
2016-09-30 14:51:46 -05:00
parent 318b0d18b4
commit 0c09c87640
@@ -214,54 +214,55 @@ void CommoditiesSnapshot::handleCommoditiesDataMessage(const MessageDispatch::Me
const uint32 messageType = message.getType();
switch(messageType) {
case constcrc("CMCreateAuctionMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMCreateAuctionMessage msg(ri);
handleCreateAuctionMessage(msg);
break;
}
case constcrc("CMCreateLocationMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMCreateLocationMessage msg(ri);
handleCreateLocationMessage(msg);
break;
}
case constcrc("CMCreateAuctionBidMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMCreateAuctionBidMessage msg(ri);
handleCreateAuctionBidMessage(msg);
break;
}
case constcrc("CMUpdateAuctionMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMUpdateAuctionMessage msg(ri);
handleUpdateAuctionMessage(msg);
break;
}
case constcrc("CMUpdateLocationMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMUpdateLocationMessage msg(ri);
handleUpdateLocationMessage(msg);
break;
}
case constcrc("CMDeleteAuctionMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMDeleteAuctionMessage msg(ri);
handleDeleteAuctionMessage(msg);
break;
}
case constcrc("CMDeleteLocationMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMDeleteLocationMessage msg(ri);
handleDeleteLocationMessage(msg);
break;
case constcrc("CMCreateAuctionMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMCreateAuctionMessage msg(ri);
handleCreateAuctionMessage(msg);
break;
}
case constcrc("CMCreateLocationMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMCreateLocationMessage msg(ri);
handleCreateLocationMessage(msg);
break;
}
case constcrc("CMCreateAuctionBidMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMCreateAuctionBidMessage msg(ri);
handleCreateAuctionBidMessage(msg);
break;
}
case constcrc("CMUpdateAuctionMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMUpdateAuctionMessage msg(ri);
handleUpdateAuctionMessage(msg);
break;
}
case constcrc("CMUpdateLocationMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMUpdateLocationMessage msg(ri);
handleUpdateLocationMessage(msg);
break;
}
case constcrc("CMDeleteAuctionMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMDeleteAuctionMessage msg(ri);
handleDeleteAuctionMessage(msg);
break;
}
case constcrc("CMDeleteLocationMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CMDeleteLocationMessage msg(ri);
handleDeleteLocationMessage(msg);
break;
}
}
}