final part of fix: move saving of buffers into SwgSnapshot - it crashes if called from the parent class

This commit is contained in:
DarthArgus
2016-12-14 01:48:59 +00:00
parent e0884e9149
commit 1b39af27b2
2 changed files with 36 additions and 8 deletions
@@ -87,14 +87,6 @@ bool Snapshot::saveToDB(DB::Session *session)
return false;
}
for (BufferListType::iterator buffer=m_bufferList.begin(); buffer!=m_bufferList.end(); ++buffer)
{
if (! (*buffer)->save(session)) {
m_isBeingSaved = false;
return false;
}
}
for (step=m_customStepList.begin(); step !=m_customStepList.end(); ++step)
{
NOT_NULL(*step);
@@ -163,6 +163,42 @@ bool SwgSnapshot::saveToDB(DB::Session *session)
if (! (m_objectTableBuffer.save(session)))
return false;
m_battlefieldMarkerObjectBuffer.save(session);
m_battlefieldParticipantBuffer.save(session);
m_buildingObjectBuffer.save(session);
m_bountyHunterTargetBuffer.save(session);
m_cellObjectBuffer.save(session);
m_cityObjectBuffer.save(session);
m_creatureObjectBuffer.save(session);
m_experienceBuffer.save(session);
m_factoryObjectBuffer.save(session);
m_guildObjectBuffer.save(session);
m_harvesterInstallationObjectBuffer.save(session);
m_installationObjectBuffer.save(session);
m_intangibleObjectBuffer.save(session);
m_locationBuffer.save(session);
m_manufactureInstallationObjectBuffer.save(session);
m_manufactureSchematicAttributeBuffer.save(session);
m_manufactureSchematicObjectBuffer.save(session);
m_messageBuffer.save(session);
m_missionObjectBuffer.save(session);
m_objvarBuffer.save(session);
m_planetObjectBuffer.save(session);
m_playerObjectBuffer.save(session);
m_playerQuestObjectBuffer.save(session);
m_propertyListBuffer.save(session);
m_resourceContainerObjectBuffer.save(session);
m_resourceTypeBuffer.save(session);
m_scriptBuffer.save(session);
m_shipObjectBuffer.save(session);
m_staticObjectBuffer.save(session);
m_tangibleObjectBuffer.save(session);
m_universeObjectBuffer.save(session);
m_vehicleObjectBuffer.save(session);
m_waypointBuffer.save(session);
m_weaponObjectBuffer.save(session);
if (! (Snapshot::saveToDB(session)))
return false;